Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-15 06:45 UTC · Community Announcements · Snazzy Bowtie
New Features The Desert map is now a brand new map type. The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation. Fixes Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown. Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure). Fixed bots from bot battles using fractional hp. Fixed player still being controllable after sinking in the water. Lightning Rod no longer triggers arcane shields while attached to a player or minion. Fixed issue with resurrected flame imps not
2022-11-05 19:48 UTC · Community Announcements · Snazzy Bowtie
Hey all you Wizards! We've got some new stuff and we think you'll like it ːsteamhappyː Patch 18 Notes New! Normal Matchmaking will now queue you against bots if it can't find anyone. The difficulty of the bots will increase depending on how many spells you have unlocked and how many matches you have played. Experienced players be warned >:) Blizzard has been replaced with a new Yeti spell. Anyone who had Blizzard unlocked will have 250 essence refunded when they login. Chat messages can now be seen briefly even when the chat box is closed. This can be turned off in the options. Arcane Vision h
2022-07-24 00:56 UTC · Community Announcements · Snazzy Bowtie
Balances & Changes Increased Lich Transformation's drain aura from 3 to 5 damage. Decreased Den of Darkness's aura damage from 25 to 15. Fire Bomb now has a 1-turn starting cooldown. Full Fire now gives you stun immunity to napalm. Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs. Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1. Increased Fireball's base damage from 30 to 40. Increased Fire Arrow's maximum damage from 45 to 60. Ice Golem is now a normal summon instead of a projectile-based summon. Decreased the coold
2022-03-31 02:26 UTC · Community Announcements · Snazzy Bowtie
Balance & Changes Removed the starting cooldown for Corruption. Increased Mudball's damage from 10 to 20. Greatly increased the accuracy of empowered mushrooms. Ent is now immune to spores and mushrooms. New spell for Ent, Empower Fungus: empowers all mushrooms within range. Bug Fixes Fixed bug where the necro effect on a stunned minion would keep it stunned permanently. Protection Shield and Guardian Angel no longer block damage taken from activating a full book bonus. Arcane glyphs no longer block falling stars. Mushrooms no longer stun-lock your own minions. Fixed pebbles dealing double dam
2022-03-27 18:06 UTC · Community Announcements · Snazzy Bowtie
New! Added a different image asset for empowered mushrooms Balance Nerfed healing from light spirit and regenerate to 5 Fixes Fixed soul jar stalling game when it falls into water Fixed shining bolt and light arrow increasing stacks incorrectly Fixed aura of decay stun locking Fixed resurrected minion from being controllable by the original summoner (Woopsies) Fixed ghosts sinking when they go below water
2022-03-26 00:34 UTC · Community Announcements · Snazzy Bowtie
This patch will release at 6PM PST. New! Added Underdark (Some assets are placeholder) Added Overlight (Some assets are placeholder) Balance and Changes Spells obtained from using Arcane Vision can now be used immediately. Arcane Vision now has a 2-turn starting cooldown and 4-turn normal cooldown. Temporarily removed the trail effect when a full book bonus is activated. Flying no longer prevents an entity from riding a minion. Spell limit raised to 16 Fixes Fixed issue where Dive would sometimes not teleport you low enough if used above terrain. Fixed mushrooms not detaching from you if you l
2021-12-07 05:59 UTC · Community Announcements · Snazzy Bowtie
This patch will be coming out on December 7th at 10AM PST. Here are the patch notes. New! Spells and bonus essence can now drop at the end of the round. Experimental: Players now turn into ghosts when they die. Ghosts can fly around and move through terrain but can't currently interact with anything. This is currently only enabled in the new game mode "Experimental". Please try it out and let us know if you notice any bugs with it 😄 Add a chat to the end of game screen. Changes Mega Boulder's damage is now the following: 5 at the start, then increases by 5 each time it increases in size, up t
2021-09-25 00:25 UTC · Community Announcements · Snazzy Bowtie
This update is a really big one! Here is a full list of all the patch notes. This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement) Changes Teams can now be selected before the match starts in the lobby. Greatly increased the range of Phoenix's Fire Breath absorption. Nerfed Rain of Fire's damage from 15 to 10 per fireball. Buffed Comet's base damage to 90, and it now digs slightly into terrain before exploding. Changed Mega Boulder to 6 bounces x 20 damage per bounce. Nerfed Mud Blast's initial damage from 30 to 10. Removed the sandbox dummy's knoc
