Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-06-19 08:33 UTC · Community Announcements · jaguard
Alrighty then, DLC is now finally available! Grab it now with a 20% discount! https://store.steampowered.com/app/2685580/Doomsday_Hunters_Boss_Rush_Mega_Pack/ Here's the list of all that's included: 50+ new items including cool new relics, along with those that give you cool new familiars. All unlocked by default, so you don't have to grind to unlock them. Boss Rush mode with some new locations you haven't seen yet. 40+ Completely New Bosses with some cool attacks and patterns - more than double the original content, these will be available in classic game mode as well. 10 new guns to add to y
2024-06-18 13:57 UTC · Community Announcements · jaguard
Hello guys, sorry for delays, but we've been working hard on making that DLC we promised some several months ago - so if there's nothing really new to write about, we don't! We felt the DLC lacks something crucial so we took our time and continued working for months and months. The initial idea was adding some new items and a new "Boss Rush" game mode. However, it felt a bit boring, so instead we also decided to add "some" variety to bosses so it would feel new and unique. And so we did, in fact we added at least 40 new bosses!! DLC will be available soon, but in the meantime we're updating th
2024-02-15 12:40 UTC · Community Announcements · jaguard
Hi! Yes, I know we promised DLC in January. However, we've decided that we don't have enough to justify the release, so we've chosen to take an extra month or so and add a huge amount of additional content. In addition to 100 new relics and a new game mode, we're also planning to add at least 30 new bosses - some of which are entirely new, and some will be rehashed (hugely!) variants of the older ones. These new bosses will be available in both the "classic" and new Boss Rush mode. We've also been working on a custom level designer for our community to explore. This is our external tool, so ex
2023-12-07 11:18 UTC · Community Announcements · jaguard
Hey guys, it's been a while since our latest update, so let me tell you what we've been up to. What it was is this: we've been working on a DLC for Doomsday Hunters! We're pretty confident in the state of the game right now, so maybe it is time to add something extra? So we'll try and do that. Here's what we're planning for our first DLC: 100+ new items, mostly relics but some consumables too. New Game Mode: Boss Rush. Which is exactly what it sounds like: you fight just bosses all the way, getting crazy powerful. We're also adding variations to some of the bosses and adding new ones: availabl
2023-10-04 22:27 UTC · Community Announcements · jaguard
We're continuing to work on improving the game, making it accessible and fun for everybody. One thing we thought is important is replaying earlier universes once you conquer them: they may look way too simple, but now we have a solution for that! Resurrection will only restore 20 HP, not the full HP Added 2 new "Extra" difficulty modifiers "Impossible Mode", which will severely increase difficulty on any universe. So if you wanted to replay Universes 2 or 3 but it was too easy, you can now turn these on (one or both) for some extreme challenge. Added another "Extra" difficulty modifier: "Mad C
2023-09-18 20:57 UTC · Community Announcements · jaguard
1.0.7 update is here! We're continuing to work on a game balance while fixing bugs, including some we introduced when we fixed other bugs. Sad but true, this happens. Here is a list of chances, please let us know if these made the game better or not. We'll continue improving various things, of course. However bigger dream is making our tools available for community so that you could modify the game yourself. They are messy, so we're still thinking how to do it. Since the last update you're getting more meta currency if playing on higher difficulty universes (5 and 6), so we added the text sayi
2023-08-26 22:14 UTC · Community Announcements · jaguard
1.0.6 update is live! This is mostly a balance related patch. Here's a list of changes that we managed to remember (there's probably more): Rerolling sidearm now properly produces random sidearm When you run out of items to unlock in the Hub, they should be replaced by purchasable items for your run. This was supposed to be fixed in 1.0.5, but we missed one important issue and it was still broken. Hopefully finally works as intended. Fixed some endless money exploits. Slightly increased the difficulty of universes 5 and 6, changed the parameters on universe 5. Nerfed some OP meta upgrades and
2023-08-19 20:27 UTC · Community Announcements · jaguard
