Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-27 17:03 UTC · Community Announcements · RV Novar
Great news, Looters! Sign-ups for The Looter Steam Playtest are officially live.The playtest is kicking off in the next few weeks, and everyone who signs up will get access as soon as it goes live. Head over to our Steam store page now, click the "Request Access" button, and secure your spot immediately!How to sign up:Visit The Looter Steam Store page.Scroll down to "Join The Looter Playtest".Click "Request Access" .You will get notified when the Playtest starts.Behind the scenes: Progress UpdateWhile we prepare the playtest build for launch, we wanted to share a quick look at where developmen
2026-07-02 15:00 UTC · Community Announcements · murmur_retrovibe
Hello Looters! This time we talk about the main element of our game alongside exploration - combat. These two are the main components of the gameplay loop. You clear the area of enemies and then you explore. Enemy Design Philosophy As you may know from the previous logs, The Looter is a shooter game with melee combat as the last resort/utility usage. The basic combat loop is the enemy moving towards the player and our job is to kill it before it reaches us. If it manages to do so we can use a melee weapon or dodge to get away and finish the job from a distance. This is the behavior of the basi
2026-04-24 15:16 UTC · Community Announcements · murmur_retrovibe
Hey Looters, It’s Walczak again. This article is about crafting, game currency and some game mechanics related to resource management. Why crafting? Crafting became the must have mechanic in most of the adventure games. Survival horrors like Resident Evil or The Last of Us allow players to assemble useful tools or healing items from scraps. This mechanic is so appreciated among gamers that it was introduced even in the series that never had it before like crafting feature making "debut" in Elden Ring while it was not present in previous Fromsoft games. The Looter is no different. So the brutal
2026-03-12 15:00 UTC · Community Announcements · murmur_retrovibe
Hey, I’m Krzysiek. In The Looter I handle level design and the slightly chaotic process of stitching everything together inside the engine. Today I want to talk about how a forest grew out of nothing, and how we managed to cut our way through a giant, mutated overgrowth of ideas. What Is Tortura Before The Looter even had a name, we knew we wanted to make a post-apocalyptic game. But not one set in distant Australian deserts or North American wastelands. We wanted something closer to home. Brutalist architecture. Concrete blocks. Dense forests. {STEAM_CLAN_IMAGE}/36010648/ca28c8607034798ba915f
2026-02-20 15:00 UTC · Community Announcements · murmur_retrovibe
Hey everyone, Bald Pixel Artist here! Since it’s #LoveYourPetDay, I wanted to share a small (but very dear to us) side quest from The Looter. Tortura is full of lost souls… and yeah, some of them have fur. We’re adding 12 collectible, animated animal NPCs, all inspired by real pets from our team and friends. {STEAM_CLAN_IMAGE}/36010648/17f21bad7318038f5c46dacf3186c3ea507c8916.png When you find one, it gets a little entry in your Journal, and a safe spot with a certain… peculiar human(?) NPC who’s been taking them in. Here are a few you’ll meet. Paprotek {STEAM_CLAN_IMAGE}/36010648/f9a04c2d6192
2026-01-14 16:05 UTC · Community Announcements · murmur_retrovibe
Hello Looters! Welcome back to another devlog. This time we want to talk about survival mechanics in The Looter. My name is Walczak and I handle the programming side of the project. The first idea behind The Looter was simple: let’s make a game like Resident Evil, but in 2D. The main challenge was designing survival systems where the player always has just enough resources to push forward. This is our first game, and we are a small, unknown studio, so we want to make the experience approachable for everyone rather than cranking the difficulty lever too high or turning it into an extreme surviv
2025-12-05 14:00 UTC · Community Announcements · murmur_retrovibe
Hello there, Looters! It’s been quite some time since the last devlog, but we definitely want to keep you a bit more up to date right until the launch because, well, we are finally getting there!In this one, the one doing the writing will be me - Łukasz, also known by some by the alias BaldPixelArtist. I want to do a little dive into the art of The Looter and how it evolved during this journey and what this game means to me as an artist.ENVIRONMENTWhere should we start? Maybe here, with the general environment. The Looter - as you might recall - is a post-apo game with a lot of platforming/sho
