2026-07-09 20:51 UTC · Community Announcements · KorsaiR
Hi, Pilots! We’ve got a new batch of fixes and improvements. Here’s what’s changed:Combat & TurretsFixed an issue where turrets on large ships and stations were missing pirate targets. Your aim is now accurate again.Adjusted the activation range of station turrets. Stations will now engage targets at the expected distance, even after re-entering a sector.Fixed a bug where manually controlled turrets could not target enemies that were too close to the ship. They now work correctly at all ranges.Economy & ResourcesFixed an issue where the sales tax was calculated incorrectly in Sector 11100 and
2026-06-24 15:52 UTC · Community Announcements · KorsaiR
Patch NotesWeaponsReduced the rotation speed of stationary laser turrets.Reduced the attack range of W600 lasers.EconomyFixed an issue causing infinite production.Reworked the formula used to calculate module production and research times.Fixed an issue that prevented production projects from being started while construction was in progress on a station.Improved the taxation system.GraphicsAdded an FPS limit option to the game settings.Optimized station shadows.Optimized station module geometry and LODs.Reduced GPU load caused by stations by approximately 40% (testing showed excellent results!
2026-06-16 16:05 UTC · Community Announcements · KorsaiR
A new law enforcement system is coming to the galaxy.• Powerful station beam cannons have been introduced to combat criminals. They still require additional configuration after the update and will appear on stations later.• Station owners damaged by criminals in protected sectors now receive compensation.• Stations located in remote sectors are not protected by law, and attackers do not receive Karma penalties there.• Fines can now be deducted not only from a player's account, but also from their corporation or station funds if personal funds are insufficient.• Destroying a criminal grants a b
2026-03-19 00:03 UTC · Community Announcements · KorsaiR
For those who don't watch my nightly development streams, I'm recording mini-reports on my progress on Boost :) Come stay up to date!https://boosty.to/arcanumteam/posts/e9ab2c4f-a353-4220-9899-e296f9e35cbd?share=post_link
2026-01-05 20:11 UTC · Community Announcements · KorsaiR
Added a limit on the number of cells in station warehouses (in order to optimize the server)Added color difference between individual stations and corporate ones (white - individual, blue - corporate)The error of calculating the criminal status has been fixedFixed engine issues on the OSF shipFixed ships hovering in the gates and at death (usually this happened after a conversation with Fedya)The docking autopilot has been improvedFixed nodding of the ship and hitting the platform when pressing the "undock" key at the bottom of the screen.
2025-12-30 15:08 UTC · Community Announcements · KorsaiR
Friends! Happy New Year 2026!We've prepared a little surprise for you in the Andrioda Orbit sector. Everyone is invited!Just be careful: try not to break the law on your way to the party. It could result in... consequences for hours!
2025-09-07 14:18 UTC · Community Announcements · KorsaiR
- FIXED, finally, drifting traders and cruisers! - Fixed autopilot errors after jumping into the gate - Improved autopilot docking algorithm (so it doesn't hang) - Improved server connection check algorithm (prevention of players hanging after exiting)
2025-08-29 21:14 UTC · Community Announcements · KorsaiR
Patchfix has been uploaded The docking algorithm with docks has been improved (solving the issue of docking when the ship is swaying in different directions) The RTA algorithm has been refined to prevent sudden NPC attacks on players and on each other The target lead point in combat has been fixed
2025-08-27 17:31 UTC · Community Announcements · KorsaiR
Fixed: - Drifting cruisers and traders - Broken turrets on stations Improvements: - CPU load optimization - Cloud optimization (density decreased) - Voice chat and NPC volume increased
2025-08-27 01:10 UTC · Community Announcements · KorsaiR
We are thrilled to present the "Guns, Smoke, Two Ships" update! We've added a little bit of everything: ships, weapons, contracts, effects, optimizations, and fixes! Head to the Arcanum system to try out all this new stuff! Added: - New ship Strazh - a hybrid from the Order corporation. - New ship Drakon - a next-generation fighter from the Bastion corporation. - The new "MK-25" ship is now used by pirates. - Added new W40 weapon - "Vector". - New dispatcher voiceover in Order sectors - Voiced by Dasha Ostrovskaya! :) - Added trade ship escort contracts. - Added a new contract type - "Pirate L
2025-08-22 11:55 UTC · Community Announcements · KorsaiR
Outfitting a ship in SPACERIFT: The Arcanum System is far more than just "slapping on guns and flying off." Every system here functions as part of a single organism: the generator, shields, engines, weaponry—everything is interconnected, and any error in your configuration could cost you the battle. We present to you the second episode of our video essay series on the development of SPACERIFT! Enjoy the watch. ВК: https://vk.com/arcanum_team?from=groups&w=wall-226618362_1547 Youtube: https://youtu.be/oCc3kvL6c6U?si=NSB9pZ7sB8zog9KJ
2025-08-09 08:34 UTC · Community Announcements · KorsaiR
At 14:00 Moscow time! Not a minute later! Join the 'Almost Weekly Podcast' on any of our channels!We'll talk about the project and just chat. YouTube: VK Play: https://live.vkvideo.ru/arcanumteam
2025-08-06 18:27 UTC · Community Announcements · KorsaiR
Added:Module damage system (generator, shield, weapons) when hit + debuffsManeuvering engines now take damage when hit (only if shields are down)Updated all combat voiceoversChanges:Turret fire rate toggle key changed to JBalance: adjusted shield weight (15 MW)Cooldown added for nanobot usageFixes:Fixed disappearing icons on the sector mapFixed autopilot failure after warp jumpFixed incorrect ore cluster displayMap improvementsMinor bug fixes
2025-07-23 20:29 UTC · Community Announcements · KorsaiR
Update loaded in SPACERIFT: Arcanum System!New Features:Added a new pirate ship - Bouyan MK25Added a 15 MW shield (Feature sponsor: Artem Denisov)Implemented a new station drop systemAdded dock screens showing which pilot reserved the dockImproved docking request systemAdded station dispatcher voice linesMining quests now guide you to ore fields and back to the factory after extractionUpdated mining system – fields now contain specific resourcesAdded asteroid field markers on the mapMining laser efficiency now depends on minigame performance (better mining = faster extraction!)Updated cockpit
2025-06-19 09:30 UTC · Community Announcements · KorsaiR
Tired of bugs? We’ve just rolled out a PATCH with fixes and game optimizations! And of course, we couldn’t resist adding some new features! Introducing the "Dig & Smash" Update!Added:Interactive map now shows mineral deposits in explored sectors. You can access this info in two ways:Via the scout’s special ability "Sector Scan."Through mining—dig up resources, and the data will be saved on your galactic map.This is the first of four planned iterations for mining mechanics. Three more major changes are coming soon!Sorting objects on the sector map by distance (Thanks to Stepan Berezovsky!)New s
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