2021-07-11 21:58 UTC · Community Announcements · Snazzy Bowtie
Thank you everyone for waiting. The next patch is finally here! Let us know what you think in Discord or on our Steam boards ːsteamhappyː The patch will drop at 3:15PM PST today. Cosmetics Added Beta Hat and Patreon Supporter Wand to the game. If you played a few games during the beta you will receive the hat. If you supported us on Patreon you will also receive the Supporter Wand. ❤️ Added Mushroom Costume which drops like other items. Changes Added player counts to the mode select menu Replaced Leaf Arrow and Leaf Storm with new spells Spore Ball and Spore Bomb. Spores deal damage on impact
2021-05-18 18:36 UTC · Community Announcements · Snazzy Bowtie
This weeks rotating gamemode is Ultra Rapid Fire Mode Everyone shares a turn and turns never end. You can keep shooting spells and moving until you are dead! Spell cooldowns decrease over time instead of turns. This mode is now available to play in custom lobbies. Note: A small update has been pushed out which improves the Rapid Fire controls a little. It isn't required to play but it does improve it a lot so I recommend you update your game. Enjoy
2021-05-11 19:03 UTC · Community Announcements · Snazzy Bowtie
To keep things fresh while we develop more spell books and other content, we'll be rotating in and out different gamemodes for you all to try out. This weeks gamemode is Boss Battle. One player will selected to be the boss. They'll get increased HP for each other player in the game. The boss player also gets to cast 3 spells per turn. On the other hand, all the other players will get some bonuses too. The biggest one being they get to all take their turn at the same time. We're excited to see what everyone thinks of these different modes. Be sure to let us know what you think on our Discord or
2021-05-02 19:33 UTC · Community Announcements · Snazzy Bowtie
This is a small patch to update storm graphics and fix some bugs in the game. This patch also has a few minor balance changes which should improve some degenerative gameplay. Regarding nature, we are still unhappy with how it turned out and will be releasing a rework for the book next. The rework will change a bunch of the spells as well as add minions into the book. We know content has been a little slow. To help this we'll be releasing some fun temporary gamemodes in the next few days. We plan to rotate them in and out to see what players enjoy and to keep them fresh. Stay tuned for more new
2021-03-05 01:26 UTC · Community Announcements · Snazzy Bowtie
Thank you to @everyone for your patience. Today's patch will drop at 8:00 PM PST (about 3 hours from time of posting). Login Servers will go down at 8:00 PM PST for about 30 minutes in preparation for the patch. This patch will mark a small break in-between new spell books. We will be using the next update(s) to begin removing any rough edges currently in the game. We will continue to incorporate feedback into our development! Keep posting your thoughts, comments and ideas in the appropriate channels! Storm The storm spellbook will be making its debut. Storm spell art assets are currently work
2021-02-14 21:08 UTC · Community Announcements · Snazzy Bowtie
Thank you to everyone for your patience. Today's patch will drop at 5:30 PM PST. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. Next week we hope to have another spell book coming out as well. Can you guess which one? ! Nature ! The nature spellbook will be making its debut. It contains 12 new spells, each very different from anything currently in the game. Nature spell icons and object assets are work-in-progress. We plan to update them next week. Balance Buffed fissure to reach higher and shoot more scatter rocks. Whirlpool starting cooldown chan
2021-01-27 01:29 UTC · Community Announcements · Snazzy Bowtie
This is a small patch to improve the game. We understand players are patiently waiting for some more content. We will be releasing a larger content patch soon. Stay tuned for more. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. (about an hour from when this message is posted) New Features Added profanity filter. You can disable it in the options at your own risk Balance Buffed Arcane Bomb's explosion damage to 20 Changed Water Skin to the following: lets you walk on water for the next 5 turns Ice Tower's freezing ability is now aura-based: Projecti
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1163690/raw.
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