Hey guys, we already have a new 1.0.5 update! Some changes are: Hub unlocks were bugged: once you unlock all the items of certain type, you were supposed to be able to purchase one for your run. Instead they disappeared on purchase, this should have been fixed. Added consumable unlock in the Hub, lowered prices for weapon and consumable unlocks there. When reaching final location, you can now unlock something, this only cost 4 meta coins. Final boss now drops some meta coins on kill Both meta coin and ancient coin drops were increased if you play on higher difficulty universes (Fury rank is st
2023-08-15 13:46 UTC · Community Announcements · jaguard
Hey everyone, a lot of good changes in this one! Patchnotes: Completely reworked inventory system: You can now directly equip and unequip items from the inventory. There is now a separate button for each action. There is a hint to show where the item will be installed when equipping it. There is some text info when dropping items from your slots. Because this system was completely reworked, we might have introduced some bugs, so we need further testing. You will now be able to see if you completed a certain universe with a certain character. No progress have been kept however, because we didn'
2023-08-01 21:32 UTC · Community Announcements · jaguard
Ok guys, some news today! We've released a patch fixing many of the bugs, some of which are big and some are small. Let me tell you we're listening to your feedback, so we hear some of you say unlocking stuff can be a bit "grindy", so next time we'll try to fix that. We don't have a huge amount of testers, so please report if anything is wrong this time. Here are the patchnotes, there might be a few things we forgot though. Adjusted some NPCs prices "Extra" panel is now controller-friendly, also you now see what you picked after you exit that screen Fixed some meta currency exploits Adjusted e
2023-07-24 17:03 UTC · Community Announcements · jaguard
Hi guys, thank you for all your support, we really appreciate it. Because our 1.0 launch was a success, we're going to continue working on the game non-stop! Let me explain our priorities. First, we want to fix all the new bugs of course, especially some game breaking ones. These are super rare, but they still happen, so we're trying to figure out what's going on. If you encountered some of those, please let us know about the circumstances, this would help to nail them down. Then, we'll try to improve the gameplay. So, things we're gonna improve next: Firstly, Inventory management seems a bit
2023-07-19 17:17 UTC · Community Announcements · jaguard
Hi everyone, finally after all these years we are finally satisfied with the state of the game, and ready to release 1.0 version. The release date is tomorrow, July 20th, 2023. We're also releasing on Nintendo Switch if that's what you've been waiting. There's still a number of possible features missing, but its a fully playable deep games where you can spend 100s of hours unlocking stuff and discovering new items, monsters, guns. Here's some of the changes since the last update: Completely reworked how your run progresses in difficulty. You can take much more damage on earlier stages, but rea
2023-02-01 21:03 UTC · Community Announcements · jaguard
Hello guys, so there's been a lot of discussion (not really, because our community is very small, but I still feel obliged to point out a few things) on the future of the game now that we announced another game in development (It's called Doomsday Fodder and you probably missed due to how Steam organizes announcements), so I will try to clarify a few things here. Let me begin with the fact that it's been more than 8 years since we have started the game. It's been a long road that cost us a lot of hardship, health issues, relationships, burnouts, depression, and so on. This is ok, that's life a
2023-01-31 07:38 UTC · Community Announcements · jaguard
We are now happy to announce the development of another game, this time a SQUAD-BASED roguelike survival with huge emphasis on autochess-style upgrades, synergies and cool combos! This time we'll be making 30 heroes and each one of them will have his own personal upgrade tree, so you could experiment endlessly with different builds and items and guns and spells. You can try the demo right now and give us feedback on how to improve it: we're very passionate about this one, it's really addicting, I promise! And of course we're not forgetting the Doomsday Hunters. it's currently feature complete
2022-04-22 11:01 UTC · Community Announcements · jaguard
Hi everyone, here's a next update. So, you asked for it and so we listened: you can once again obtain classes before the fight - look on the first island. We also hopefully fixed a number of nasty bugs. But most importantly, we have finished adding all the guns we planned for this game with all the graphics including all 16-sided rotations (huge work!). Peace!
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