Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2024-07-29 10:33 UTC · Community Announcements · Pac0master [P2:Abyss]
The game only had 2 soundtracks for years at this point. I thought it would be a good idea to change that. I contacted Kevin Macleod for permission to add some of his music to the game and he gave us permission to do so. Added the following soundtracks by Kevin Macleod: - Dragon and Toast - Leaving Home - Man Down - Mystery Sax - Night Vigil - Oppressive Gloom - Relent - Serene - Stay the Course - Unholy Knight Fixed the stern of the Goliath (big) where water wouldn't flow
2024-07-06 12:23 UTC · Community Announcements · Pac0master [P2:Abyss]
Removed duplicated items that causes the game to crash.
2024-07-06 11:48 UTC · Community Announcements · Pac0master [P2:Abyss]
Updated the Goliath and a few more ships & structures. More coming soon™️
2023-05-10 22:44 UTC · Community Announcements · Pac0master [P2:Abyss]
I'm happy to announce the release of Sinking Simulator: Legacy This is the old 2013 version with a few minor additions. Notably the material table and ships updated/designed exclusively for this build. You can buy the game Here Sinking Simulator: Legacy is meant to help revive Sinking Simulator and possibly spawn more. Turning Sinking Simulator into a paid game helped me tremendously, but it wasn't quite enough to keep the game running. I do not expect the Legacy game to be as successful as Sinking Simulator, but I remain hopeful. There will be a few minor updates to the Legacy edition, primar
2022-07-28 22:44 UTC · Community Announcements · Pac0master [P2:Abyss]
Hello everyone, Long time no see. I've been thinking about making this announcement for a while but I wasn't sure how to do it. I figured I'd be straight to the point What happened? Well... We had plans for a few updates down the line back in early 2020, Unfortunately, I'm sure you all know what happened that year... Since the game has been Free we didn't really make any profit. This means, once the Pandemic started and we were in Lockdown, we had to change our priorities... Paying rent, food, etc.. life isn't cheap. Any time spent working on the game would not return any significant income, (
2020-04-14 19:00 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone Come join me Tonight at 9:30PM as I will make an attempt to sink the Titanic in a similar amount of time it did in real life of course due to the game being in 2D it's impossible to have an accurate representation of the events nonetheless it doesn't prevent us to try to make our own approximation.
2020-03-29 03:56 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! For quite some time, we’ve been discussing potential ways to improve the game’s collision while remaining simple enough to allow complex designs. For the sake of simplicity and helping you folks visualize what I mean, I’ve used the software “Algodoo” in order to demonstrate the idea using a similar system. You can download it here : http://www.algodoo.com/ We believe we’ve found an elegant solution to this issue and it is by using a “Multi-Layered” system. Essentially, it means, most aspects of the creations will be simulated on different layers. For instance, you could have th
2020-03-23 23:30 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone As many of your likely know already, the Workshop is full of re-uploads. Unfortunately its not an easy task to ban every single one of them so I would like to invite the community to report re-uploads of ships We will also have to get a couple of moderators to help cleaning up the workshop A new tag "Not Spam" has been added temporarily to help ordering the workshop An Admin/Moderator will have to apply this tag manually. This means once it is properly implemented, you will be guaranteed the creations using this tag are genuine. Thank you for your time Sorry for the inconvenienc
2020-02-29 15:29 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone I made an announcement a while ago where I asked people to help sharing or donating money to a GoFundMe campaign for my brother who was diagnosed with brain cancer Thankfully, he has made a full recovery, his chemotherapy worked and he's getting better now. I wanted to thanks everyone of you who shared or donated money. However, I know not everyone are this lucky. Many people can't make it. For the past month, I wanted to explore the idea of a DLC where the money we raise will be donated to various organisations to research or fight against brain cancers. If it's successful I mi
2020-02-03 03:58 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! I wanted to let you all know the testing build has merged to the main build. For those who aren't aware here's a quick summary of the new features https://i.imgur.com/PBMqBRO.png {STEAM_CLAN_IMAGE}/35944196/5a914ed951603b3b16f025b33646fd263c17395b.png You can read more about them here: https://steamcommunity.com/games/1164850/announcements/detail/1718622067700485108 https://steamcommunity.com/games/1164850/announcements/detail/1718622067690473211 https://steamcommunity.com/games/1164850/announcements/detail/1712988746660798303 We now have the Steam Workshop integration To uploa
2020-02-02 18:38 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! Fred has been hard at work and managed to get a new "Fake" Lighting system into the game This is an update to the Testing Branch. It will become public in a few days if there aren't any major issues. What is a fake lighting system? Essentially, this is a Shader which change the appearance of the texture based on ambient light. They also support all colours We have 2 shaders exlights The colour value will change the appearance of the texture layer. a White value will make the texture just as bright as if would be in daytime A black value would make it just as dark as everything
2020-01-31 00:07 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! this is a minor update for the testing branch we want to make sure nothing is broken before we make it public If everything goes well it will become public in a few days. What's new? Improved Ship loader New Ships Ship Proprieties Editor Bugfix The Toolbox and ship loaders were changed a little bit. It is not possible to create a new ship or to edit the proprieties of the ship on the screen. Take note, those aren't tools to make ships from scratch, but to import images and customize their textures Creating or Edit a new ship will open a little window where you can Load a base t
2020-01-15 23:01 UTC · Community Announcements · [P2:Abyss] Pac0master
NPC Idea Hello everyone!, I wanted to let you know our current Idea for the potential implementations of NPCs into the game. The following is mostly Hypothetical, it doesn't mean the final result will happen nor could it be exactly as described below, ---------------------------------- By using the multi layer system I thought it would be good to create some sort of NPC character and Nodes The nodes would really just be a simple colored paths in it's own layer, using color coded nodes would allow the creation of zones and specific "behaviors" in each and used as the pathway of the NPC inside t
2020-01-10 18:01 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! We are exited to let you know the steam workshop should be working now! The update also includes an attempt to fix some of the earlier crashes. it is only available on the Testing branch, (see the previous announcement for instructions)
2020-01-03 00:43 UTC · Community Announcements · [P2:Abyss] Pac0master
Hello everyone! I wanted to let you know I've pushed the latest experimental build into the "Testing" branch of the game The new loader allows everyone to spawn their creation in a simple click of the mouse no need to drag the image into the game anymore {STEAM_CLAN_IMAGE}/35944196/e7c1d13d010f82e2a2cb5708008617da00a89ec6.png If you wish you run the experimental build, go to the game's proprieties and select the testing branch in the Betas tab {STEAM_CLAN_IMAGE}/35944196/5e4603da638ccf1032285c4bcc4905f6bb226771.png The following only address those who like to create ships and other structures.
Full appinfo as delivered by Steam PICS, changenumber 38778077. Also at /api/app/1164850/raw.
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