Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2026-01-20 14:53 UTC · Community Announcements · Joe Bonamassa
Hello all,Happy New Year! Some small bug-fixes and stability improvements. Found & fixed a few edge cases through extensive, long-running test sessions where null-refs could appear which could trigger very odd, unpredictable behaviors. Fixed missing recoil on Mas36 Scoped variant - could cause null-references & instability when used; may have been source of various odd bugs as a result.Improved error checking with projectile physics; improves stability.Improved error checking with particle spawning logic; improves stability.Bots should not get stuck in place after respawning when previously ma
2025-12-30 16:13 UTC · Community Announcements · Joe Bonamassa
Hello all,Personal NoteHope everyone's had a great holiday season & has a happy 2026! I don't normally get very personal on these, but 2025 was a very rough year for me. From close family and friends suffering serious illnesses to difficult professional situations, the time and attention I've been able to devote to Brass Brigade has been on the lower side for most of 2025. I sincerely appreciate everyone who has supported the game and hope to continue improving it into 2026. I don't know how much longer I will work on this before moving on to other projects, but I'm not done yet :)Winter SaleN
2025-11-27 18:37 UTC · Community Announcements · Joe Bonamassa
Hello all,To celebrate Thanksgiving, Brass Brigade is going on sale from Nov 27-Dec 1. Now is a great time to grab Brass Brigade at a whopping 75% off! Experience over 20 battles, dozens of weapons, and incredible cartoony military action for less than $4 USD! Don't miss this opportunity to experience one of the greatest indie WW2 games available on Steam at a significantly discounted price. Enjoy the holidays,Henry Kucab
2025-10-05 13:48 UTC · Community Announcements · Joe Bonamassa
Hello all, Pushing an update the fixes a security vulnerability in accordance with Unity's CVE-2025-59489 statement. Read more here: https://unity.com/security/sept-2025-01. Thanks, Henry
2025-07-15 00:23 UTC · Community Announcements · Joe Bonamassa
Hello, More fixing, this one should hopefully significantly improve the "feel" of the game. Reworked the camera & character controller system to eliminate all jitter when moving & rotating the camera. Moving around and rotating the camera should feel much smoother now and result in virtually no jitter/stuttering of the world around the player. Reworked NPC movement logic so they also appear to move with virtually no jitter relative to the player. Bots should stutter/jitter much less when aiming (still ironing this out) Till next time, Henry
2025-06-18 20:17 UTC · Community Announcements · Joe Bonamassa
Some more small fixes/improvements... - Camera movement should be a bit smoother now when strafing. - Tanks no longer slowly roll away from their spawn point. Someone forgot to set the parking break *looks around* Til next time, -Henry
2025-06-06 19:47 UTC · Community Announcements · Joe Bonamassa
Hello all, Hoping to restart some more Brass Brigade bug fixing & get some new content back into production soon. We'll see if life lets me find the time again... I've really wanted to reduce some of the camera & NPC jittering that can be seen in certain situations, so I'm pursuing that. Today's hotfix includes a fix for NPCs seeming to "jitter" if both the player and they were moving. NPCs should appear to walk/run much more smoothly than before. Thanks, Henry
2024-11-25 23:51 UTC · Community Announcements · Joe Bonamassa
Hello all, Brass Brigade has now been released for over 5 years! To celebrate, the game will be 50% off in the upcoming Steam Autumn Sale, so if you haven't yet picked it up, this will be a great opportunity to do so! I have spent some of my holiday time tracking down and fixing bugs that have snuck in over the last few updates: Bugfixes Further tweaked enemy tank, artillery, machine gun AI to be reasonably aggressive at detecting and shooting targets. Fixed infantry anti-tank weapons (Bazooka, PIAT, panzerschreck, etc) being able to one-hit almost any tank. They now take several hits, with pe
2024-11-06 16:47 UTC · Community Announcements · Joe Bonamassa
