Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-01 11:46 UTC · Community Announcements · cptnsigh
Small Quickmap ImprovementsDynamic music now works on levels with no enemies and reacts to shards being collected or your speed when there are only orbsWarp exit points now reposition properly on SetupFixed spawning off-grid objects didn't work in some cases, like spawning a rope at the very middle of a log, or hooks on a side of the arch block, etc.FixesFixed a thrown shield no longer auto-catches if you happen to fly fasterFixed slide landing on a slope at high speed would sometimes bounce you off the groundFixed huge slope jump on collision while sliding downhillFixed a disappearing weapon
2026-01-28 17:00 UTC · Community Announcements · cptnsigh
Hi everyone,I wish you a wonderful 2026 and finally ready to share the biggest update since the release.Quickmap Editor is Live!Build your own custom maps, brutal challenges, parkour trials or just jam with the game's mechanics. The editor features:All enemies including the final boss with options to buff their health, add a shield or make them blessed.All main parkour elements like jumpers, rings, hooks, swing ropes, zipchains and more.Traps from the basic spikes and barrel stacks to hanging cargos and sawblades for the total mayhem.Instant playability. You can jump into your your creation mi
2025-10-23 17:12 UTC · Community Announcements · Oh Well
Hi everyone!The First Shady AnniversaryIt's hard to believe, but it's been a year since the game was released. It took many years to make, and it makes me happy to know that I'm not the only one who likes this crazy mix of chaos, parkour and melee action. Thank you for all the reviews, videos, speedruns, and for spreading the word about my shady game! It means a world to me!I've been preparing a big update and it's time to share some news about it:Quickmap EditorCustom maps are almost here!We will have our own Shady Level Editor - Quickmap, it is a simple in-game tool for custom maps that does
2025-03-28 18:07 UTC · Community Announcements · cptnsigh
Hi everyone, I'm happy to announce that the album version of the original Shady Knight soundtrack is finished and available now to everyone. https://store.steampowered.com/app/3606550/Shady_Knight_Soundtrack/ This collection includes all of the hub themes as well as the original demo and release trailer tracks. The soundtrack available in .mp3 and high-quality .wav formats. In Shady Knight, you only hear music when you are flawless. Shady Knight's gameplay is uneven, it's a mix of high intensity moments with a lot of downtime in between. One moment you are rushing through multiple enemies, the
2025-02-21 11:14 UTC · Community Announcements · cptnsigh
Hi! Just a quick fix for the latest update. Ironically enough, my 'experimental fix' to prevent phasing through the ground at high speed, while doing it's job, could phase you through walls under certain conditions. I've improved my method to fix the issue. Sorry for the inconvenience! Physics bugs are tricky to debug sometimes. + Improved descriptions Resonance Style Point (Spear Style) Dagger Pound Style Point (Dagger Style) An improved hint for deleting savefiles in the new Profiles menu Best, cptnsigh
2025-02-19 13:03 UTC · Community Announcements · cptnsigh
Hi everyone! The first update / patch of 2025 is live. Here are the most important changes and improvements. Highlights New Style Maps (Kick, Spear, Dash, Dagger) As before, even if you've already discovered some of the moves, it's worth trying to repeat all the moves available on the Style Maps to understand the move and how to repeat it consistently. Style Maps are unlocked in pairs when you reach the four main hubs: Ignorance (Jump & Sword) Hubris (Slide & Bow) NEW Obsession (Kick & Spear) NEW Wrath (Dash & Dagger) {STEAM_CLAN_IMAGE}/37562106/16eafc2151293d8d771695cb3758a8bd47fcaee0.gif {ST
2024-12-24 16:14 UTC · Community Announcements · cptnsigh
Hi everyone, Just a small update for the new Practice elements : ) Welcome to Practice Arena! Practice Arena Music Theme option added to Arena Options. The default is the HUBRIS theme and now you can choose your favourite from Cravenness, Ignorance, Wrath and of course Obsession. Added a few Weapon Sigils, one on the first floor and a couple in good places to practice your tangent wallkicking skills. Slightly changed the 'basement' part of the map with a new way to reach the top floor. The "Start With" option will only switch your weapon to the selected one when you change the option (instead
2024-12-20 17:40 UTC · Community Announcements · katezillla
Hi everyone, The final update for 2024 is here! Practice Arena This is a special level for you to set up a fight with a number of enemies and a weapon of your choice to test your skills in different combat scenarios. Usecases You can spawn a bunch of Headless Knights and practice each weapon on them, Make a 1v1 duel with a Blessed Lancer to learn his behavior, Find all the ways to deal with shields and blessed enemies, Practice your parrying skills with a God Mode ON, or Air Parrying on our jumpy spider friends, at last, simply set all to random and just jam on this improvised endless arena! C
