Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-04-04 02:59 UTC · Community Announcements · Dronami
This patch fixes a bug where players could choose the "Beautiful" quality setting on startup, which causes the game to run at an uncapped framerate. It also fixes a bug where certain fights could cause music to play indefinitely until the game is restarted.
2022-02-08 07:19 UTC · Community Announcements · Dronami
This update makes the window resizable to address a UI clipping issue. To run Billion Beat in Windowed Mode, click the checkbox in the launcher before starting the game. This brings the version of the game up to 1.00.05.
2021-08-19 00:18 UTC · Community Announcements · Dronami
This patch fixes a few issues with Fight #8 on Normal: Fixes an issue where the eighth opponent could be infinitely strong-punched into submission on Normal Mode. He'll now duck under careless Strong Punches. Yes, this boss is indeed male. Fixes an issue where your fist wouldn't disappear when getting bit by the eighth opponent on Normal Mode. Fixes an issue where the player couldn't move after hurting their low fist on Normal Mode. Adds an extra check in Arcade Mode to set it to Normal if it's somehow set to Easy. This brings the version of the game up to 01.00.04.
2021-08-14 03:48 UTC · Community Announcements · Dronami
This update fixes the following issues: Fixes a bug where Li'l Zellies, the flying robots seen in the 10th fight, no longer update when the game is paused (for real this time). Fixes an issue where the first time beating a Tournament would always reward an S-Rank because the first time bonus was factored into the ranking calculation. Fixes an issue in which the Beat Arcade Mode achievement would unlock on Normal and even if the player lost some matches. Removes the irrelevant Easy Mode tab from the High Score screen (it's not possible to play Arcade Mode on Easy.) This brings the version of th
2021-08-13 05:57 UTC · Community Announcements · Dronami
This update fixes the following issues: Fixes a bug where Li'l Zellies (the robotic companions of the 10th fighter) would keep updating even when the game is paused. Fixes Mutant's Hyper Machine text on Hard Mode. Additionally, a few Achievement descriptions have been updated to be more accurate. This brings the version number of the game up to 01.00.02.
2021-08-11 00:54 UTC · Community Announcements · Dronami
This patch fixes the following issues: Fixes a bug in which the achievement for beating Easy Mode was not properly unlocking. Fixes the final boss's "Avoid Damage" Hyper Mission. Fixes an issue in which using Rapid Punches against the final boss's second form's hand would put it into an infinite stunlock state. Adds a check to see if the player's Fist Level is above the maximum level, and resets it to the maximum level if so to avoid bugs. This brings the current build number up to 01.00.01.
2021-07-20 00:42 UTC · Community Announcements · Dronami
This patch merely fixes an issue in which Vedronicha's color-swap animation wasn't showing properly in the Lawker Room. Since this is such a tiny fix, the version number is not being updated.
2021-07-14 19:25 UTC · Community Announcements · Dronami
Behold, Vedronicha is hitting the circuits! As the Normal Mode character, Vedronicha's fighting style is a lot easier to use than the Hard Mode character. She can charge up Strong Attacks to hold onto them indefinitely and release them at any time. This makes her perfectly suited to taking down enemies that charge at you (landing a strong will be an immediate knockdown regardless of their health.) Her Rapid Punches and Hyper Punches have been combined into a single easy-to-use technique. If a Rapid/Hyper connects with a stunned opponent (or hits as a counter), Vedronicha will automatically unl
2021-04-09 21:33 UTC · Community Announcements · Dronami
Behold, Baby Weet is hitting the circuits in Billion Beat! This is the Easy Mode character who's significantly easier to use than the existing fighter. She can only dodge left or right. High attacks will automatically go over her head. She can also only attack left or right, and all her attacks are low. This brings the version up to 00.05.00.
2021-03-09 07:34 UTC · Community Announcements · Dronami
This one ain't exactly a bug fix, but it's too small to be a real "Update" and would steal thunder from the Tronix announcement. You can now reset a fist's Upgrade Points in the Lawker Room by pressing D on the keyboard or R3 on the controller while navigating the menu. It costs 5000 Hype and can be repeated indefinitely without an increase in price. Go nuts and redistribute your Upgrade Points for deeper strategy! (Or just don't use Upgrade Points at all in Arcade Mode if you want some extra challenge!) This brings the version up to 00.04.02.
2021-03-08 07:49 UTC · Community Announcements · Dronami
This patch addresses a bunch of small issues: Fixes several small issues with Save Box (now displays > 99 wins/losses) The Energy bar will now flash red if you attempt to use a special without sufficient Energy Fixes some graphical issues with the second combatant of Fight #9 Fixes EX Combo Y so it actually triggers properly Fixes some text placement issues with Tronix introductions Tronix fists now colorize your attack arcs
2021-03-06 19:47 UTC · Community Announcements · Dronami
Behold, Tronix are hitting the world of Billion Beat! Buy and equip these overpowered cyborg parts to gain a variety of abilities: Scope-Type Tronix Digit Displayer: See numbers on UI + enemy defensive values Incoming Indicator: See UI indicators for enemy attacks Smeniscope: See enemy's smenis + # skeets Hat-Type Tronix Dynamic Dynamo: Charge Energy when dodging Shining Shield: Recharging energy shield that negates damage when full Final Fury: Survive knockout once Fist-Type Tronix Fortifist: Fist no longer gets hurt Healing Hand: Restores health based on damage inflicted Clitical Clapper: Cr
2021-02-12 22:24 UTC · Community Announcements · Dronami
Fixes the following issues: Fixes an issue with fight #4 in which the player could get stuck indefinitely if they got knocked down in a specific way. Fixed an issue in which executing an EX Combo on a Practice Mode fight would overwrite a save slot. This brings the version number up to 00.03.06.
2021-02-12 08:47 UTC · Community Announcements · Dronami
This fix addresses the following potentially game-breaking bugs: Fixes an issue in which if the player gets knocked down while returning from a dodge, they'll cancel their death animation and not die. The enemy could get confused by this and never resume the fight. ACTUALLY fixes an issue in which Tronix Master wouldn't jump back in after a lightening storm, allowing him to attack the player while remaining invincible. This brings the version number up to 00.03.05.
2021-02-11 10:48 UTC · Community Announcements · Dronami
This fix addresses the following issues: Swag Master's clothes were much weaker than they should be. His glasses and arrow-hat now have much more durability. Fixes an issue where Tronix Master would fail to jump in after a lightning storm, making him unhittable. Fixes the Game Over screen so the prompt says "Press Start" when a controller is plugged in. Fixes an issue in which the SFX on the Game Over screen were always at max volume despite settings. Fixes an issue in which trophies were not lit up after clearing a tournament on the Select Screen.
Full appinfo as delivered by Steam PICS, changenumber 38558459. Also at /api/app/1177330/raw.
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