Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
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2026-08-12 07:50 UTC · Community Announcements · FarmerJoe
ChangesA new material is now obtainable on Sarducaa.Fixed Ivory Hide Lore book iconNetwork and PerformanceFixed client connection issue while logging in to the game.Fixed several issues that could cause players to get stuck in loading when leaving Haven.Fixed issue where the client could lag when a new discovery was madeFixed outdated network packets being resent to clients on new connections.Improve vfx performance on spit attacks some AIs are usingSkills and BalanceRebalanced the yield of Pansar Carapace from Golden Danaburnu Carcass when butchering.Extraction no longer gives +1 xp for only
2026-07-09 13:54 UTC · Community Announcements · FarmerJoe
ChangesAdded a new login button which bypasses the queue and allows you to play on Haven or Myrland. After using this fast login you must restart the game to use the normal login.Fixed issue with rerolls taking a long time to “trigger”.Fixed issue with characters being forced to reroll more than once after using a reroll.Added a temporary hack to make the boss that is turned off on the server at LEAST spawn in some way.Fixed issue with Ratzar Queen sometimes leashing when at very low healthFixed a bug where Ratzar Worker who used a speed buff got 0 move speed & attack speed.Fixed a EOS issue w
2026-07-05 06:05 UTC · Community Announcements · FarmerJoe
ChangesFixed server cache issue where the login screen would incorrectly display some character slots as empty.Fixed landscape crash introduced in Unreal Engine 5.7. This was the most common crash in the Sarducaa release patch.Fixed issue with broker and several other backend systems.Fixed several typos in the broker uiRemoved towns from broker list that does not have a brokerFixed a respawn issue with one of the new bosses that caused all kinds of chaos on the server.Tweaked Akrep attacks a bit.Steady Hands no longer deals only 60% of the full damage.Fixed broken chests.Added better ambient s
2026-07-01 17:09 UTC · Community Announcements · Nebulous
Greetings Mortals,Set foot on the new land of Sarducaa today in the new expansion for Mortal Online 2, now live! Sarducaa is a new continent hosted on a North American server and only accessible to new characters made starting today for a fair and fresh start experience.Have a read of the full patch notes below! ChangesOnly characters created after the Sarducaa patch can travel to Sarducaa when leaving Haven.Added a 3rd Character slot.The login screen has been updated for Sarducaa.When moving from Haven to Sarducaa you are only able to bring starting equipment and spellbooks with you.Character
2026-06-25 13:01 UTC · Community Announcements · Nebulous
Greetings Mortals,The time is almost here, the release of our largest update to Mortal Online 2 yet is just around the corner. Sarducaa Release DateWe are pleased to announce that Sarducaa, our new continent hosted on a North American server and opportunity to experience a whole new land starting alongside everyone else equally, will be releasing next week on Wednesday July 1st! NA East Server LocationWe have seen a few people discussing this on our community platforms, and so to clarify why we chose to have the server for Sarducaa located where it is, below is a comment from Henrik Nyström, t
2026-06-05 12:47 UTC · Community Announcements · Nebulous
Greetings Mortals,In our recent stream yesterday, Henrik announced the PTR date for Sarducaa, surprise revealed our brand new Lockpicking system we had been keeping a secret and answered loads of your questions about the new North American hosted continent.If you missed the stream, you can still view it in its entirety on our YouTube channel:Below we will summarize a few key points covered in the stream, as well as dive a little deeper into the newly unveiled Lockpicking feature which is being released as part of the Sarducaa Expansion. Sarducaa PTR DetailsThe PTR for Sarducaa will begin on We
2026-05-06 07:43 UTC · Community Announcements · FarmerJoe
Journal RebuildA new statistics and titles backend has been built. We have in the past used Steam/EOS to save statistics like journal discoveries, title progress etc. But keeping this code up to date and working especially with the way EOS changes very often has been troublesome.So we built our own system, this system is the same for both EOS and Steam fixing the massive amount of issues EOS users face.It also moves all achievement and title unlocking onto our servers making it easier for us to generate leaderboards regardless of if the user is playing on steam or eos.We now also have tools to
2026-04-01 05:18 UTC · Community Announcements · Nebulous
