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2021-03-29 13:29 UTC · Community Announcements · BHG Archmage
Greeting Mages, It’s with heavy hearts we’re announcing the doors to the Citadel will be closing. Service for Arcane Showdown will be terminated on May 31st, 2021. We began this journey with the goal of creating a deep, Real-Time Strategy game for mobile and we are so proud of how it evolved over time thanks to your support. We saw a Community that loved this game as much as we did, even before our official launch. We saw players who could not get enough of the Citadel, even creating their own competitive tournaments. During our run, you’ve helped us to navigate everything from bugs to balance
2021-01-27 15:51 UTC · Community Announcements · BHG Archmage
v1.4.0 brings some Quality of Life changes and much anticipated bug fixes. Stay tuned for additional content coming in our next Season Update! Randomize Deck Button Try out different deck combinations with the Randomize Deck button, you may just find your new favorite card combination! You can copy a randomly rolled deck to your Current Deck or any of the numbered deck slots. Additional Deck Collection Sorting You can now sort your deck by School of Magic Bug Fixes and Improvements Friendly Map Cycle now follows the same cycle as 1v1 matches Fixed an issue where Elder Rune Chest was not granti
2020-12-09 20:44 UTC · Community Announcements · BHG Archmage
New Features Chest Inventory Changes Mages can now store up to 10 chests (increased from 4) The interface for unlocking and opening chests has been updated Chests now reflect the Mage’s current floor, regardless of the floor they were earned on More Leaderboards The Guild Leaderboard ranks top guilds by guild score Mages now have access to Local 1v1 and 2v2 Trophy leaderboards as well as total trophy leaderboards (the sum of 1v1 and 2v2 trophies) Daily Guild Rewards Mages in Guilds can claim a new Guild Chest every day for bonus Coins The level of the chest depends on how many guild members cl
2020-11-06 21:15 UTC · Community Announcements · BHG Archmage
Don’t get caught in its path, beware the Scorching Ray! Scorching Ray is a laser from the sky that automatically moves towards the nearest enemy it sees. It may be narrow but it is mighty! This high damage, single-target spell gives players precise control over their targets while moving dynamically with the flow of battle. Riffing a bit on Evil Eye, Scorching Ray plays on classical fantasy lore about a powerful eye in the sky that ominously hunts down its prey. Adding this spell card to your deck is a surefire way to strike fear into the heart of your opponent by quickly disrupting their offe
2020-11-02 22:59 UTC · Community Announcements · BHG Archmage
Content Changes Special New Emote We're releasing a new special Archmage emote to players who get involved with the Arcane Showdown Community! This emote is not given, but earned through interactions with streams, contests, player communities, content creation, and more! Keep a look out for these special community badges of honor in the future! {STEAM_CLAN_IMAGE}/36688134/f6f090c6934262ff6d90c3e462e0f7c797579821.png Schools of Magic Completing Chapters 2 and 7 of each book now grants Rune Essence Chests. Completing Chapter 4 of each book now grants a specific Faction Chest. Bug Fixes, Improvem
2020-10-01 19:11 UTC · Community Announcements · BHG Archmage
We're back again live today on Steam at 3 PM EDT / 12 PM PDT. We will be playing a few duels and hanging out with the community. Come check us out!
2020-09-30 22:26 UTC · Community Announcements · BHG Archmage
Greetings Mages, We’re very excited to announce that Arcane Showdown is leaving Early Access! This is a thrilling time for our team. Arcane Showdown has been in Early Access since February and has come a long way thanks in part to all of your feedback, suggestions, and bug reports. We have a lot of new content in store, including a new season (which starts this week) and balance updates for October on the way. We’ll get into what’s coming up next soon, but we wanted to take some time to revisit our journey to 1.0. The last few months have introduced many new characters, maps, and features to t
2020-09-30 18:19 UTC · Community Announcements · BHG Archmage
We're going live today on Steam at 3 PM EDT / 12 PM PDT. We will be talking all things Sockabo and showing her in action. Hope to see you there!
