Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-06-26 19:34 UTC · Community Announcements · 4G
Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4G
2021-03-29 16:03 UTC · Community Announcements · 4G
It's happening! (In a week!) https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ Discord server is also here if you want a special title that will be IMPOSSIBLE TO GET after Early Access Launches: https://discord.gg/BbWNm2kDGe
2021-01-14 18:48 UTC · Community Announcements · 4G
{STEAM_CLAN_IMAGE}/35726513/a48cee9bbc7a76be642190980f31ea9451b77bed.gif Hi All, While I've been updating NGU Idle the last year or so, I've also been working on a sequel . And now it's gotten far enough to have a Store page! https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ This is a sequel to NGU Idle, taking place in the same, strange world, with a brand new set of Features to poke and toy around with. The main gameplay is focused on building and optimizing a factory to build an ever-growing chain of supplies, and of course to build a robot army to conquer the known NGUniverse! If
2020-11-30 14:23 UTC · Community Announcements · 4G
Hi hello friends, I manage to stop eating chocolate long enough to drop a hot new update on you! From the patch notes: * Added lore for Bosses 250ish to 270ish! That's a lot-ish of bosses. * Added portraits for the above mentioned bosses! * Added a new Adventure Zone! * Added a new set of gear! * Added some endgame upgrades! * Added some Basic rewards for Sadistic Challenges (in the form of Mayo.) * Added several big rewards for the Sadistic Troll Challenge! Including an idle-friendlier form of macguffins! * Also some rewards for Blind Sadistic Challenge! * Fixed a bug with Titan 12's respawn
2020-09-24 14:04 UTC · Community Announcements · 4G
Hey friends, I rolled my face across my keyboard enough times and got lucky enough that it compiled into a new update for you all! Here be the patch notes: * Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts. * Added a special new card that maybe spawns after Sadistic....? Very spooky. * Added Several new unlockable player portraits. * Added some previously-missing set completion bonuses. * Added a secret new Hack! * Added a secret-er Blood Spell! * You will now Autokill Exile with 24 manual kills. * Fixed some issues with bonuses to Idle Attack's
2020-07-02 20:28 UTC · Community Announcements · 4G
Hey all, So the world's still on fire, but that's okay because I've made a COOL and SILLY update containing ducks! That makes everything better, right? Shamelessly copy-pasting the patch notes here: * Added ducks. * Added 3 new adventure zones onto the endgame. * Added TITAN 12. What is the Titan, you ask? Git gud and find out yourself! * Quack. * Added Story for bosses 224-248, which only appears on the SADISTIC difficulty. * Added portraits for bosses 224-248, and the corresponding Adventure zones. * Quack! * Added X new perks, Y new Quirks, and Z new Wishes, where X, Y and Z are some number
2020-05-14 16:51 UTC · Community Announcements · 4G
Hello friends! I just got off the toilet after about 5 weeks straight, which means... a new update! Patch notes blatantly copy-pasted here: * If you didn't know already, NGU IDLE was my first crack at coding something big, and to both learn how to code in C# and use the Unity Engine. That NGU IDLE has turned into an actual game on Steam, should be an insult to competent coders everywhere. * TLDR; There's a lot of dumb, weird bugs and other things that could use fixing/improving so here I am, doing that! *NOTABLE* changes include: * Upgrades that improve the ratio of converting boost into the I
2020-04-06 12:08 UTC · Community Announcements · 4G
Hello friends! Here's another update where i slapped my keyboard around a few times with my real human hands and content came out the other end. Patch notes are: * Added a bunch of bonus Accessories to loot! You'll find a lot of shiny new stuff to plunder in a lot of earlier zones to expand the variety of accessories you can slap onto yourself! * (ENDGAME SPOILERS BEGIN NOW) * Added a series of quirks for cards in the endgame. * Also added a couple wishes, for the same purpose! * Tweaked a couple later accessories to keep balance with the new arrivals. * Added one final, really sellouty access
2020-03-09 12:59 UTC · Community Announcements · 4G
