Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
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2025-10-28 02:44 UTC · Community Announcements · e^cha
Update v1.07Improvements:The Apocalypse Mask now works with mana reservation. When reserving mana, the reserve is subtracted from the maximum mana for the mask's condition.Fixes:Fix recalculation of cooldowns for all skills when SP is invested by x10 into them (Ctrl + click). This means that if you take Lycanthropy 1 and use it, and then invest x10 SP, the cooldown will reset to 375 seconds instead of 857 seconds.Set color of the skill cooldown text in the description of 'Flex' skillWolf's final skill, 'Devour', now takes into account the Lunar stat bonus. Base cooldown at skill level 1 with L
2025-07-25 00:05 UTC · Community Announcements · e^cha
Update v1.06Improvements:Fixed a soft-lock that occurred after completing all 9 planets. Added an option to continue the game in an alternative, lifeless universe, while retaining all other progress. A reward is given for doing so.Added a warp animation and a small congratulatory message upon continuing the game after populating the planets.Fixes:Slightly reworked magic stone icons in weapon descriptions: removed excess empty space after 3+ lines of stones, and the size of stones is adjusted to the size of the text lines
2024-11-12 23:54 UTC · Community Announcements · e^cha
Grim Clicker ( which was renamed to Grim Idle for adaptation to the Xbox platform) is out on Xbox! https://www.xbox.com/ru-ru/games/store/grim-idle/9np04hrwrnb8 {STEAM_CLAN_IMAGE}/35860351/51a8d021da928dbe69568139f3d93fcafb1c6519.png The game is being made for release on the Xbox by a Desert Water Games company.
2024-10-28 18:50 UTC · Community Announcements · e^cha
A patch with fixes. Improvements: Now all weapon stones are displayed directly in the weapon description Optimized wax output from 'Ecology' skill. Pieces are combined into larger ones, with values of 50 and 10, if possible Fixes: Fixed a couple of issues with fractional rarity and max level in the descriptions of items with skulls and max level upgrades. The calculations were not changed, but the description was brought in line with reality The 'Energize' skill does not consume energy if it cannot improve anything Rings (and other non-weapon items) no longer store twinkles and cannot receive
2024-10-22 17:22 UTC · Community Announcements · e^cha
Grim Clicker will be released on the Xbox platform! While the name of the game will be Grim Idle, it is the same game adapted for the Xbox platform. It is scheduled for release on November 8. {STEAM_CLAN_IMAGE}/35860351/51a8d021da928dbe69568139f3d93fcafb1c6519.png The game is being made for release on the Xbox by a Desert Water Games company.
2024-09-16 16:40 UTC · Community Announcements · e^cha
Version v1.04! A patch with fixes. Fixes: - The shards ritual button is no longer active in towns, since a free ritual is given there - Fixed damage in the description of the skill 'Blizzard': it dealt 2 times more than stated in the description. The skill was left as is, and the damage in the description was increased by 2 times - Fixed damage in the description of the skill 'Overload': previously it gave +25% damage per level in the description, but +50% in reality. Now in both cases it gives +50% - Fix for not counting the wax from falling wax particles in global stats and flame power calcu
2024-02-13 12:36 UTC · Community Announcements · e^cha
A small patch with fixes. Fixes: Fixed a bug where 'Frost Soul' skill could be launched by active automation ignoring current mana (soul action, 'Cunning', etc), which could take mana values into the negatives. Golden Umbrella no longer gains temporary levels, as they never influenced its effect anyway. Fixed an issue with displaying the penalty from 'Rough Clicks' in the '+ crit %' part of the Dexterity bar, which ignored Rain syllables effect. Full information on crit is always available by pressing RMB on the damage icon on the top bar. Fixed a typo: 'assasin' -> 'assassin'.
2024-02-09 00:06 UTC · Community Announcements · e^cha
Version v1.02 Another small update with a couple of fixes. Fixes: Fixed several bugs with masks while playing as a non-default character. In particular, it was possible to get another mask in the form of Beetle and General, if the player previously had a mask in the hidden skill tree. Similar fix now for three characters in Duplicity shards, when masks from hidden skill trees didn't count towards the limit of 2 masks. Added cloud saving hint to the main menu. Fixed a long-standing typo: 'dissasemble' -> 'disassemble'.
2024-02-04 03:10 UTC · Community Announcements · e^cha
The game has been updated! Version v1.01 A small update with a couple of fixes. Fixes Fixed a bug with the General's 'Signal' skill. Its instakill part was sometimes missing small enemies. Fixed a bug where in Blood Shards disabling shard effects also turned off enemy regeneration. Fixed a visual bug in Beetle and General form that with Third Eye Mask and either skill at 0, the skill cost was showing as 10, even though it was actually 1, since this corresponds to the skills condition about availability if the player is already in the form from the skill. Now in both cases the cost is 1.
2024-01-30 20:22 UTC · Community Announcements · e^cha
Grim Clicker is out of early access! The game has been in Early Access longer than expected, but a lot of work has been done during that time. There are no major changes in this update. First of all, we want the game to come out of Early Access in a stable state. All the changes and content that was added during Early Access can be seen here, via Steam news. As we think, these are the most important innovations made during Early Access: https://store.steampowered.com/news/app/1160750/view/2181377058357832350 https://store.steampowered.com/news/app/1160750/view/2720688188881896542 https://store
2023-12-05 14:23 UTC · Community Announcements · e^cha
A small patch update with fixes. Additions: Added progress counters to all quantifiable achievements that cannot be immediately viewed in the achievement interface. This includes the numbers of champions, chests, rituals, quests, bosses, fireflies, clicks, and galaxy reached. Fixes: Fixed the 500 champions achievement, progress towards which was reset for some players after completing a quest to kill the champions Fixed the interface bug, when if a player completed the game and got to another universe, then the universe type icon was drawn on top of the Location Maps submenu Small fixes on the
2023-11-29 23:19 UTC · Community Announcements · e^cha
Version v.099 This is a new content update that adds location maps and explorer probes, as well as fixes a few bugs. New features: Location maps! These can be obtained by exploring probes that sometimes fly around shards in space. Maps can also be obtained at the end of galaxies instead of temporary knowledge bonuses. There are maps for every location in the game When you take a map for a location, the player gets a permanent bonus to damage in that location: +20% for the first map, and 10% for each of the following maps. If you have at least one map, you can open a new window. That window tel
2023-09-18 20:50 UTC · Community Announcements · e^cha
Added the possibility to perform a ritual in the city.
2023-09-15 01:06 UTC · Community Announcements · e^cha
Version v.083 In this update, you'll find many bugfixes, QoL improvements, and tweaks that the community has been asking for a long time. New features: Added a new menu with detailed information on damage, crit multipliers, normal and magic crit chances. It can be accessed by clicking RMB on the damage icon. The menu makes stats more transparent and shows many of the stats that players previously had to calculate After many requests from players, we added automatic conversion of candles to wax at the end of the shards (in the towns), with the current exchange rate. Now this wax counts towards
2023-08-01 21:58 UTC · Community Announcements · e^cha
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. For Grim Clicker, all updates are on track. Epic Auto Towers has been in development for quite some time and is being developed in parallel with Grim Clicker, so this game will not disturb Grim Clicker's way from Early Access. Add game to w
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1160750/raw.
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