Greetings Mortals,In this new development update we will be mentioning the outcomes of our recent Party Questionnaire, covering some more items being worked on for the next update, along with asking for your feedback once again about a new proposed substantial update to the flagging system and ending with a small Sarducaa teaser image. Party System Survey ResultsIn our last development update, we asked for your feedback about various aspects of the new coming Party system, and the results are in!The vast majority of you expressed that you thought the proposed Party system would be an improveme
2026-03-10 09:38 UTC · Community Announcements · Nebulous
Greetings Mortals,In this development update, we will be detailing one of the features of the upcoming patch, and in particular asking for your feedback and opinion about some things yet to be decided! New Party SystemThe Party system allows players to form a Party with each other to further aid with communication and organization when grouping up to experience content together. Players in a Party are essentially in a mini-guild, which is more temporary in nature.The expected use case for the Party system is primarily players forming on-the-spot groups in towns before embarking on a trip to co
2026-03-07 07:59 UTC · Community Announcements · FarmerJoe
FixesReduce game stalls when opening and closing a bank with many items. Items now appear in the UI over multiple frames. The UI invalidation stalls got introduced with the engine upgrade and we are troubleshooting the source of the issue.Updated the helmet effect for VoIP chat to be easier to understand and sound more natural.Disabled helmet voip effect on the Ranger Armor and Khurite Splinted Helmets due to the effect now being specific to a proper full faced helmet with space inside.Fixed an issue causing a stall when performing certain actions, such as kill an enemy.Fixed an issue causing
2026-03-04 10:08 UTC · Community Announcements · Nebulous
VOIPOur voice over ip (VOIP) has been rebuilt so that it plays audio using Unreal Engine 5’s audio mix instead of a separate audio system.VOIP is now affected by sound zones, like reverb in caves.VOIP from other players is now muffled if the player is behind a wall etc.VOIP from other players is now changed when the player is swimming.VOIP from other players is now slightly different when the player is wearing a helmet.You can now hear other VOIP users at a further distance.The sound falloff for VOIP is now more natural.The position of the VOIP sound is now correctly coming from the face of th
2026-02-25 15:07 UTC · Community Announcements · Nebulous
The Sprint 16 PTR for our upcoming update is now available on Steam, by selecting the testpublic branch, and will be available until Monday morning CET for testing and gathering feedback.Have a read of the full patch notes below, and jump onto the PTR server to have a look for yourself!EngineThe engine has been upgraded to version 5.7.1. This increased stability and general performance of the game as well as improved light/shadow rendering.FSR has been updated to the latest version.DLSS has been updated to the latest version.Steam SDK has been updated to the latest version.EOS SDK has been upd
2026-02-18 16:31 UTC · Community Announcements · Nebulous
PTR Date Next WeekThe PTR for the upcoming update will begin next week on Wednesday the 25th of February!If you missed our last development update, you can view it here on our website to learn more about what we have been working on:Into the Vault #153 | New Lands Revealed, Next Patch DetailsAs usual we will be making a post just before the PTR goes up on the day with instructions on how you can get involved with the testing, along with the patch notes of what you can expect to find on the PTR server. New Patch Information As we are now further along in development of the update, there are a f
2026-01-29 16:37 UTC · Community Announcements · Nebulous
New Lands Reveal TeaserLast night during our latest development stream, we revealed which new continent we have been working on, check out the reveal teaser video below before reading the rest of this post! New Continent Information As you will have gathered from the teaser, the next continent being worked on is indeed the strange and enigmatic land of Sarducaa!We will be releasing more information as we progress along the road to releasing this new continent, teasing various aspects of the new land and its mysteries and inhabitants.There are a few key aspects that will come alongside the even
2026-01-14 08:45 UTC · Community Announcements · FarmerJoe
FixesFixed a bug that made loot drop very strangely if the player died while carrying relics and being in deep water.Fixed server side crash related to dropping relics in houses.Fixed a rare issue that could cause some items to not be dropped when dying.Fixed issues with several decorations in houses not taking up the correct space when being placed and rotated.Fixed issue where you could place decorations that ended up halfway outside of the house. (This will not fixed furniture already placed halfway through houses)Fixed a rare crash when initiating a fatality.Fixed crash related to refreshi
Full appinfo as delivered by Steam PICS, changenumber 38796020. Also at /api/app/1170950/raw.
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