Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2014-07-05 11:11 UTC · Community Announcements · Barkley
Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' a
2014-07-05 11:11 UTC · Community Announcements · Barkley
Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' a
2014-05-28 11:11 UTC · Community Announcements · Barkley
Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!
2014-05-28 11:11 UTC · Community Announcements · Barkley
Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!
2014-05-17 12:48 UTC · Community Announcements · Barkley
So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quic
2014-05-17 12:48 UTC · Community Announcements · Barkley
So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quic
2014-04-04 09:15 UTC · Community Announcements · Barkley
So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)
2014-04-04 09:15 UTC · Community Announcements · Barkley
So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)
2014-03-27 17:05 UTC · Community Announcements · Barkley
Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them -
2014-03-27 17:05 UTC · Community Announcements · Barkley
Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them -
2014-03-20 13:13 UTC · Community Announcements · Barkley
So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the
2014-03-20 13:13 UTC · Community Announcements · Barkley
So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the
2014-03-14 16:09 UTC · Community Announcements · Barkley
A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound
2014-03-14 16:09 UTC · Community Announcements · Barkley
A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound
Full appinfo as delivered by Steam PICS, changenumber 37432492. Also at /api/app/116100/raw.
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