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The Rogue-Lite shooter where you CRASH-KILL comical abominations! Pilot your spaceship as Swagthulhu in this original and wacky "Lovecraftian Parody"!
| App ID | 1175430 |
|---|---|
| App type | Game |
| Developer | Panda Indie Studio |
| Publisher | Panda Indie Studio |
| Homepage | https://arabongdev.weebly.com/ |
| Release date | 2020-06-18 18:01 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1175430 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Project Starship X.exe | windows | ||
| 1 | PSX - STEAM MAC.app\Contents\MacOS\Project Starship X | macos | ||
| 2 | Project Starship X.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:39 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6191775 | 2021-02-04 23:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1175431 | windows | 1.14 GB | 334.53 MB | 8706163709932355069 | ||
| 1175432 | macos | 1.14 GB | 335.54 MB | 5098486507516717082 | ||
| 1175433 | linux | 1.15 GB | 338.07 MB | 4446479243290257558 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6191775 | public | 2021-02-04 23:03 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
You can vote Project Starship X on this website: https://thegdwc.com/ No need to register!
- The first run it's now depicted as tutorial in many places, to avoid confusion. Many players thought that the game was 1-run-only long. I mean, cmon! The "big hands bad guy" cannot be the true final boss. Cmon! - Added some performance improvements. Most of them are enabled on non-desktop platforms (consoles), so you don't really care about this one - Throw-able items ( bowling pins, .44 bullets, etc ) will now always instant-kill all minions. - In 2 players mode, crash-killing an enemy will no more slow down the game. It's a cool effect when playing alone, otherwise it just makes player 2's
Yup, did fix some bugs: - Bowling lanes will not spawn anymore at the centre of the screen ( I hope ) - The game should no more soft lock after defeating the ghost boss of the Bowling scenario ( I hope ).
Added some cleanup at the end of each level, to make the life easier for older computers. Also, done some bug fixing.
Nominate Project Starship X for "the best game you suck at" ! You don't have to suck at the game to do so! It just means that you recognise it's not for "faint of heart"! If you don't nominate the game, Swagthulhu will come find you! He has cookies and a bottle of wine... He is actually a good guy. Just nominate the game!
-Fixed a final boss animation-glitch that, thanks God, did not actually lock the game right at the end It was just weird to see. -Changed the logo of the composer of the soundtrack. N requested that change >_>
- Fixed a few soft-lock situations. Hopefully all of them!
- reduced cost of shop items - limited the rise of the price of all shop items to a certain maximum value - Doom letters should now spawn more often
- Modes Pickups cannot be bounced anymore; - Solved a soft lock situations; - Added a limit to how many extra-life powerups are spawnable during a run. Limit is now 3.
Fixed a bug that locked players in a boss fight. The only way to go on was to exit to main menu.
As PSX might be too "flashy" for many players, I've now updated the night filter with the following features: - Less saturated colours; - Lower luminosity; - No bloom effect when the filter is enabled; - No chromatic aberration when the filter is enabled; - Colours are more...orange? This one is subtle;
- Updated credits - Spaceships cannot be pulled by gravity during an "Heart attack" - Removed Inverted controls mad events from the sun level - Some secret stuff got buffed - The red mushroom now drops 2 red mushrooms instead of 1 - Sophie got buffed - Chance for mad events has been reduced ( Except in chaos mode ) - You can now skip Shop-Thulhu without waiting for the timer to reach 0 - Music loop has been improved - Added immunity frames when you CRASH-KILL an enemy - Added small delay between patters when a player is too close to screen borders - Leaderboard is now more readable - TV effect
On the 18th of June, before release, a force reset will happen to everyone already in possess of a copy of the game! Release should happen around 10-11 AM, US time!
The Rogue-Lite shooter where you CRASH-KILL comical abominations! Pilot your spaceship as Swagthulhu in this original and wacky "Lovecraftian Parody"! Colorful characters and surreal situations! A hilarious take on "cosmic horror"! By playing the DEMO you'll be able to experiment with the core mechanic of the game! The X MANEUVER! It's a powerful dodge mechanic that also lets you kill enemies, jump around, pick up powerups, activate tanks, and much more crazy stuff! Compared to the full version, the DEMO does not unlock more levels, and the procedural generation is kinda "fixed" on a few rec
Hey everybody! I'm sorry to say that the release date will shift by one day! That's for sales and marketing reasons mainly, but I'll make sure to use the extra day to fix all the bugs in all the corners of the univ---code!!!! Luckily, it is not a big shift! Thanks for understanding!
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1175430/raw.
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