2026-01-31 15:00 UTC · Community Announcements · Retroware_GDW
//INCOMING TRANSMISSION...//EARTH COUNTER INVASION FORCE INTELLIGENCE BUREAU//DISPLAYING LATEST INTELLIGENCE REPORT...This intel file will look at how The Meat infects people and machinery, along with explaining some properties about mutations themselves.Spores - The Harbingers of DeathFrom the data we have gathered from infected personnel, we have concluded that The Meat spreads and infects viable hosts through airborne droplets and dust, using "spores" to enter the body. We understand that just one of these spores is enough to start the infection process. The larger the contact area, the fas
2025-12-28 11:39 UTC · Community Announcements · Ivan
In 2026, Iron Meat is looking forward to at least two major updates. I would like to briefly tell you about one of them today--an update that will introduce several new levels. To be precise, there will be a series of posts detailing this update because there's too much content for just one post.WARNING! SPOILERS AHEAD!The new levels will serve as a prequel, revealing events on the Moon during the escape of "Meat" and the beginning of mass infection. You'll even have the opportunity to visit some locations from the original game!We'll play as Sasha—a specialist in chemical and biological warfa
2025-05-29 17:02 UTC · Community Announcements · Retroware_GDW
{STEAM_CLAN_IMAGE}/36596640/caa44fd2ce5ef42a2d63653104324f9a75bc8a63.png Artwork by Maxim Yasko We've been hard at work on the next major content update for Iron Meat, and we're super excited to finally be able to show you what we've been up to! Let's jump right into the MEAT of it all: NEW CONTENT New Modes 1. Boss Rush Challenge the fearsome, gore-tastic boss monsters from every mission in the game! Choose what weapons you want to equip at the start of every fight. Like the normal playthrough mode, your life count will be based on what difficulty you select beforehand. However, lose all your
2024-12-04 21:00 UTC · Community Announcements · Retroware_GDW
From shooting an eyeball, to dodging projectiles from MULTIPLE eyeballs, we're back this week to give you the lowdown on three more achievements: "Concentrate Your Fire!", "Eye See You!", and "...Why?" 1. Concentrate Your Fire! To earn this achievement, you'll have to destroy every Meat Generator that appears in the final phase of the Monster House boss fight. There's four of them, but be careful--the boss's eye will shoot projectiles faster the more Meat Generators you destroy! {STEAM_CLAN_IMAGE}/36596640/5c447458560b6b1c46e279c719eb55f68c240d0c.gif 2. Eye See You! Keeping up with the EYES, o
2024-11-15 20:43 UTC · Community Announcements · Retroware_GDW
INCOMING TRANSMISSION! //Major Update #1 Initializing... We're super excited to release the first major update to Iron Meat! From a new color added to show off when Supercharge is active, to a MIRROR MODE, in addition to minor bug fixes, you can take on the hordes of Meat monsters in a whole new way! {STEAM_CLAN_IMAGE}/36596640/482f8ece961c4fcf54c67f816e7cb251e1967d51.gif Updates List: Mirror Mode has been added - Unlocked after completing the game for the first time. You can now play through every level of the game with the x-axis flipped. Enemies and bosses function the same, but this time y
2024-11-12 20:00 UTC · Community Announcements · Retroware_GDW
Following his triumph over the menacing Carrionvoy train monster, Vadim arrives beneath a military research base infested with Meat. Unaware of its current operations, Vadim enters the base--desperate to find any human survivors of the ongoing attack. With Meat tendrils and spores overgrowing along the corridors and within ventilation shafts, Vadim faces off against new Meat monster forms: Grub Eggs on the ceiling that drop their newly hatched critters to the ground, Meat Worms hanging on chains and crawling out of floor crevices, equipment boxes morphed into mouthy monsters that spawn either
2024-11-06 21:56 UTC · Community Announcements · Retroware_GDW
Today, we'll be taking a look at three achievements you can earn only on Tower: Unsanitary Conditions, Keeping It Polished, and the And Stay Out! achievement! {STEAM_CLAN_IMAGE}/36596640/a21d25ad1fd5ff763a2e77447a1c7bb134d90698.gif 1. Unsanitary Conditions For this one, we're focusing on our responsibility as good soldiers to clean up all the Meat monsters clogging up the vents on the broadcast Tower! Destroy a full set of these Meat Chains (about 10 of those links) stretching from one side and you'll earn the achievement! And yes, you could just keep shooting at a vent...I mean, if you want..