2024-12-13 16:42 UTC · Community Announcements · cptnsigh
Hi everyone, just a quick update to the backup feature with a few fixes. Debug Console Improved "backup" command. Here's an updated guide in case your save file is corrupted and you can't spawn properly on a level. A small change to the "reset" command. It will only reset your save file, leaving your options, bindings and backup data intact. To completely reset the game there's a new "resetall" command. Bugs fixed Fire jars would ignite enemies on your next run if broken a moment before quick restart. Weapons stuck in fragile floors would float in the air when the floor was destroyed. Air Kick
2024-12-07 14:53 UTC · Community Announcements · cptnsigh
Let's start with the craziest addition that I can't get enough of. GRAVITY PARRY Some may already knew that it is possible to parry fall damage, as any physical strike How to... Consistent Sword Parry And while it was a fun option to save your flawless run after a high fall, the flow was broken as you had to climb ALL the way back, meaning the risky parry move wasn't really rewarding. Until today. Gravity Parry lets you bounce right back into the fight to the height you fell from, if you're willing to take the risk! {STEAM_CLAN_IMAGE}/37562106/fed08914301777e1bdd8a83b672819f14f3a519e.gif It is
2024-12-05 10:52 UTC · Community Announcements · katezillla
Let's celebrate Five Hundred Reviews Thank you all for your awesome support! And thank you for nominating Shady Knight for this year's Steam Awards! Such a perfect time for this artful community update from Katezillla, the 2D artist behind all the epic shady arts: Trading Cards are live! And if you want to decorate your shady profile, there are: backgrounds, animated avatars, and my personal favorite, the chained frame! Now you can collect Steam Community Items while playing Shady Knight! Collect cards, Craft badges, Get rewards. You can learn more about trading cards here: http://steamcommuni
2024-11-27 18:01 UTC · Community Announcements · cptnsigh
Let's slide jump right into the 2024 Steam Awards! There's no true triumph in Shady Knight without a path of countless falls, and there's a fun category specifically for that kind of games! When you reach the flawless state, it's a very special feeling. Quickly dealing with things that seemed untouchable at first. Parrying even the craziest blows. Falling hundreds of times before pulling sick mid-air combos. You can become a truly unstoppable force of style, and if you know the feeling, please consider nominating Shady Knight for the upcoming Steam Awards! I've put too much of myself into maki
2024-11-09 17:49 UTC · Community Announcements · cptnsigh
Style Points Improved conditions and description for Flying Death bonus style point. This style point was originally related to the old arrow kick mechanic, so it has been repurposed in the latest big patch. Feel free to check out this hint if this is the only one you're missing both you and your target should be in the air Fixed Kicked Shield, when used against heavies, kicked shield weren't able to knock a heavy as other weapons. Small Bugs Fixed persistent Pause Menu bug when pressing Quick Restart and Back at the same time from the options menus Fixed a small visual bug with the combo mete
2024-11-05 21:24 UTC · Community Announcements · cptnsigh
Hi everyone! I've been working on the new practice mode and I still need more time to finish it. In the meantime, I've prepared a ton of neat weapon improvements, style point fixes, bug fixes and more. Weapon Improvements Strike Cancel If you've ever had that moment when you're charging up a strike and suddenly there's no one to hit, or you've changed your mind on the fly, you've had no choice but to release your strike. That was before... Now you can cancel the current attack (while charging/holding it) by pressing an opposite key (throw/strike). Each weapon has a special spin animation to in
2024-10-28 19:02 UTC · Community Announcements · cptnsigh
New AIR PARRY improvement. Parrying spikes gives you the same vertical boost as parrying a jumping enemy. The chained dropkick softlock (when you stuck with swaying camera) when an enemy warps while you dropkick. Hopefully fixed for good! Improved stagger wave on slams. Slamming an enemy will stagger nearby enemies in an area around the slam's hit position. A successful dropkick will also stagger nearby enemies (within a smaller range than a slam, but still) to avoid unfair damage if you dropkick an enemy surrounded by other baddies. Some bugs are just so rare and crazy. Check out this one. Fi
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1155650/raw.
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