Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2021-02-07 15:44 UTC · Community Announcements · rootpew
Development Update Hey all - as you may already be aware, recently we published a Development Update, which ran through the general progress made on the Mobile Build to date, alongside giving a brief outline on the delays surrounding this. Nothing has changed in regards to Mobile being the next major update that SoS will receive - however, this current QoL update has been prioritised over the last week or so, in order to help the players who are struggling to find matches outside of peak hours. For continued updates surrounding SoS's Mobile Development, or to find more players to log on with,
2020-08-14 19:19 UTC · Community Announcements · rootpew
In-Game Policy Updates Before we kick off with Content news, we're going to take a quick segue into clarifying recent updates made to our Moderation routines. The Moderators always investigate on, and action instances of players breaking our Community Code of Conduct. However, in listening to the community, we've accepted that in some cases, punishment towards repeat offenders has at times been far too lenient. The vast majority of players who have been actioned by the Moderator team to date have not required any follow-up warnings; we've always maintained that simply by speaking with players,
2020-07-04 13:59 UTC · Community Announcements · rootpew
An Ode to Kongregate This patch unfortunately opens with some sad news - Kongregate have announced that they are no longer accepting new submissions to their Web Portal, and have noted that they will begin to turn off several of their social features later on this month. Kongregate served as an amazing portal for small indie developers/studios to start getting their names out on one of the most accessible portals on the planet, alongside playing home to an amazing community whose vocal contributions towards SoS helped shape the game into becoming a lot more than a two-button simulator; leading
2020-05-31 21:19 UTC · Community Announcements · rootpew
Before we kick off - I'd like to thank everyone for the patience through the 1.7 -> 1.8 update cycles, with many of these patches being focused on QoL changes, alongside the implementation & tuning of a Matchmaking system which we found that ultimately, had to be removed in it's current form as it simply did not benefit the game in the long-term. While it can often be frustrating as players to see development time result in a feature that returns to the suggestion pile, the learnings that can be taken from this on both a design, and mechanics perspective certainly doesn't go to waste; particul
2020-05-09 20:16 UTC · Community Announcements · rootpew
Hey all, A small update has gone live which adds two new Cosmetics, along with some minor Matchmaking Updates. Matchmaking Updates The Matchmaking System has been updated to more heavily weight your recent play as opposed to your overall play, alongside allowing for far more overlap between players. Coupled with a bugfix pushed where some players were not being matched correctly, this should hopefully see a noticeable decrease in overall queue times. Cosmetic Updates With the sudden influx of players joining us from Brazil, and The Philippines (making up over 15% of our active users at times!)
2020-05-06 00:14 UTC · Community Announcements · rootpew
Hey all, A small balance & hotfix update has gone out tonight which addresses Matchmaking, Pet Chatter bugs, and Cosmetic Balancing. Matchmaking Updates Some small adjustments have been made Matchmaking over the past 2 days, which have served to better ensure that queue times remain low. Note the slower queue times were exacerbated today due to an error which caused our Steam Storefront to temporarily go into an un-published state. Matchmaking is now more varied, and allows for faster flips between queue priorities; better serving it's primary purpose as an anti-abuse tool, rather than having
2020-05-04 00:39 UTC · Community Announcements · rootpew
Split or Steal 1.7.3 is now Live! Priority Queue & Better Matchmaking As spoken about at-length in the Dev Log on combating In-Game Toxicity, new measures have been put in place in order to try and stop the causes of toxic behaviour, rather than just fighting against the symptoms of it. This new matchmaking format was originally rolled out in a very barebones format, and only affected new players since the 1.7.2 patch cycle. Overall, the system worked as intended - and has greatly improved the overall experience of the game for newcomers; making for a healthier in-game environment, and increas
2020-04-08 21:31 UTC · Community Announcements · rootpew