2024-11-04 18:00 UTC · Community Announcements · Retroware_GDW
This week, we're chatting with Xander Arnot, Art Director at Retroware! Check out his insights into how the visuals of Iron Meat convey its unspoken story... Please introduce yourself and describe your involvement in Iron Meat's development. Xander: Hey, I’m Xander Arnot! I work as an art director at Retroware. At the start of my involvement with Iron Meat several years ago, I was tasked with creating storefront assets, early trailers, and promotional materials for the game. As time passed and the game’s characters and story began to evolve, I couldn’t help but jump in, and draw what I thought
2024-11-01 17:25 UTC · Community Announcements · Retroware_GDW
Today, we're taking a look at the all-consuming, interdimensional collective that is the MEAT! Let's take a look at where this entity came from and how it unleashed itself upon humanity... Its Origin Established as a hyper-intelligent, universe-sized entity of pure flesh existing in a dimension separate from our own, the Meat desires nothing more than to consume the energy of other universes, as well as sentient life, to prolong its own, collective existence. It is this desire--this hunger--that causes the Meat to release one cell, just one of its spores, to infiltrate our dimension through an
2024-10-28 18:45 UTC · Community Announcements · Retroware_GDW
This week, we chat with Christian Czmar, our Senior QA Tester, as we delve into what it was like in the earlier builds of Iron Meat and what's it like post-launch! Please introduce yourself and describe your involvement in Iron Meat's development. Christian: Hi! I'm Christian "Siz" Czmar, I'm the Senior Game Tester at Retroware. My involvement with Iron Meat for the last 2 years has been trying to break it and then try to figure out how to make sure that I can't break it the same way again. {STEAM_CLAN_IMAGE}/36596640/901feaadb29569f1c60126bb9e0ed62afcf85d8c.png How does it feel to see a game
2024-10-24 17:01 UTC · Community Announcements · Retroware_GDW
In hopes of contacting the rest of the Earth Counter Invasion Force of the Meat's assault on his Forest sector, Vadim attempts to climb the Meat-infested broadcasting Tower! In this level, you'll face monsters growing from within vents and infected humans running across walkways! {STEAM_CLAN_IMAGE}/36596640/a21d25ad1fd5ff763a2e77447a1c7bb134d90698.gif As soon as you enter this level, you'll quickly get a sense of Tower's verticality. With turrets and enemies positioned on the left and right walls, you'll have to be extra careful as you make your ascent! {STEAM_CLAN_IMAGE}/36596640/eaddb2441d88
2024-10-22 20:41 UTC · Community Announcements · ryan.rasing
This week, we're bringing you an interview featuring a member of Iron Meat's development team! Today, we'll be sitting down with Ryan Rasing, a game designer and writer. Please introduce yourself and describe your role in Iron Meat's development. Ryan: My name's Ryan Rasing, I'm a game designer and writer here at Retroware. I worked on roughing out some of the UI elements, level ideas, and I wrote out all the achievements in the game. That goes along with helping out with QA testing whenever the need arises. I've also done backend work writing for the game, both in terms of supporting Ivan, th
2024-10-17 20:32 UTC · Community Announcements · ryan.rasing
We're back this week with another batch of 3 achievements you can earn in Iron Meat! This time, we're highlighting the Quickdraw, Lend Me Your Strength!, and the Destruction of Property achievements! 1. Quickdraw For this achievement, you'll wanna play on City, and you have to kill every Turretface Sniper--uh, these guys: {STEAM_CLAN_IMAGE}/36596640/4d32e4d7ebd7ad3b729434c8607ef97a18ed9799.png --before any of them fire a single shot at you! Not only that, but you'll have to kill every Turretface Sniper that shows up before and during the first infected Meat car midboss fight! That's this guy:
2024-10-11 20:16 UTC · Community Announcements · ryan.rasing
Now that the game's been out for 2 weeks, we just wanna say thanks for all the reviews, suggestions, and feedback! We've made sure to address (or we're in the process of addressing) any significant issues players have encountered, and we'll continue sending out posts as any issues get resolved. In short, we pay attention to what players have to say, so your reviews of the game help! But, of course, we have to share some highlights... "This is the modern Contra sequel we never got and needed so badly. Iron Meat is not just similar but after playing it, it is completely evident that it is a stra
2024-10-10 21:00 UTC · Community Announcements · ryan.rasing
Today we'll be going over how to unlock three specific achievements in Iron Meat. In order, we have Lights OUT!, Questionable Allegiance, and Package is Secure. 1. Lights OUT! To get this achievement, you'll want to shoot at all the letters of the "LEVEL CLEAR" sign at the end of any level. Don't try to get this at the end of Skyscraper, though--that's a cutscene! {STEAM_CLAN_IMAGE}/36596640/57f9376e0dc322b55b5d59c493b56c72a0fc6bef.gif 2. Questionable Allegiance On Forest, you'll have to avoid destroying any of the Meat-ified turrets and complete the level on any difficulty. Earning this achie
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