Hello, Quick patch primarily fixing an issue where AI troops would not properly target enemies when on mounted machine guns, and occasionally when in vehicles. Also tweaked AI aggression when in stationary guns and tanks to be higher. -Henry
2024-08-27 01:50 UTC · Community Announcements · Joe Bonamassa
New Vehicles - Trucks Trucks have been added as the last new land vehicle I'm planning to add to Brass Brigade. Positioned between jeeps and halftracks, trucks offer a way for 6 troops to move around the battlefield with a middle amount of speed, maneuverability, and protection. But be careful! There isn't much in the way to shoot back at the enemy from a truck. They're meant to ferry troops between control points, not charge headfirst into a frontline! Allied Truck - G-508 {STEAM_CLAN_IMAGE}/35926434/d4395dcb44420c57ea3f0c1fa8749a4cec55950d.jpg G508 w. canopy The G-508 is the Allied truck joi
2024-06-19 14:19 UTC · Community Announcements · wargamedev47
Hello all, Halftracks {STEAM_CLAN_IMAGE}/35926434/53e8e539ebf510260da2e6722df30ea8a6c640c8.png The US M3 Halftrack {STEAM_CLAN_IMAGE}/35926434/bececc198cca99a6fce68831180f9cfa60734395.png The German Sd.Kfz 251 Halftrack You will come across 2 new vehicles on the battlefields of Brass Brigade after today's update. The US M3 and the German Sd.Kfz 251 Halftracks. These new vehicles offer a middle-ground between tanks and jeeps, offering reasonable protection from most small arms gunfire and middling speed to get around. They each can carry a total of 6 troops into battle - 1 driver, 1 gunner, and
2024-06-06 12:38 UTC · Community Announcements · Joe Bonamassa
Hello all, In honor of the 80th Anniversary of the D-Day Invasion, Brass Brigade will go on sale at an all-time high discount of 80% off. The sale will start 6/6 at 1PM EST and continue for 24 hours. Fun as video games are, let us not forget the history that these games and other media are based on. Take a moment to remember those who gave so much in the name of freedom 80 years ago. Some great gameplay of the Omaha Beach battle in Brass Brigade, courtesy of DaleyProductions! Thank you, Henry
2024-04-02 20:48 UTC · Community Announcements · wargamedev47
Hello, Thanks for all the love, support, and kind words after the most recent "Jeeps" update. Many thanks to those who submitted bug reports. This update should help resolve some of the more troublesome issues. Fixes include... - Fixed scoreboard not showing the player's name in the list of soldiers - Adjusted spawns of jeeps in some maps so there's more space between them and other nearby vehicles/tanks. - Fixed jeeps being able to drive through invisible walls on maps. They should now collide with invisible walls correctly. - Fixed friendly fire settings with jeeps. Jeeps would previously ta
2024-03-13 22:21 UTC · Community Announcements · Joe Bonamassa
Hello all, Transport Vehicles - Jeeps New to the battlefield in this update are some of the most iconic vehicles of the Second World War. The Willys MB/GPW (or what we now refer to as a "jeep") and the Kubelwagen are joining the ever growing fleet of vehicles available to navigate the battlefield with. These transport vehicles are the first examples of vehicles in Brass Brigade that allow for multiple troops to travel together in a vehicle. They're fast, nimble, and lightly armored, making them well suited for darting between capture points. They don't stand up to gunfire very well and offer v
2023-10-07 22:33 UTC · Community Announcements · Joe Bonamassa
Attention soldiers, Weapon Recoil This update brings a whole new dimension to the shooting mechanics in Brass Brigade - recoil. For the entire lifespan of Brass Brigade, weapons have merely fired with a "cone" of accuracy & no actual recoil. Your crosshair always remained stationary when firing. The more accurate a weapon, the tighter the cone of fire would be. The cone was affected by your stance, getting more accurate the lower down you got. This was a pretty simple and effective way of implementing weapon accuracy. This is not an uncommon method of portraying recoil in third person shooter
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1163910/raw.
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