2025-08-28 16:01 UTC · Community Announcements · RV Novar
Hey everyone! Exciting stuff! The Looter is heading to PAX West this year, and we're bringing a new game build with us. We've spent the last few months working hard to polish the game, and we're excited to show off all the progress we've made with a brand-new demo.We're super excited to show off the game and let you all get a taste of the post-apocalyptic world of Tortura. You will find us at the Games From Poland booth, so, if you're attending PAX, be sure to stop by between August 29th and September 1st. ARCH EXPO HALLBooth 1125Games From PolandCome on over, play the game, and say hi! We can
2024-02-26 18:09 UTC · Community Announcements · RV Luke
{STEAM_CLAN_IMAGE}/36010648/a073a77bcf14dfee9ca49a544a969946c45196a9.png We’re excited to share that The Looter is a part of 2D Platformer Vibes online event hosted by Retrovibe! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrenaline-pumping platforming, test exploration skills, eagerness to find every collectible, the reflexes in avoiding hidden traps and more. You can enter the event here: {STEAM_CLAN_IMAGE}/36010648/faa53e
2023-09-30 21:05 UTC · Community Announcements · RV Luke
Survivors! The brand-new gameplay trailer for The Looter is here! See the new desolate corners of the post-apocalyptic planet of Tortura and struggle with deadly creatures that are always dangerously close! Watch the trailer: Wishlist the game on Steam: https://store.steampowered.com/app/1163020/The_Looter/ Connect with us on our official channels: {STEAM_CLAN_IMAGE}/40645616/744c3899116bb875b14c9412c2b1f303d79940d4.png {STEAM_CLAN_IMAGE}/36023606/30dcb8d455a3b750d6ec4d601b7dd58645122467.png Follow The Looter on Twitter {STEAM_CLAN_IMAGE}/36023606/30dcb8d455a3b750d6ec4d601b7dd58645122467.png F
2023-09-28 17:15 UTC · Community Announcements · RV Novar
Hey everyone! We're excited to let you know that The Looter is coming to Realms Deep 2023! Join us this Saturday, 30 September at 8 PM CEST / 2 PM ET / 11 AM PT on twitch.tv/3drealms! Make sure to grab snacks and drinks, and get ready for one of a kind show! We hope to see you there, Tactical Dogs and Retrovibe
2022-05-12 09:30 UTC · Community Announcements · RV Bartek
Hey everyone! It’s been a while, so we thought we’d check-in and show you some of the stuff we’ve been working on recently. First up is the Monastery level in which you’ll journey through dark and spooky corridors, halls, and dungeons. In the previous Dev Update, we’ve introduced you to some of the new enemies. This time, we’ve prepared their animations. {STEAM_CLAN_IMAGE}/36010648/fe9c7924a7e4381bdb33b8e3d43da37dd69864ad.gif That’s a Carrier, if you kill it too quickly, it will spawn a dangerous enemy. However, you can ignore the red blob if you take your time. {STEAM_CLAN_IMAGE}/36010648/c1d
2022-03-10 12:31 UTC · Community Announcements · RV Bartek
Join Tactical Dogs Team on Tuesday, 15 March, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see them work on The Looter and share their design approach when it comes to making a challenging post-apocalyptic action-adventure game. The live stream will be available on Twitch, YouTube, and our Steam card. {STEAM_CLAN_IMAGE}/36010648/dc8ce7192e9eb12d3bd85caaf8e7444b65733264.jpg
2022-02-24 12:10 UTC · Community Announcements · RV Bartek
Hey everyone! We’re coming to you with another Dev Update. This one will be quick and short, but we still wanted to check-in, as it has become our monthly tradition. First of all, check out some then and now comparisons of how our game changed during the development. At a first glance, those look like two different games! {STEAM_CLAN_IMAGE}/36010648/f1b17617a3b8697d57b2bca16f17dbb5f6f881a9.gif You can also see a significant portion of the game in action in this recording from a live development stream, in which the Tactical Dogs team took everyone behind the scenes of our action-adventure plat
2022-02-11 11:57 UTC · Community Announcements · RV Bartek
Join Tactical Dogs Team on Tuesday, 15 February, at 10 AM PST / 1 PM EST / 6 PM GMT / 7 PM CET to see them work on The Looter and share their design approach when it comes to making a challenging post-apocalyptic action-adventure game. The live stream will be available on Twitch, YouTube, and our Steam card. {STEAM_CLAN_IMAGE}/36010648/5fb0438cbd8fe030f57db87590f9731c8a200146.jpg
Full appinfo as delivered by Steam PICS, changenumber 38805316. Also at /api/app/1163020/raw.
