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👀
Things That Bounce and Explode is a fast-paced blend of brick-breaker and action RPG. Fight against the Blokolonian menace with an arsenal of mighty B.A.L.L.s, and master thousands of builds in this ever-evolving bouncing adventure!
| App ID | 1165960 |
|---|---|
| App type | Game |
| Developer | LNDFRR |
| Publisher | LNDFRR |
| Release date | 2021-03-30 15:00 UTC |
| Release state | released |
| Controller support | partial |
| Localized names | |
| Store page | store.steampowered.com/app/1165960 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ttbae.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:39 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6770436 | 2021-05-28 16:29 UTC | ||
| beta | 6770436 | Beta Channel for Future Features | 2021-05-27 18:46 UTC | |
| version-1 | 6553577 | Last Stable Version | 2021-04-19 19:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 1165961 | 37.40 MB | 24.38 MB | 571315722988165039 | branches: beta, version-1 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6770436 | public | 2021-05-28 16:29 UTC | 6 hours ago |
| 6770436 | beta | 2021-05-27 18:46 UTC | 6 hours ago |
| 6553577 | version-1 | 2021-04-19 19:44 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
👀
Hello everyone! In this new big update we are introducing variations for individual Blokolonians; now enemies will come in different sizes, movement types, and difficulties, adding even more variety to the game. Aside from that, in v1.0.2 there are also large improvements for the game's performance (no more of that weird halt every time you pause or open menus), and a host of other improvements to gameplay. If you have further feedback, or would like to keep up-to-date with the game's development, don't forget to join us at our Discord. Now on to the Update Notes: ENEMY VARIATIONS - New Variat
Lots of minor fixes, focusing on progressions systems (fixing some nasty XP bugs) and interface GENERAL FIXES -Corrected numerous ball level up glitches, inclusind B.A.L.L.s levelling up several times automatically, or not levelling up depending on their position in your Loadout -Corrected positions of Perk Buttons in the P.A.D.D.L.E. Menu -Fixed a bug in which interface could not display properly when using the Change Loadout button in the Pre-Game screen -Fixed some draws at the Pre-Game screen -Fixed a bug in which you could not leave the Pre-Game screen if you used the Change Loadout Butto
Hello everyone! This new updates focus on Options and customization, with fixes to Rebinding and more options (including Hold to Shoot mode), as well as some regular bugsquashing. Onto the updates: INTERFACE AND OPTIONS FIXES -Added a Hold to Shoot option for continual fire (and also because I don't want to be responsible for any cases of RSI :p ) -Changed some of the displays in the interface in order to show features that are not unlocked yet in the Main Menu and the Shop -Fixed a bug in the P.A.D.D.L.E. Menu that might make one extra Perk icon appear at max level -Small improvements to the
Hello everyone! This our first big revision in terms of game content. Analyzing both player feedback and metrics, the main pain point that had to be addressed were the game bosses, the Blokhemoths. The main design in which every single boss had a move that could damage the planet showed itself to be a bit tiring, frustrating, and in some cases superfluous, so the encounters were changed to focus more on damage to the player character. So, I changed those patterns in all bosses (except F.A.N.G.S.T.E.R., which metrics pointed to being the less frictive of the bosses), to put an emphasis in the r
You know it, I know, here comes the game updates BUGFIXES -improved the grammar consistency of planet stories in Portuguese, and fixed an issue in which terms appear repeated -fixed a 0 showing up in the Power tab in the P.A.D.D.L.E. menu -fixed a bug that changed F.L.A.M.E.D.A.N.C.E.R. trajectory after being frozen or stunned BALANCING -bosses health in now changes depending on current difficulty (that means D.I.S.C.O.B.A.L.L. is more doable now hehe) -B.A.L.L.s now require less XP to level up -burning enemies now receive more damage from other sources -poisoned enemies now take more damage -
More improvements and bugfixes: FIXES & IMPROVEMENTS -initial resolution setup now works properly, and resolutions available were changed to more sensible ones -fixed a bug in which Power and Charm menus could be accessed before unlocking them -fixed an issue that caused the player to gain an extra Perk when switching tabs in the Paddle menu -fixed an issues in which Lock Mouse on Screen and Capture Mode had their functions switched -changed visual for the Perk icons in the P.A.D.D.L.E. Menu to clarify information -Blokhemoth names are now correctly displaying in Portuguese -the Tutorial pop-u
Numerous fixes and improvements for the game: BUGFIXES -fixed a bug in which Anomalies in the Blokopedia appeared before the mechanic is introduced -fixed an issue with the Power Bar being drawn filled -fixed a bug in which B.A.L.L.s colliding with paddle events triggered when shooting a B.A.L.L. (such as gaining Combo or Perk skills) -fixed the drawing of names in shop cells to fit in said cells; also changed some names in Portuguese -changed a bug when using B.A.L.L. Time when fighting D.I.S.C.O.B.A.L.L QUALITY OF LIFE -changed the base text font for one with better readability -Super Duper
Hello everyone, hope you are enjoying TTBAE! Did some fixes based on the first day feedback; if you have some feedback don't be shy about it :) GENERAL FIXES -fixed a bug in which the game language would always default to Portuguese in the first boot -also, fixed the way resolution is set in that event -fixed pause menu loadout pop-up position, so the text box in the far right stays clearly visible -fixed a bug that in Psych B.A.L.L. "Psychic Offense" Perk , where it registered as a damaging entity -fixed the Multi B.A.L.L. Perk "Absorbing Action", where it previously stopped the B.A.L.L. from
Full appinfo as delivered by Steam PICS, changenumber 34848422. Also at /api/app/1165960/raw.
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