Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2026-06-07 12:59 UTC · Community Announcements · 100HrGames
Artificial Extinction 2 launches June 10th!As a thank you to everyone who supported the original Artificial Extinction, I've created a Complete The Set bundle on Steam. If you own Artificial Extinction, you'll receive an additional 15% discount on Artificial Extinction 2 through the bundle. The discount also stacks with launch and sale pricing.The sequel ended up being a much bigger project than I ever imagined. There were periods where I burned out, stepped away from development, and wondered if I would ever actually finish it. What kept me going was a small but incredibly supportive communit
2025-11-10 16:48 UTC · Community Announcements · 100HrGames
Hello AE1 players. I’ve spent almost five years building the sequel as a solo developer, and with a trembling finger I finally clicked the “Release” button. The free demo for Artificial Extinction 2 is now live on Steam.What is AE2?Artificial Extinction 2 combines RTS base-building with FPS combat and classic tower defense. You build turrets, mine resources, manage energy, and try to survive the waves while protecting your base. When things get rough, you can take direct control of your FPS soldier and fight to stabilize the battlefield.Hybrid gameplay: Plan from above or jump into the FPS sol
2025-07-26 19:47 UTC · Community Announcements · 100HrGames
Commander, To thank everyone who supported Artificial Extinction 1, we’re offering a deep limited-time discount — the biggest we’ve ever done. AE1 is now 65% off — only until August 2. After that, this offer ends — and it won’t be coming back. Whether you’re returning to the fight or discovering AE1 for the first time, now’s the time to jump in and experience the war that started it all. What’s Coming Next A brand-new Artificial Extinction 2 demo is on the horizon. Get ready for expanded RTS/FPS hybrid gameplay, new turrets, upgraded drone systems, and brutal AI encounters. Wishlist Artificial
2022-02-12 01:04 UTC · Community Announcements · 100HrGames
Intel CPUs Gen10th and newer have compatibility issues with Unreal Engine 4.21 so this update brings Artificial Extinction upto Unreal Engine 4.25.
2022-02-04 15:57 UTC · Community Announcements · ProxyDragoon
Greetings! Development of AE2 has been going well and we're happy to announce the Steam Store page is up! We're excited to share the trailer with you which shows you some of the early development footage. We hope you enjoy it! As the game progresses we will update the trailer and release more footage. Onto other news! With the launch of the AE2 store page, all update posts concerning the game will be posted there. To keep up to date, join us in that community to see future announcements. We will be releasing a post sharing details about the turrets fairly soon. Currently there are 8 different
2021-11-13 16:46 UTC · Community Announcements · 100HrGames
Greetings! Development has been going very well, we are working on more complicated features that take more time to code. One of them will be featured today! Thanks to all the valuable feedback the community has given us, it's been very beneficial towards the development process. Dropship, Drones and Troops The Dropship concept gives the Mechs the ability to call in re-inforcements upon engagement. The way it works is that the Mech can signal for support, drop a smoke grenade to mark a landing spot and a Dropship will fly in and deliver up to 8 Ground Troops at a time. Currently there is only
2021-09-25 15:49 UTC · Community Announcements · ProxyDragoon
Greetings! It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on! I'm sure from the title, you know what the topic is about, so let's get into it straightaway! Mechs and Drones Over the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :) {STEAM_CLAN_IMAGE}/36021092/88cfc1f116dd16e3397a68e1acea3a2255c8eb7c.png {STEAM_CLAN_IMAGE
2021-08-09 13:24 UTC · Community Announcements · ProxyDragoon
Greetings! It has been months of silence since our last update post, but we would like to announce that we have begun development of Artificial Extinction 2! As stated in some other community posts, a full rewrite of the original game would be necessary to bring the game to it's fullest potential. The sequel will keep the best features of the original game but will add many crucial elements and depth. We listened to your feedback! A few of the improvements will include a much broader array of Mech based enemies, both in appearance and skills. For instance, you might encounter a Railgun Mech, G
2020-04-27 21:03 UTC · Community Announcements · ProxyDragoon
Greetings! We are really excited to release first Advanced Level April 30th! This new level is one of our first steps in the Roadmap and we really hope you have fun with it. Here is a trailer for the new Advanced Level (full of spoilers, watch at your own risk): This level is different compared to the first 9 days because of the 1 hour play time with an auto save triggered at 50% Fuel. So you can resume the game from midway through the level in case you make a mistake in the second half. This level is also substantially harder than other levels you've faced before. You will be encountering mor
2020-04-17 18:35 UTC · Community Announcements · ProxyDragoon
Greetings! We are proud to present you our Roadmap for our future plans for Artificial Extinction! There are a lot of exciting things coming to the game, namely the Advanced Levels unlocked after beating the 9 days. Before we talk about the upcoming Advanced Levels, here is the Roadmap: {STEAM_CLAN_IMAGE}/36021092/23ba9f1bf83d1f297e5c88647e6d3f12bf1c2ad7.jpg We're hard at work on the first Advanced Level. It's adding new systems and components which takes time to create but rest assured that it will be released as soon as it's ready. As a rough guide, we're expecting to release the first Advan
2020-03-31 16:02 UTC · Community Announcements · 100HrGames
I really liked your suggestions about some kind of longer range artillery/mortar sentry and I'm really excited to share it with you! In fact, a video was *accidentally* leaked on to the games YouTube channel that you can watch here: The Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy. Each projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters. The
2020-03-27 23:58 UTC · Community Announcements · 100HrGames
The contest was a great success!!! In total we had 41 submissions, so that's about a 1/4 chance of winning, not bad at all! Even more importantly, I received about 123 suggestions on what to work on next. With 7 patches under my belt, the game is getting better and better. Sometimes it's hard to step back and look at the game with a fresh set of eyes and your constructive feedback has been invaluable. I'm so pumped to build the bonus levels. I want to make them the best levels of the game, longer and more challenging in a fun way. I can't let you guys down! All the submissions for the Colony S
2020-03-20 13:30 UTC · Community Announcements · 100HrGames
First, thank you to the whole community for your feedback and ideas in making AE better and better! We're off to a great start and I've had so much fun reading your reviews, discussing ideas and even watching some of the videos. As a thank you, we've arranged a cross promotion with a really talented team of three friends behind Colony Survival. They started working on this game back in 2014, launched it in 2017 and still continue to develop it! It has a recent review rating of 93%. Colony Survival Steam Page. {STEAM_CLAN_IMAGE}/36021092/b4eeab305f557b02abae87f22786bedd10982e7f.jpg This is an i
2020-03-06 15:35 UTC · Community Announcements · 100HrGames
1 Week Until Launch!!! I understand that some players don't want to know too much about a game before they play it. Others, perhaps undecided on a game, want to see more details to help them decide if they want to invest in a game. So, I've decided to leave that choice up to you. This is a video that shows the different enemy classes that you'll battle throughout the 10 Levels. As the game progresses and your skill level improves, expect new enemy classes to challenge your strategies. Thanks for supporting and encouraging an Indie Solo Dev along the way in making this game!!!
2020-02-21 14:30 UTC · Community Announcements · 100HrGames
Less than a month until launch and I've been hard at work! I really wanted to include a type of ballistic missile shield in the game... and after a lot of work, I'm so happy with it! Introducing the Missile Dome weapon system. It uses a laser designator to track incoming missiles and then launches a missile to destroy the incoming threat. Just like real life, it's not perfect and you can't solely rely on it to stop all incoming missiles. Give it some back up by surrounding it with some AA Sentry's as well. I'll let the video do the rest of the talking about the other missile systems you can us
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1167320/raw.
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