2020-09-21 19:49 UTC · Community Announcements · BHG Archmage
v1.0.0 update of Arcane Showdown is here! New Features Content Changes Schools of Magic Order bonus (Chapter 5): Requesting card donations from your guild is available 2 hours faster (was 1 hour). Technology bonus (Chapter 5): Chests with fewer than 20 minutes remaining can be opened instantly (was 5 minutes). Runes Level 10 Runes for Common and Rare cards are now unlocked at their card’s starting level and can immediately begin collecting Essence. Citadel Rewards 700 Trophies Reward is now a Mystic Essence Chest (was Enchanted Chest). 1100 Trophies Reward is now a Mystic Essence Chest (was En
2020-09-10 03:20 UTC · Community Announcements · BHG Archmage
Greetings Mages! This season we released a new feature to Arcane Showdown, the Arcane Pass! We’ve designed the Arcane Pass as a way for players to earn more unique and exclusive rewards, featuring both a free and premium reward track. Each season a new Arcane Pass will be introduced, allowing players to progress along their reward track. Like the Arcane Cauldron, you will earn Arcana to progress forward on the reward track, with a single track containing as many as 35 rewards! Complete the battle pass before the next season? Well, don’t worry, the final reward chest in each track can be unlock
2020-09-03 23:28 UTC · Community Announcements · BHG Archmage
GENERAL Acid Turret, Sentry Tower and Mana Crystal are now 33% smaller This change allows these structures to be placed in front of Statues to defend, which should be an excellent quality of life improvement. Mana veins will continue to produce mana if the territory around them is lost, or controlled by the enemy Mage CARDS Archers Damage reduced by 20% Dragon Slayer Damage per attack reduced by 15% Goblins Damage reduced by 23% Goblins have high damage output, body count, and low-mana cost. All of these traits make them a great addition to any deck, regardless of strategy. We wanted to keep t
2020-08-24 21:15 UTC · Community Announcements · BHG Archmage
Greetings Mages, This version introduces brand new features like the Arcane Pass and Schools of Magic, an overhaul of the previous Bounties system, and some much anticipated 2 vs 2 additions. Keep reading to learn more about these and all the other additions live now in v0.12.0. New Features Arcane Pass A new way to earn more rewards during a season and gain exclusive content, including new Guardian Skins, Runes, Emotes, and more! This will be replacing the Arcane Cauldron and will appear once the September season starts. Quests We’ve changed Bounties into a new Quest system! Alongside daily q
2020-08-11 23:05 UTC · Community Announcements · BHG Archmage
General All spells can be cast without vision Removing the vision requirements for casting spells is a quality of life change that will allow players to consistently cast spells in the best possible position without any vision constraints. Paired with the changes to spawner buildings, players will have many options to counter enemy structures. Cards Whelp Roost Provides a small vision radius to the enemy mage while active Health reduced by 91% Spider Nest Provides a small vision radius to the enemy mage while active Health reduced by 93% Mana cost increased from 2 -> 3 Previously, spawner buil
2020-06-18 23:51 UTC · Community Announcements · Ayo Jube
Greeting Mages, We have some exciting new updates to dive into in this release! So what's new in v.11? For starters, we have a new Guardian joining the fray. Arthur and his Protector summon are preparing to make their way to the Citadel very soon. We also have two new maps, many new runes, and more to cover in our notes. So let's get to it. New Guardian - Arthur First off we have our newest Guardian, Arthur. While Arthur won’t be available on day one of the update, he will join Ember, Grimly, and Bloomling shortly after the release of v.11. This adorable Grifflet (yes, we said Grifflet) opens
2020-06-09 22:04 UTC · Community Announcements · BHG Archmage
We took a look at our cards, how they are used in the game by our players, their strengths and weaknesses, and decided to rebalance the cards' rarity. We believe this update will drive interesting game choices and keep Showdown exciting for our mages. These changes also opened the door for additional Runes for the new Epics while cards that used to be Epics will keep their Runes. The changes are: Spider Nest is now Common (used to be Rare) Polliwog is now Common (used to be Rare) Behemoth is now Common (used to be Rare) Dragon Slayer is now Common (used to be Rare) Boulder is now Common (used
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