{
"appid": "1163020",
"public_only": "1",
"common": {
"name": "The Looter",
"type": "Game",
"releasestate": "prerelease",
"logo": "096e7e70768c8e73ced9c66625aeb6d34c46db50",
"logo_small": "096e7e70768c8e73ced9c66625aeb6d34c46db50_thumb",
"icon": "6249ef9cbad6cd999287f40e774565021e40968c",
"clienttga": "ff5f0c88c66da6a121f94684730c4fed7b3efe26",
"clienticon": "b3c0444935c91c458d97ae31cbc1bd68a0d69651",
"oslist": "windows",
"osarch": "",
"osextended": "",
"languages": {
"english": "1",
"polish": "1"
},
"metacritic_name": "The Looter",
"controller_support": "full",
"small_capsule": {
"english": "81c76d111fe2fc7ef46190ffa389b49fb5cd1a13/capsule_231x87.jpg"
},
"header_image": {
"english": "340d013c52dfd7c22771b969db900861cf4a524d/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "29.527162007995855",
"height_pct": "63.722815812073904"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "2dab891380998682441ba60d919ade48085892e0/library_capsule.jpg"
},
"image2x": {
"english": "2dab891380998682441ba60d919ade48085892e0/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "1669648d5efaa91a7f739682cdd6d6d7221b5b49/library_hero.jpg"
},
"image2x": {
"english": "1669648d5efaa91a7f739682cdd6d6d7221b5b49/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "1669648d5efaa91a7f739682cdd6d6d7221b5b49/library_hero_blur.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "29.527162007995855",
"height_pct": "63.722815812073904"
},
"image": {
"english": "ba17af976371ee3d911f68d389225352e78edff2/logo.png"
},
"image2x": {
"english": "ba17af976371ee3d911f68d389225352e78edff2/logo_2x.png"
}
},
"library_header": {
"image": {
"english": "340d013c52dfd7c22771b969db900861cf4a524d/library_header.jpg"
},
"image2x": {
"english": "340d013c52dfd7c22771b969db900861cf4a524d/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1785172686",
"associations": {
"0": {
"type": "developer",
"name": "Tactical Dogs"
},
"1": {
"type": "publisher",
"name": "Retrovibe"
},
"2": {
"type": "franchise",
"name": "Retrovibe"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "25",
"2": "23"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"polish": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
}
},
"community_hub_visible": "1",
"gameid": "1163020",
"exfgls": "8",
"store_tags": {
"0": "3835",
"1": "3978",
"2": "1702",
"3": "353880",
"4": "3964",
"5": "4182",
"6": "19",
"7": "4004",
"8": "21",
"9": "3871",
"10": "1774",
"11": "3798",
"12": "1625",
"13": "4236",
"14": "122",
"15": "4106",
"16": "5030",
"17": "3916",
"18": "1687",
"19": "10808"
}
}
}