Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-06-11 00:17 UTC · Community Announcements · Narfox Studios
Version 1.6 Release Notes Version 1.6 overhauls every ship, weapon, and effect in the game! Ships are slightly larger and have a more established design pattern that will make it easier to create more ships in the future and enable new gameplay features such as ship upgrades and player-controlled fleets. Players can now customize their ship color in the Garage part of the Station menu. All effects have been overhauled. Ship explosions are now larger and more interesting. Actual pieces of the ship break apart and explode separately. Targeting controls have been overhauled. Aiming has multiple b
2023-04-20 15:55 UTC · Community Announcements · Narfox Studios
Version 1.5 focuses on improving the Masteroid experience on Steam Deck and with controllers. This version adds twin-stick controller support (enable this in the Settings menu) and fixes several SteamDeck-specific issues with UI. We also added some convenient gameplay features. You can now reset tutorials from the pause menu. The pause menu also now shows a mission reminder. The warp menu now has icons for your current sector and the sector your current mission is in. Finally we fixed several bugs including an issue with uncapped framerates causing maximum GPU load and faster battery consumpti
2023-03-11 17:13 UTC · Community Announcements · Narfox Studios
I started working on Masteroid on April 24th, 2017. I set out to create a space game that was in the vein of 4x games that I loved, but focused on a bite-sized experience that supported short-session play. I also wanted it to be atmospheric and relaxing over challenging. I built Masteroid to be data-driven so that I could create a large amount of weapons and ships despite it being a mostly-solo project. Some of my ideas were really good but others had problems I didn't expect and those problems significantly impacted how I could expand the game. Additionally when I started, the UI system avail
2022-10-27 17:45 UTC · Community Announcements · Narfox Studios
Dear Masteroid players, I'm Justin, the creator of Masteroid. I built Masteroid primarily as a solo effort with some help from a few friends and contractors along the way. I started Masteroid because I wanted the atmospheric, zen feeling that games like Elite and the X series gave me, without the multi-hour session commitment and complex flight controls... a sort of bite-sized indie take on the big space games. After working on Masteroid for 2 years, I released it in 2019. During development I relied on a lot of our fantastic community members to report bugs, give me feedback, and help release
2020-08-01 17:24 UTC · Community Announcements · Narfox Studios
{STEAM_CLAN_IMAGE}/35991906/292be479be09b19890d57232050ebd870fdaa858.png Hi Masteroid players, Today I pushed v1.2 of Masteroid live - the third update since the game was released on Steam and the seventeenth release since I first shipped the game to alpha players. Read on to see all of the changes in this release! Own Multiple Ships Big ships are fun for destroying stuff but move slow. Small ships are agile and fast but can't take a lot of damage. Own them all and choose the right ship for the job: selling a ship no longer automatically trades in your existing ship. Instead, extra ships are s
2019-11-30 19:25 UTC · Community Announcements · Narfox Studios
Happy Holidays, Masteroid players. I have just pushed the first content update for Masteroid, version 1.1.1, to Steam. Your game client should update automatically very soon. I really appreciate everyone that has purchased the game and taken time to review it. Your feedback directly drove this first content update! Here are the new things in v1.1.1: You can now see your current status on the pause menu. This was the #1 most requested feature! Stations now have "level 0" missions to improve the early game flow. You can take a mission at a station even if you haven't gained reputation with that
2019-11-16 20:38 UTC · Community Announcements · Narfox Studios
In the few days since Masteroid has been live, it has been played on far more computers than I was able to test prior to launch. Several players have reported issues that I have worked to fix as quickly as possible. I have now deployed two hotfixes that address priority bugs reported by players: v1.0.1 In rare cases it was possible for a weapon to disappear while equipping It was possible to accept a completed mission and have negative goals v1.0.2 Controls have changed! Some players had trouble accidentally targeting things they did not want to shoot. You now use right click to fly and left c
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1148320/raw.
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