Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-30 21:31 UTC · Community Announcements · Kebabouin
Hello everyone !We just wanted to push out a quick update to announce that the price of Palallel has been slightly altered.In short, the price has been reduced in the vast majority of countries where Palallel is sold in order to adapt to the current financial situation that a lot of countries face. Steam now allows us to adjust the pricing based on the purchasing power of each country individually.This new pricing should allow more people (we hope) to enjoy the game.We wish you a wonderful day ːsansː
2023-03-29 19:12 UTC · Community Announcements · GoatApe
Hello everyone ːpraisesunː It's not your typical Palallel update. Today we will be talking about GoatApe (it's us btw), what we did in the past few months, and what we're working on. What we worked on After Palallel was released, we took a break from gamedev (yes, how dare they ːcsdmadː). But don't worry this break wasn't very long. We've been thinking about our next project and we choose 3 concepts that were appealing to all of the team. I won't be covering all of the attempts (more about this on discord) but we've been working on 2 prototypes on the foundation of the 3 concepts we chose. The
2023-03-17 20:15 UTC · Community Announcements · NOOT NOOT
Reduced difficulty in several levels of world 7 : 7-7 -> Reduced speed & max velocity of directional boxes. 7-8 -> Reduced number of steps by 1 and moves some platforms a bit. 7-10 -> Added a 'checkpoint' on the middle of the level. 7-12 -> Tweaked mass & velocity of boxes.
2023-03-10 17:42 UTC · Community Announcements · NOOT NOOT
2-10 -> Removed one coordination step. 2-END -> Tweaked final coordination parkour on side A. 3-10 -> Tuned down key movement speed & max velocity and adjusted the key path. 4-7 -> Tweaked size/position of some platforms. 4-8 -> Tweaked size/position of some platforms, one floor has been removed, and the final doors have been moved. 5-4 -> Tuned down the speed & max velocity of the balls. 5-B2 -> Scaled down the balls and added some protections to prevent balls from disappearing. 6-8 -> Scaled up the final collider.
2022-10-09 12:37 UTC · Community Announcements · GoatApe
Small update to adjust the controller sensibility (was way too low before)
2022-10-06 16:25 UTC · Community Announcements · GoatApe
- Improved cursor precision to avoid issues when multiple buttons/elements stack. - Resize some simple buttons on MID & bonus levels - Scaled up some sprites on MID levels
2022-06-17 22:00 UTC · Community Announcements · NOOT NOOT
Hello everyone ! Just a quick update about the demo. We had to turn it off with the friend pass issues we've had. Now that the game is released and most of the issues critical issues are fixed, we had time to bring it back with some modifications. During the playtests, we unlocked the first two worlds and we kept this with the first version of the demo. We changed that some weeks later to make it end on the level 2-3 (end of the first world, introduction to the world 2 mechanics). We've finally decided to tweak it a bit more and make the demo end at level 1-9 for two reasons : we think it's en
2022-06-13 19:55 UTC · Community Announcements · NOOT NOOT
- Fixed pressure button size on level 6-5. - Added some colliders on level 5-12 to avoid balls getting stuck. - Added player-only wall in level 5-END to avoid a softlock situation with the ball in the corner. - Fixed locked levels being accessible.
2022-06-09 23:05 UTC · Community Announcements · NOOT NOOT
Small update to fix the glitch that allowed the character to perform infinite jump against a wall.
2022-06-07 20:24 UTC · Community Announcements · NOOT NOOT
- Level adjustments : 1-12 -> More space to pile up boxes to get to the upper level. 2-10 -> Easier jump on the last two jumps before the final foor. 3-10 -> Key slide on A-side has been rearranged to have fewer interactions and reflexes requirements. 3-7 -> Removed one step to beat the level, end door modified a bit and adjusted platform height on side B. 1-11 -> Keys moved & removed + other small adjustments. - Fixed an issue that prevented the player to throw a key when it was close to a wall. - Tweaked character colliders to prevent him from getting stuck on doors and obstacles.
2022-06-06 18:25 UTC · Community Announcements · NOOT NOOT
- Fixed 'one mile' achievement not progressing - Fixed 8-END ending not playing correctly. - Unlocked button 'Next level' on bonus levels (except bor x-B4)
2022-06-01 22:22 UTC · Community Announcements · NOOT NOOT
Fixed issue that caused a double interaction with logic elements (buttons, interruptors, ...) when using a controller.
2022-05-27 16:04 UTC · Community Announcements · NOOT NOOT
- Fixed achievements not unlocking correctly (or at the right time). - Fixed typo in the credits.
2022-05-27 13:36 UTC · Community Announcements · NOOT NOOT
Palallel is now out on steam ːzaggrinːːpraisesunːːcozybethesdaː It's been a year and a half since we started working on Palallel on our spare time and we're delighted to see the game taking form and to be able to share it with you today. Before we go into the thanks part, we have two small messages for you : If you encounter an issue in game, please contact us on the steam forums or on Discord. If a level is too hard for you, you can skip up to two levels for each world (on the pause menu). Choose wisely ! All levels have been neatly tested one by one, but we lack time to properly test it with
2022-05-22 16:39 UTC · Community Announcements · NOOT NOOT
Hello everyone ! We have an important update about two things : Friend Pass & the game's price. TLDR : The Friend Pass is canceled, the price has been adjusted to 5.99$ (4.99€) and ~4.8$ (4€) on the first week. Friend Pass There's no good way to approach this but unfortunately, we have to cancel the Friend Pass due to some technical issues. Don't worry tho, we'll adjust the price accordingly. We thought that the Friend Pass was a great way to increase the game's accessibility. You just have to buy the game and ask your friend to download the Friend Pass version to start playing. We prepared th
Full appinfo as delivered by Steam PICS, changenumber 34847984. Also at /api/app/1155300/raw.
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