2026-09-10 22:11 UTC · Community Announcements · Exctoris
Welcome to Week 249. This week we’re adding a brand new item to the Workshop: the Inaris Powerbank. This allows you to bring a pre-charged power bank down with you, giving you a portable way to charge items on the fly. We’ve also updated the Volcanic Stomper, giving it a more subdued coat that better fits its volcanic environment. Noxious Crusts have received some slight adjustments too, and will now spoil and break down into their original ore. Finally, we have a sneak peek at next week, where we’ll be introducing a new high-tier Seed Extractor. Notable Improvements:Improved SMPL3 Missions so
2026-09-03 22:12 UTC · Community Announcements · Exctoris
Welcome to Week 248. This week, we’re introducing Scoria Deep Ore Veins to all maps, meaning they will no longer be exclusive to Prometheus and can now be found across Icarus. We also cover a fix for a long-standing issue where fire could appear to never extinguish for clients, even after it had been successfully put out. And finally, we take a quick look at what’s coming next week: Workshop Power Banks. Notable Improvements: Cleaning up Client Side Ghost Fire Particle that could occur on clients as a result of server desync Fixed an issue with the Forest Wolf not correctly displaying its text
2026-08-27 23:11 UTC · Community Announcements · Timberfox
Welcome to Week 247. This week, we've updated 11 existing Saddles to work with the Slinker, bringing the total number of Saddles available for the Slinker to 14. We've also made a range of optimization and cleanup improvements to Elysium, which will reset Foliage and Voxels on the map. Finally, we'll take a quick look at what's coming next week, with Scoria becoming available on all maps through Deep Ore Veins. Notable Improvements: Optimized Foliage on the Elysium Map Fixed duplicated Ore Voxels on Elysium which where stacked on top of each other Removing numerous floating trees, shrubs, and
2026-08-20 23:27 UTC · Community Announcements · Exctoris
Welcome to Week 246. This week, we’re adding a new Metal Weapon Rack, giving prospectors a stylish new way to display their tools. We also go into a bit more detail about the power cut that occurred in the studio during last week’s livestream, which affected our development work over the weekend. We’ve also got a preview of the next Great Hunt on Elysium and its accompanying free patch, which we’re dubbing Newton. Finally, we take a sneak peek at what’s coming next week: Reworked Slinker Saddles. Notable Improvements: Chocolate Cake is now fixed and can be deployed and pieces collected and eat
2026-08-13 22:00 UTC · Community Announcements · Exctoris
Welcome to Week 245. This week, Tuskers are getting a major expansion with the introduction of breeding and new phenotypes to discover, collect, and breed into your herd. We’re also taking a sneak peek at the Tier 3 Metal Weapon Rack, giving you another option for storing and displaying your prized gear while matching your base’s design. Notable Improvements: Fixed Olympus scan missions where picking up the Radar early could prevent mission completion Improved Accumulation quests with clearer equipment requirements, map icons, hints, and location updates Styx Highrise construction mission now
2026-08-06 21:54 UTC · Community Announcements · Exctoris
Welcome to Week 244. This week we're making the waters of Icarus more diverse, with fish now accurately represented in the world based on their fishing locations. Alongside this, we're introducing the Carbon Fishing Rod to help you catch them. We're also bringing the Dedicated Server Browser out of beta following a much-needed update, including a range of fixes and quality-of-life improvements. Finally, we're taking a sneak peek at what's coming next week: Tusker Breeding and brand new phenotypes. Notable Improvements: Fixed issue where the Garbage collection could cause crashes when reserving
2026-08-01 23:57 UTC · Community Announcements · Exctoris
We've released a number of hotfixes this weekend to address important issues and get improvements into players' hands as quickly as possible, rather than waiting for the next scheduled update. Thanks for your patience and continued support while we continue working to improve the game. Contains the Following Fixes Fix for OFFENDER not spawning cave worms as intended Preventing Double Calling of Prebuilt Complete following the older flow Preventing Double Spawning of Loot in some prebuilts
2026-08-01 08:36 UTC · Community Announcements · Exctoris
