The Beta has begun + Dev Diary 6
The Beta for ICBM: Escalation has finally begun. Read the Dev Diary in this news to learn about the featured content: https://store.steampowered.com/news/app/2647680/view/5967904736261954591
ICBM is a real-time strategy game of nuclear destruction. Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.
| App ID | 1178220 |
|---|---|
| App type | Game |
| Developer | SoftWarWare, K-Project |
| Publisher | Slitherine Ltd. |
| Homepage | https://www.slitherine.com/game/icbm |
| Release date | 2020-11-17 14:08 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1178220 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Launcher.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9522263 | 2022-09-21 09:20 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 229006 | windows | from app 228980 · shared install | ||||
| 1178221 | 2.88 GB | 2.71 GB | 3382051039765588770 | |||
| 1178222 | 2.97 MB | 1.20 MB | 3239787573411458996 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9522263 | public | 2022-09-21 09:20 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The Beta for ICBM: Escalation has finally begun. Read the Dev Diary in this news to learn about the featured content: https://store.steampowered.com/news/app/2647680/view/5967904736261954591
We have opened sign-ups for the beta of ICBM: Escalation, do you want to know how to register? Read here: https://store.steampowered.com/news/app/2647680/view/7155726611378681648
Slitherine and SoftWarWare join forces once again, we are proud to announce ICBM: Escalation. Following the great success of the first game, prepare yourself to engage in nuclear warfare with friends and foes once more. ICBM: Escalation introduces a whole new series of improvements and features, including a renewed focus on conventional warfare, dozens of new weapons, an enhanced map, an upgraded diplomacy system, alternative victory conditions, a new research tree, and more. Last but not least, the game offers a diverse and immersive single-player campaign, skirmish mode, co-op, alternative g
From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2. If you don't own these games yet, they will be joining WASD Sale on Steam. Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique an
Here is a new update for ICBM. Changelog: + Added Italian language - Provided by Gorthan Thanks Gorthan for the time and effort spent on the game and the translation you made
Hello everyone, today we are releasing a new update for ICBM, here is the changelog: 1.2.2 * Fixed the crash on some hardware while loading webP image files * Fixed the Discord link * Fixed Strike Plans continue to fire surrended factions * Fixed incorrect surrendering when a faction has too big population + Performance optimizations
ICBM - v1.1.9 Update • Fixed InRange modifiers not updated when switching the weapon config • DoT now brings points • InRangeStringID missile property now works for cities as well • Supported pathfinding for Land units • Supported Submarines moving under arctic ice cap • You can now target by espionage the technologies that are only being researched • Added CanSeeUnderIce property to the radar • Added DynamicBorderScaling property to the map - to draw thinner borders on big zoom • GDP modifiers are now calculated separately from population drop, so they affect GDP lineraly • (mod tool) Added g
Detailed Earth free pack {STEAM_CLAN_IMAGE}/38092549/babb5fb8fea2a2584f94cb7ee2791df8f0bb3660.jpg The new free Detailed Earth free pack is already available, increase your ICBM gaming experience and immersion by far with this new DLC full of news, take command of the new units while taking advantage of the new electronic warfare technologies and new costal missiles, on a map now 10 times more detailed. {STEAM_CLAN_IMAGE}/38092549/f326818397fa784fd69b0f7060c1cf9e6e7d2f64.jpg Use the new weapons, including the EMP bomb and customize the visual effects, but don't forget to carefully choose your s
We have released a new patch for ICBM Check out the full changelog below: - Added the Campaign mode support - Added Briefing, and Debriefing for Missions in Campaign mode - Added Mission control actions - Added possibility to write blocks of actions and execute them by events - Added possibility to implement complex events using AND, OR, THEN and NOT operators - Fixed a crash when Laser is fired - Fixed the Tutorial - 2 not finishing bug - Fixed the "disconnect" problems in MP in a number of cases - Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any
A new patch is now available for ICBM! Have a look at the full changelog: v1.1.1 * Fixed Libreville city image not changing correctly. + Added inertial panning * Fixed inertial scrolling/zooming + Added inertial controls settings to the Config screen * Added FatalWarning when some technology image is not found instead of a crash * Fixed S_FACTION_ID_n and BLOCKER technologies * Fixed the problem with sounds not re-loading when enabling/disabling the mods + Changed the Specular lightning algorithm - now it is shader-based + All used shaders are now moddable + Every map can use it's own set of s
Fixed Libreville city image not changing correctly. Added inertial panning. Fixed inertial scrolling/zooming. Added inertial controls settings to the Config screen. Added FatalWarning when some technology image is not found instead of a crash. Fixed S_FACTION_ID_n and BLOCKER technologies. Fixed the problem with sounds not re-loading when enabling/disabling the mods. Changed the Specular lightning algorithm - now it is shader-based. All used shaders are now moddable. Every map can use it's own set of shaders. Supported Normal Mapping for maps. Added global property modifiers for units (GlobalS
We've released a new update for ICBM, including minor changes and fixes. Check out the full changelog. Update - Version 1.0.9 - Supported the .webp image format - Maps are re-generated into .webp format, significantly reducing the file size - Supported building the maps from the Slippy Map format, used by OpenStreetMap and and numerous GIS providers - Supporting restoring the segments from a packaged map - Fixed the problem with Tournament Info definition - Tournaments - you will not see "you can play with" until the Tournament is started - Tournaments - you will not see in the "you can play w
ICBM got a new major update, introducing the night mode and tournament support. Check out the full changelog. NIGHT MODE The popular Night Mode by TAR5US has been improved and now officially implemented in the game as an optional skin for all the maps. Click on the green check near the "Night Mode" option on the main menu to switch it on. {STEAM_CLAN_IMAGE}/38092549/7a33250be1d40a44e2b7e6736b9e912da53e8336.png {STEAM_CLAN_IMAGE}/38092549/493344f48d72051de76dfb195dbec60b6d2d27c8.jpg {STEAM_CLAN_IMAGE}/38092549/e062b083ff551fa583b6ab5f2019369482ff20a5.jpg TOURNAMENT BETA We're looking for 16 tes
We're releasing a new update for ICBM. Full changelog: 1.0.7 + Significantly improved the map loading time + Added support for the high-resolution map textures (up to 128K resolution) + Added support for the "regional maps", including camera restrictions + Added the "Shore" AI placement type * Fixed the visibility problems with AWACS aircraft + Added the support for high-precision pathfinding maps * CanAccessGlobalStorage property now functions, it is default for all Ground unit types + Added ResupplyRange unit property, that allows units to give access to global supplies to other units + Now
A new official update for ICBM is now available. Check out the changelog: • Fixed the bug with non-checking potential hits against missiles if only type-specific targeting is specified in the missile type • Fixed some performance issues • Fixed the problem with AI SSBNs submerging before firing
Full appinfo as delivered by Steam PICS, changenumber 37629617. Also at /api/app/1178220/raw.
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