Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-06 14:42 UTC · Community Announcements · Roia
Balancing Adjusted the early-game stamina gain curve. Mid to late-game stamina remains unchanged. Slightly increased starting stamina. Reduced the stamina cost of heavy weapon melee attacks. Increased the penalty for spamming the block input during perfect block timing. Changes Added a new mini-boss to Blok6147: the Plagued Warden. Requires the "Plagued Blood" item to initiate the fight. Recommended level: 20+ Recommended gear: Mk. 4+ Konrad the Traitor is now skippable. The key to skip him can be found in his arena. Added a new shield. Improved various melee attack animations. A new button ma
2024-08-30 14:57 UTC · Community Announcements · Roia
Fixes: - Fixed an issue where progress could be lost after a crash. - Fixed a problem where the "Interact" action key couldn't be bound to modifier keybinds. - Fixed the Vermillion Fields elevator resetting itself after a crash. - The Vampirism perk now properly works with staff projectiles if no base leech crystals were previously applied.
2024-08-11 19:43 UTC · Community Announcements · Roia
Changes: - Updated the "Special Thanks" section under Credits. - Tactician's Amulet (an amulet that removes i-frames) is now instead lootable from outside Konrad the Traitor's arena. - The Amulet of Minor Vitality (+35 Max Health) can now be looted from the previous location. - "Roll Only" is now the default option for roll type. - Performing a heavy attack after a Perfect Block is now possible even if stamina is in the negative. Fixes: - Fixed an issue where Relocation was usable from Homunculi that hadn't previously been stabilized. - Fixed an issue where the Resolution Scale would sometimes
2024-08-06 14:13 UTC · Community Announcements · Roia
Changes: - The camera distance slider now has a stronger effect on camera distance. Negative values can almost fully prevent the camera from distancing away from the player while running/sprinting. - Added a special thanks section under credits. Fixes: - Fixed a typo in the Settings menu.
2024-08-05 20:30 UTC · Community Announcements · Roia
Words can't describe our excitement to introduce you to the latest slew of improvements. This patch is a huge milestone for the dev team - it includes combat improvements such as a complete redesign of the parry system and charging heavy attacks which add crucial fluidity to combat, UI improvements and Controller Overhauls along with a huge amount of fixes, rebalances, and additional loot. Lore expansions and special Shaders have been introduced as well to enhance exploration and deliver a more intriguing than ever journey through the Omnistructure. {STEAM_CLAN_IMAGE}/40663732/4cc6862c47a47477
2024-06-01 23:19 UTC · Community Announcements · Roia
Fixes: - Fixed the "Loremaster" achievement triggering without finding all lore pages. - Fixed the belt slot displaying "0" amount of belt items when switching the same item over multiple belt slots in quick succession.
2024-05-31 11:50 UTC · Community Announcements · Roia
This patch mainly focused on performance, and we received some reports of a significant increase in FPS from some of our AMD users. For instance, certain zones that previously had 20-30 FPS now have a stable 60 FPS. Changes: - New starting gear for the player. - Previous starting gear is no longer lootable. - Replaced Ratagan-wielding enemies in the Monastery with a new enemy type. - Replaced Restless Knights enemies in the Monastery and Blok6147 with a new enemy type. - Replaced Pitchfork and Pickaxe-wielding enemies in Blok6147 with a new enemy type. - Replaced Eviscerator Knights with a new
2024-03-10 23:22 UTC · Community Announcements · Roia
Fixes: - Fixed a potential crash when fast traveling from Uranopolis to Monastery. - Fixed an issue where changing gamepad presets wouldn't correctly assign the Sprint input to the Dodge hold input. - Fixed an issue where it was possible to grab onto Wormlord as soon as its weak point was destroyed. Balancing: - Adjusted the maximum health of certain bosses in NG+.
2024-03-04 19:42 UTC · Community Announcements · Roia
Changes: - Camera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved
2024-01-16 12:51 UTC · Community Announcements · Roia
Changes: - Increased the visibility of the "Apply Changes" button for leveling attributes. Fixes: - Fixed navigation issue in UI for those who keybound "TAB" to inventory.
2024-01-13 19:22 UTC · Community Announcements · Roia
Fixes: - Fixed navigation in the Handler UI for the Xbox controllers.
2024-01-13 16:41 UTC · Community Announcements · Roia
!! IMPORTANT !! Changes below might have caused some issues with your keybinds. It is recommended to reset them to default. Changes: - The camera now automatically corrects itself if no camera input has been pressed for longer than half a second while climbing a Giant. - Improved camera clipping in certain tight places. - Sprinting will now always disable strafing movement. - Turn animations will now complete fully, even if the input is released, making it possible to turn 180 with a slight tap of the movement key. - Greatly reduced bouncing off props and buildings while jumping. - Increased a
2023-12-16 21:59 UTC · Community Announcements · Roia
Fixes - Fixed Evolved Staff and Vermillion Staff damage.
2023-12-15 20:36 UTC · Community Announcements · Roia
This update may come as a bit of a surprise to some of you but we want to stress that this update comes after a long window of testing and thinking through which best way to incorporate and combine seemingly contradicting feedback about the inclusion of i-frames. The inclusion of i-frames does not go against our design philosophy, which is to try and respect player expression and give them various options when deciding which tools to best tackle the Omnistructure with. In this respect, the update includes i-frames as a way to avoid damage in combat. There are items and builds that offer other
2023-11-21 17:01 UTC · Community Announcements · Roia
Since release we’ve been constantly gathering feedback from every front available to us. A noticeable recurring theme has been a somewhat volatile progression experience while surmounting various challenges in the game mostly deriving from a lacking reward system. This update introduces a feature that will provide players with a consistent feedback loop in the form of a traditional leveling system. The previous gear upgrading system has been slightly tweaked to make room for this new change. We’ve been thoroughly testing the player experience with the addition of this new system and the feedba
Full appinfo as delivered by Steam PICS, changenumber 38111761. Also at /api/app/1173220/raw.
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