This hotfix address issues encountered in the following missions. These will fix both new missions and missions in progress once updated. Contains the Following Fixes LIVEWIRE - Fixing issue if you kill the wolf pack before triggering the travel event the mission cannot be progressed. Upon Updating Wolves will spawn and be counted before travelling. Will fix existing prospects. LIVEWIRE - Fixed issue where new wolf dens would duplicate on reload NEXUS - Fixing Mutated Creatures not spawning in the lab as intended RELICS - Fixing Soldiers not spawning in the central lab as intended COURIER - Fi
2026-07-31 08:25 UTC · Community Announcements · Exctoris
Contains the Following Fixes Fixes for many missions involving prebuilt structures, where the structures would not spawn preventing mission start Fixes for many missions involving prebuilt structures, where the structures would not cleanup on mission complete (this abides by the server settings) Fixes for prebuilt structure name collisions with existing structures from other missions, preventing new structures from spawning when they should have There may be cases where existing missions may spawn duplicate structures, this will be a once off as now prebuilt structures are tracked more closely
2026-07-30 23:46 UTC · Community Announcements · Exctoris
Welcome to Week 243. This week we're revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content. We're also giving you a small preview of what's coming next week: in-world fish and a new fishing rod. These additions are designed to make the world feel more alive, with fish of that location now naturally inhabiting rivers and lakes across Icarus. Notable Improvements: Fixed cases where Mission Rewards (Blueprints, Works
2026-07-24 02:54 UTC · Community Announcements · Exctoris
{STEAM_CLAN_IMAGE}/38036764/c0fd94b44ff2dc558a752d2bd68a2b2ae1fbbe95.png Icarus is free to play this weekend and to celebrate we are enabling a double experience weekend! Not only this but all of our DLC is on sale with a special 'Free Weekend Bundle' which packs the base game and all our major expansions into a single bundle with a additional discount. https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/ Welcome to Week 241. This week, we take a look back at some of the standout patches and updates from the past year. We’re also introducing a brand-new Workshop flashlight t
2026-07-23 22:44 UTC · Community Announcements · Exctoris
{STEAM_CLAN_IMAGE}/38036764/0d3db0430ae3bb04db9fa9bb39c5fb36be36819b.png ICARUS FREE Weekend & Double XP Event So grab some friends and jump into the game, with Double XP which lasts throughout. ICARUS 80% Off & Special Discounted Bundle Icarus and all DLC are on sale, with a special limited time 'Free Weekend Bundle' that contains our major expansions. https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/ The Bundle Includes Icarus (80% Off) The core Icarus game, featuring the Olympus map, continuously updated with 69 missions, unique creatures, 5 Tech Levels, Oil, Exotics a
2026-07-17 00:02 UTC · Community Announcements · Exctoris
Welcome to Week 241, This week we're introducing a brand new weapon archetype: the Launcher. The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing them by hand. We also discuss the community feedback surrounding last week's screw recipe changes and the adjustments we're making in response. Finally, we give a sneak peek at what's coming next week with the reveal of a brand new Workshop item. Notable Improvements: Steel Screw Recipe Reverted from 1->10 to 1->100 Fixed numerous issues with the contents of P
2026-07-10 02:52 UTC · Community Announcements · Exctoris
Welcome to Week 240, This week, we've updated the T4 Foundry Mesh, reducing its size while preserving its full functionality - a popular community request. We also perform a slight balance of the recipes found on this, the anvil and the forge. We're also kicking off the first in a series of refreshed Olympus Missions with the updated Rustic Mission. In addition, we've fixed a long-standing bug that could, in certain circumstances, cause players to lose Workshop items when sending them back to space via dropships or exotic exchange pods. Finally, we're giving you a first look at a brand-new wea
2026-07-03 02:56 UTC · Community Announcements · Exctoris
Welcome to Week 239, This week brings a brand new item to the Workshop, joining the growing set of Deployables: the MXC Oxite Dissolver. We’re also sharing updates on a planned rework of the Olympus quests, as we begin revisiting and improving some of the game’s earlier content. Finally, we’ve got a preview of what’s coming next week: an update to the Tier 4 Foundry. Notable Improvements: Fixed over 60 Destructible Meshes with material issues Scuttler Rebalance, lowering their health and damage to reflect their size and role Fixing Moa and Arctic Moa's Fur around the faces as it was not displa
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