Hi frens, 4G here again to poop out a lovely update for you, this time focus was put on extending the available adventure zones and a whopping 34 bosses of DEEP LORE. Patch notes are as follows: * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Added Story for bosses 201=>224 - only unlocked in Sadistic mode! Spoooky. * Added TITAN 11 to the game? What is it? It's... a thing! * Added boss Portraits for the newly storied-up bosses and Titan! Thanks, Musluk! * Removed a massive A/D nerf in sadistic to bend to game's balance to my will. * Added 3 new Zones to the game! They appear after Titan 10 a
2020-01-31 15:46 UTC · Community Announcements · 4G
Hey all, small update this time - just to clean up some small bugs from the new feature and to add to it a bit more. Patch notes are being copy pasted.... now! * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Buffed a few card bonuses either slightly or moderately - this applies to all FUTURE cards made. * Added more card upgrades - Better Tagging, which improves the effect that tagging gives, and Recycle bonuses for yeeting cards - yeeted cards can advance the card/chonker spawn timer or even award mayo progress! * Added tooltips when casting or yeeting a card, telling you what the heck happe
2020-01-23 23:18 UTC · Community Announcements · 4G
Hi, 4G here with arguably the biggest content dump ever made, except for that time about 5 hours after I ordered and devoured a 2 pound mega-burrito. Behold, the patch notes for the dang thing. (BIG LATEGAME SPOILERS INCOMING! LOOK AWAY, NEWBIES!) * Added the Cards feature to the Game! Unlocked by defeating The Exile, you will be able to gather and cast a variety of goofy looking cards and boost all of your stats even higher! It's like this is an Idle game or something. * Added 6 new resources: Angry Mayo, Sad Mayo, Moldy Mayo, Ayy Lmayo, Cinco De Mayo, and Pretty Mayo! Cards will use these di
2019-12-13 15:55 UTC · Community Announcements · 4G
* Added a bunch of KRISSMUSS goodness! KRISSMUSS is a nonspecific NGU holiday that totally isn't like Christmas! It still has a fat guy in a red suit and gifts, though. * Added a special KRISSMUSS present for you, in the money pit menu. Click the shiny red/green button! There's something for everyone in it! * Re-added the KRISSMUSS theme, for a limited time. Scorch out your retinas with some red/white/green stripped menu borders! * Fixed a lotta tiny old/annoying bugs that accumulated over the months. Still like, 50+ remaining :D! * Added a couple secret festive art changes. * CHALLENGES GOT R
2019-11-19 15:47 UTC · Community Announcements · 4G
Yay, update time! Let's dive into it: * First off, the Adventure menu now has ART. Amazing. All the enemies you encounter will have their portrait shown in the middle section of the screen - this includes TITANS, the ITOPOD, and any enemy that didn't have existing art yet! * Thanks again to the mighty Musluk for whipping up 99 new pieces of sexy art! * Added new UI beneath automerge and boost for autotransform, if you have that unlocked! This is my apology for moving the auto transform setting in patch 1.001. Sorry :c * Kitten Mech and Rob Boss are no longer premature eject-ulators. * New Sell
2019-10-21 15:03 UTC · Community Announcements · 4G
Copy pasting the in-game patch notes 'cause woooo l am so lazy: * Taking in a lot of new feedback from you cute little newbies, I've made a bunch of small tweaks to the early game This Includes: * Hiding more buttons early on, until they're actually relevant. * Improved drop chance from Caves by about 20%, and from HSB by about 30%. * Reduced scaling EXP cost of the first 12 inventory spaces, down to a flat 2 EXP each, and basic Filter 100 => 20 EXP. * ITOPOD kills now award EXP from floors 1-149, both when online and offline. Previously this didn't kick in until floor 150. * Added/highlighted
2019-10-04 13:12 UTC · Community Announcements · 4G
Hey guys, Small patch here to fix some initial issues with the launch and the new content, nothing huge: * STEAM: Fixed everyone being named Bob - you should now see your Steam name in the Fight Boss and Adventure menus instead. We'll miss you, Bob. :c * Fixed several wishes that weren't applying their effects - as always I blame everyone but myself. * Fixed a few icons being blurry/jpeg'd. * Added a tooltip reminder when hovering over the AP packs that you need the Steam Overlay enabled to get the purchase confirmations to show.
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1147690/raw.
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