Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-09 05:43 UTC · Community Announcements · WR
The update mainly addresses the drone loading bug however it also updates some other mechanics. Better feedback on Direct Order for vehicles. Direct Order fix for vehicle units on defense mission before combat starts. Better size adjusting for the marker of attacked IB. Fix for mentioned issue with drone loading.
2024-11-07 02:47 UTC · Community Announcements · WR
Dear All, Update 3.5 is live. It continues with the introduction of the recently announced gameplay mechanic changes and overall game rebalancing. Here are the main changes implemented in this update: 1) Player vehicles and infantry units can eliminate enemy occupied structures from a distance. This also now works for enemy vehicles being able to deal damage to player occupied structures. This lays ground for further development of some mechanics and gives players two tactical options: a) Clearing a building from a safe distance b) Clearing the building with direct breach by infantry 2) Occupi
2024-10-23 14:01 UTC · Community Announcements · WR
Dear All, Here is another small update with the following changes: 1) Further Unit stat and firepower rebalancing. 2) Mission spawn frequency and difficulty rebalancing. 3) First 2 of the total of 8 new COP construction missions related to "name your COP" contest. 4) Further AI sprite replacement with official DoD photos. 5) Small mission spawn condition and location bug fixes. 6) New Direct Order projector. 7) Dead unit KIA marker added. Larger content and feature improvement update is still a work in progress and will release as soon as possible. Respectfully, Binge Gaming Team
2024-10-18 23:49 UTC · Community Announcements · WR
Dear All, This is a minor update, mostly focussed around the various mission and unit balancing issues. As noted in the previous update, this topic is a priority for us right now and is still a work in progress. As we receive your feedback and further play test the various scenarios, we will continue tuning the multiple variables behind units stats and mission difficulty. Respectfully, Binge Gaming Team
2024-10-17 12:07 UTC · Community Announcements · WR
Dear All, The following update addresses some major concerns we picked up from your comments after the recent major update. The following have been changed: 1) Support weapons now properly destroy an occupied building with enemies inside it. 2) We have increased buildings capacity, which in turn should limit or completely eliminate the stacking problem on entry. 3) We started the process of replacing AI materials with official photos from the Afghanistan conflict zone. 4) Due to the challenges posed by the new aggressive behavior profiles of AI, we have started to rebalance some weapon systems
2024-10-12 09:36 UTC · Community Announcements · WR
Unleash your creativity and help us create new Combat Outposts !!! Out of all the suggestions, our team will pick 8 best and most badass COP names. Those names will then be used in the game to mark 8 new locations (one per sector) with fully constructable outposts that each War Room player will be able to develop with combat engineer troops. To join, simply suggest the name in the reply to this post. If you wish to go a step further, we offer you the ability to suggest the location and layout of the COP you name. This will require you to choose a position on the satellite map of the game area
2024-10-09 01:31 UTC · Community Announcements · WR
Dear All, With this major update, we will start a short cycle of 2 large content and gameplay improvement changes that will be conducted within the next 1-2 months. The current update introduces the following: Major mission design changes. (WIP) New types of enemy spawns with extensive waypoint patrols around the mission area, casualty based wave spawns, and occupied enemy structures. Constructable field strong points and defensive structures. Further development of the building garrison feature. Click and drag unit selection. Player Rank affects the total unit capacity. New unit marking syste
2023-11-02 16:55 UTC · Community Announcements · WR
Save System Overhaul optimizing the save process itself, as well as data storage process changes. Save system changes can potentially solve multiple reported issues with support assets, mission spawn and units availability. Auto resolve combat bug, visible as units spawning in the lower left corner of the map. Relocation error with Unit icon stuck over MOB. New Missions. Location changes. Asset optimization and nav mesh improvements.
2023-10-13 18:56 UTC · Community Announcements · WR
Key points of the update Substantial increase in firepower of the Abrams Tank and Apache Attack helicopter. Increase in blast radius of all explosive weapons. M2 Bradley Fighting Vehicle Insurgent Sniper team Defensive missions now have enemies appearing in consecutive waves at shorter intervals, increasing a chance of rapid enemy force size increase during a single engagement. We added some missing event and mission images. Further bug fixes mainly focused around the Interactive building feature, laying more groundwork for further Direct Orders improvements of garrisoning and clearing buildin
2023-10-09 06:41 UTC · Community Announcements · WR
Game save turned off while any drone is active. Unit cost rebalancing. Reported mission loop bugs resolved. Base attack conditions changed to make them more frequent. New base attack mission scenarios. Missing localization texts solved.
2023-10-05 15:59 UTC · Community Announcements · WR
Dear All, After a very long delay, we are finally able to release a major update to War Room. We would like to thank all of you for patience, and we hope the update will have meaningful impact on the game overall quality. We await your comments and suggestions for further improvements. Respectfully Binge Gaming Team List of new features: Direct Unit control in combat. Enterable buildings https://i.postimg.cc/BbgP2BX6/2.png Defensive structures for bases. Drone view visual overhaul. Includes all post-processing and light setup. https://i.postimg.cc/BnNNJ2pJ/3.png Base upgrades timer and drone v
2022-10-04 17:37 UTC · Community Announcements · WR
First, we deeply apologize to you for the long delay in releasing the following fixes. As we noted in the past, a large part of our core programmer team has been outsourced to Ukraine early in the project. Brutal Russian invasion has resulted in some of our key team members having to depart their homes and seek safety. We are very happy to share that all of our partners on this project and their families managed to safely return to their homes in Ukraine early in the summer. Brave defense of their homeland by Ukraine Armed Forces has allowed our friends to pick up on work assignments when the
2021-11-27 18:40 UTC · Community Announcements · WR
Recent update has introduced new behaviors to AI like explosion impacts and shockwave having major influence on both friendly and enemy units. They will no longer stand idle once explosive weapons detonate in their vicinity. This change has created a bug with explosive weapon damage radius, which is the main reason for this hotfix update. We have also found and resolved further smaller issues with the way unit damage was calculated, resulting in further improvements to this system.
2021-11-10 18:38 UTC · Community Announcements · WR
Most important update highlights: Bug fixes: Drone View Support system overhaul, addressing issues with supports not arriving for some players. Units getting stuck. This issue was caused by multiple faults in the code. Our team has resolved a number of these causes, however we are still continuing to fully solve this problem. Multiple bugs within game saving system causing various issues like units being transported to the corner of the map. New content: Taliban static DShk and mortar units. Suicide cars and suicide bombers. New VFX effects for all explosions. New missions across all sectors.
2021-08-13 10:20 UTC · Community Announcements · WR
1.1.1Q Update Drone Freeze bug fix. This problem with game code was particularly hard to fix and annoying for the players, but we think a solution has been achieved. Our team has spent substantial time testing the fix but shall you still experience problems with the Drone please report them in Steam forum or directly at ap@warroomgame.com Optimization changes. Through reworking some scene loading priorities and settings, we think some users may find small improvements in game flow and loading times. Daytime graphics overhaul. Our team reworked the shader and especially lighting systems for day
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1175880/raw.
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