Small Windows 11 fix
Fixed a small issue with the launcher to ensure it launches the game properly on newer Windows 11 PCs
9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!
| App ID | 1154850 |
|---|---|
| App type | Game |
| Developer | Valorware |
| Publisher | Valorware |
| Homepage | http://valorware.com |
| Release date | 2020-10-06 01:00 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1154850 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | 9th Dawn III Launcher.exe | windows | Launcher | |
| 1 | GameBin/9th Dawn III.exe | windows | Without Launcher |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:25 UTC | $15.99 | $15.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22484469 | 2026-03-24 17:06 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1154851 | windows | 573.63 MB | 149.22 MB | 1349476698523232629 | ||
| 1154852 | windows · english |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22484469 | public | 2026-03-24 17:06 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a small issue with the launcher to ensure it launches the game properly on newer Windows 11 PCs
Today, Unity notified developers about a security issue with all Unity apps, advising developers to update their apps for PC and Android. This game has now successfully been updated with the new security patch fixed! :) I am in the process of updating all affected Valorware apps - Thank you!
There has been a niche pet revival bug that's been eluding me for a while.. with some help from a community member I think this may potentially be resolved? I also added a little link to the new game to the main menu! Thank you! --PS. Hopefully if everything is resolved I can start to push the new update to other platforms including Consoles!
I am proud to announce my new game '9th Dawn Remake' - a full remake of the original game which started the 9th Dawn series 12 years ago. Watch the Teaser Trailer and wishlist on Steam! https://store.steampowered.com/app/1550180/9th_Dawn_Remake/
-Fixed shops roguelike mode with controller -Fixed armour not working -Fixed obscure pet reviving bug -Fixed shop sell price going down as bartering increased bug -Increased droprate of Valchist Heart and Molten Core -All dragons can now drop Molten Core -Reduce craft quantity needed to "master" high end items, to make completion more achievable -Increased mining drops quantity -Increased creature capture rate -Autohide activity log -Hard mode enemy damage to player reduced slightly
Also, finally... Charcoal has been renamed to coal... Also, finally... Coal drop rate has been increased. Enjoy a discounted small bait and small trap price from the creature shop in this patch, which should help you more easily afford to get started with creature taming. The capture rate has also been increased for low level monsters. Finally...
This update contains a brand new game mode, Rogue-Like mode! This is an entirely separate mode from tha main campaign, and can be selected when you create a new character! Take on the dungeoneering challenge of exploring 100 floors of looty-goodness, pushing your combat skills to the limit to complete this task! Every 5 floors there is a portal to Sanctuary, a safe-haven of doomed souls who you you can trade your loot with. You can also craft here, if you have enough materials! You can also combine this with the optional PERMA-DEATH and HARD-MODEs to tailer your experience! There is a new "Fog
The much requested HARD MODE and PERMA DEATH modes are now in game for you to play! Hard mode has the following changes: - Increased monster HP - Increased miniboss HP - Increased Boss HP - Increased enemy attack power for melee and spells - Increased enemy spell rate - Lower sell prices - Higher buy prices - Pets morph power is lower - Pets have slightly lower HP - Pets have lower capture rate - Pets have lower attack It is recommended to start a new game to make use of these modes, although you can upgrade your current game save to "Hard Mode" by following these instructions: To upgrade your
You can now zoom in/out map using the buttons on the full map. You can navigate around this map using WASD for keyboard (or your assigned movement buttons) or the Right Stick using gamepad. I can make small improvements to this where possible, but please note a fully interactive zoomable map with x10000 features is probably never going to happen lol. Some more fixes this patch: - PC - Full map - ensure doesnt scale with GUI Scaling - Yenderh shiny card count fixed - Quest log - Curfian quest now shows correct NPC name (Blinmo) - Shadow guild shows "Tick" icon on fullmap - Sync world map to all
The new 1.30 patch is now available! It includes some Quality of Life features and fixes. - Move all creatures to storage button - you can now instantly put all your pet creatures into storage! This helps massively when trying to capture a new one! - Perma delete creature button (from storage) - Good bye rubbish creature! You can now manage your storage better by permanently deleting a creature! BE CAREFUL...! - Show Ladders on dungeon maps - This one will make the game a bit easier (sorry for whoever liked it that way) but a large majority of people are getting lost. As a little gesture towar
Quite a few of you had a great idea about binding one of the hotbar slots to the right mouse button. Well here it is! Simply drag whichever spell/item you want innto the last hotbar slot, and it will bind it to the right mouse button! Perfect for spells! Your mouse/keyboard controls are now even better! Thanks to you!
I have implemented GUI Scaling as so many requested it. Basically it just resizes the whole game GUI based on your preference - some windows will NOT be scaled though, such as dialogue and card game windows. This is a technical limitation and will never change Please note, it would be SUPPPER difficult for me to allow you to resize each and every window- please don't ask for this as it will not really be possible at all - the game is multi-platform and as such the GUI is severly complicated already - please understand :( Thank you - you can change the setting from options, only works in-game,
I have implemented a simple method to rebind the buttons on keyboard. Please note this feature is fairly experimental - in that, it is functional, with a few limitations. I wanted to just include it as soon as it was functional to allow people to use it if the default controls made the game unplayable. The limitations are: - The game graphics are NOT updated. Ie. it will still say "Press E to interact" even if you bind with "G" - The player has no accerlation/decelleration. They just run at full speed instantly (minor cosmetic) - The interface requires you to just input a button 1 at a time, a
After many years, the day has finally come. 9th Dawn III is now available! Please take a look and consider playing the game! There is a new experimental feature, "Speed-run mode" - which offers some different effects for your playthrough. It is not recommended to use Speed-run mode on your first playthough! But it is there to tempt you into trying a speed-run one day ;) For the full list of changes speed-run mode offers, please see this list: http://valorware.com/speedrun/ I will be welcoming suggestions for the speed-run mode to help it become more runnable! Thank you so much, I really hope y
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1154850/raw.
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