One year ago today, Split or Steal launched on Kongregate after a short 10 weeks of development, as something that was nothing more than a small side-project distraction with the hopes of maybe finding a couple of dozen people willing to try it out. Since then, amid 7 Major Updates across 3 Platform launches, over 4 million rounds of Split or Steal have been played, and a total of 20 Trillion Coins have been won and lost. Thank you to everyone who's joined us over the past year - and an additional thank you to everyone who has helped SoS become self-sustaining both through Patreon, and by supp
2020-03-28 19:35 UTC · Community Announcements · rootpew
Update 1.7.1 is now Live for Split or Steal! HQ - Artifact Discount bonuses All HQ Buildings now have an "Art Discount" bonus available, which will lower the maximum amount of coins you pay for Artifacts. These discounts upgrade along with your HQ Building While every building contains an Art Discount bonus, the largest discounts are reserved for Active Play buildings with lower Idle Coin generation bonuses. The maximum collective discount for artifacts is currently set at C25 Million, effectively lowering the Price Per Artifact to a minimum of C35 Million - or, around 58% of the current costs
2020-03-21 20:56 UTC · Community Announcements · rootpew
Artifact Pricing Artifacts have now been capped at 60mil/artifact. This value will increase in future as new systems (i.e: Prestige) are added to the game. Additionally, the increasing daily price curve on artifacts has been decreased, allowing for early-game players to pick up their first artifacts much faster. Buy All Artifacts In an effort to save everyone from carpal tunnel syndrome, a button has been added for purchasing the maximum amount of Artifacts at once. Building Rebalances All HQ buildings have had their Split/Steal bonuses greatly increased (50-100%). Building Upgrade Buffs Indiv
2020-03-20 22:32 UTC · Community Announcements · rootpew
Update 1.7 is now Live for Split or Steal! Please note: this is a Major Update which requires you to update your Game Client. You will experience buggy/unexpected behaviour if connecting with an outdated client. Before we get into the Patch Notes - I hope you're all keeping safe out there. With many of us currently experiencing the realities of self-isolation and quarantine (myself included), I'm hoping tonight's update gives you all something new to enjoy through these times. ---- Infinite HQ Upgrades Previously, owed to older systems designed around less players, HQ buildings could only be u
2020-03-03 00:31 UTC · Community Announcements · Rootpew
A bugfix build has been released which addresses a problem a small portion of players encountered, where they were unable to re-join a queue, or cash out for several hours across Feb 2nd. Additionally, a client-side fix has been deployed which addresses that annoying long decimal bug which had been showing up on the Defense stat on ORG searches. Thanks to everyone who's been reporting these bugs on our Discord! With the content & bugfix cycle on 1.6 now completed, development will now be shifting towards 1.7, with a focus turning back towards new content development. - Root
2020-02-23 21:01 UTC · Community Announcements · Rootpew
Update 1.6 is now Live for Split or Steal! Better automated play/cheat detection Split or Steal isn't fun if you feel like you're playing against, or attempting to talk to a robot. A new suite of mod tools have been developed for detecting, and actioning automated play since launch - and as noted by a sudden increase in "but my brother was playing"/"the mods are mean" negative reviews on our store page, we're confident that these tools are having their intended effects. As expected, fighting against automated play and protecting both our community, and in-game economy is a constant battle of w
2020-02-11 00:16 UTC · Community Announcements · Rootpew
Update 1.5.1 is now Live for Split or Steal! These update notes include the 12 mini-patches which were deployed during the launch week. Sweeping Server Optimizations (Sorry to everyone who experienced issues during the launch week!) You now receive feedback on if your Opponent (or your new friend) is typing a message in-game (and vice-versa!) ORG Chat now sucks a whole lot less! Karma buffed - You can now only lose a maximum of 14% of your Karma for a Steal, with this dropping to a maximum of 3.5% for stealing against a known thief! Various global chat improvements (Anti-spam improvements, fas
Full appinfo as delivered by Steam PICS, changenumber 38399884. Also at /api/app/1162930/raw.
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