Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-12 10:20 UTC · Community Announcements · NitoSouji
Robo's animation got stuck in a jumping pose after the scene change / continuing the game The sound effect of Robo landing on the ground was played when it should not Robo kept playing the "lying on the ground" animation after continuing the game when all lives were lost In the second battle with the "Discarded", if you lost the last life by getting hit by a missile and fell down from the ground at the same time, the game-over screen would appear twice "Susumu report" HUD got stuck and won't disappear
2026-01-19 11:17 UTC · Community Announcements · NitoSouji
\New Achievement: "All Achievements accomplished"\In the game start screen, I removed the function that pushing the Escape key would end the game. It was an intentional function, but due to the user feedback, I removed it.\In the last stages(from the night street stage), some enemies start jumping and booing at Robo while Robo is flying using the Giant Swing move. It is an intentional behavior. But the previous builds had this bug where enemies didn't stop such special behaviors even after Robo stopped Giant Swing.After beating the second phase of "The Discarded", the game stuckAfter beating t
2025-12-20 11:09 UTC · Community Announcements · NitoSouji
- In the start screen, if you started the game only with the mouse and keyboard, the first-person view camera did not rotate by moving the mouse. - When you started Endless mode after playing the default mode, the traps that were set in the previous session remained in the stage.
2025-12-19 11:19 UTC · Community Announcements · NitoSouji
- Rising Tackle warp destination error: Robo warped to Susumu's room when he should not - Susumu's Task Menu screen disappeared when you opened Escape Menu and closed it while mashing the Tab(Menu) button. - Robo's jump animation did not start correctly if you push Jump button immediately after Robo landed on the ground. - The tutorial message and HUD about the move Rising Tackle now show up only once for every new playthrough.
2025-06-25 12:38 UTC · Community Announcements · NitoSouji
Steam officially verified Pull Stay for Steam Deck compatibility!Let's bring Pull Stay outside and let Susumu, our shut-in character, enjoy a fresh breeze!
2025-05-22 20:45 UTC · Community Announcements · NitoSouji
- During the special moves of Ramen or Curry, you could cancel them by doing Rising Tackle - You could open the Susumu Task Menu during the mini-boss stages - Fixed the issue of the Rising Tackle end location - Sometimes Robo flashing didn't stop - Now you can break (breakable) neighbors' houses with Ultra Glove
2025-04-13 20:47 UTC · Community Announcements · NitoSouji
- Added a hint screen for the last boss battle - Bug fixes - Localization fixes
2025-03-31 12:22 UTC · Community Announcements · NitoSouji
After 7 years of development, today, Pull Stay is finally full-released! I deeply thank everyone who has supported me through this long development journey. My original plan for Pull Stay was basically completed (except for some Kickstarter rewards) But if the game finds a lot more players, additional content might not be unthinkable I would say (´・ω・`;) So, please share Pull Stay with your friends! Thank you guys! ヽ( ´ ∇ ` )ノ {STEAM_CLAN_IMAGE}/36194937/ee2756c5a74e788eb3ee55f43bf24fc06f25b044.gif ☝️Feel free to use this gif to share Pull Stay if you don't mind damaging your reputation (`・ω・´
2025-03-26 13:41 UTC · Community Announcements · NitoSouji
{STEAM_CLAN_IMAGE}/36194937/b64e4a7397c6db6c49326d8edfaa5c9bfca057e6.png Pull Stay will participate in SUGOI Showcase tomorrow! The event will premiere Pull Stay's Full Release Trailer along with 33 exciting games! Let's tune in at 6 PM UTC / 1 PM ET https://youtu.be/Cud7vqpdEoA?si=jK75H77axHKBccVN https://store.steampowered.com/curator/45443941/sale/SUGOIShowcase
2025-03-25 21:19 UTC · Community Announcements · NitoSouji
- Missing alphabet characters were fixed - Text correction - Background buildings of both the left and right sides were not offset correctly when you built extra rooms - Ultra Gloves didn't fall to the ground when you detached it while you were in the air Thank you @watermelon for the bug reports!
2025-03-25 10:28 UTC · Community Announcements · NitoSouji
{STEAM_CLAN_IMAGE}/36194937/c59296fb6d5e42f237dd37b2bab49a39d9800bbb.gif Pull Stay will finally enter the v1.0 full release on 31 March! Thank you so much for helping me improve the game throughout the EA period🙏 Share and repost are very much appreciated!
2025-03-22 19:40 UTC · Community Announcements · NitoSouji
Corrections in the localizations
2025-03-17 15:59 UTC · Community Announcements · NitoSouji
Now, Pull Stay is localized in Spanish, Brazilian Portuguese, Italian, Russian, and Korean! * If you speak these languages, please recommend YouTubers and streamers from your region! * - Mini-boss battle could be interrupted when you left a minimized enemy(by Washing Machine trap) in the previous stage Thank you @Cementiet for the bug report! - If Robo was grabbed by Araki while Robo was baking a fish with Shitirin Grill trap, Robo could get stuck Recently, GameGrumps played Pull Stay, and I found a few bugs including this one in the video It was honorable and embarrassing at the same time (´・
2025-03-02 19:13 UTC · Community Announcements · NitoSouji
Now you can talk with Susumu. He will share his hikikomori experiences and such. {STEAM_CLAN_IMAGE}/36194937/2b0a61d0ea7f8ed0f7f0f88bac2dc0db17773f43.gif You can collect Yen coins by flushing an enemy's dead body in the toilet room. It extends Free Time (between enemy waves) {STEAM_CLAN_IMAGE}/36194937/964d171b7bf4179235c29e21a059b61ca953641e.gif Enriched Kancho experience {STEAM_CLAN_IMAGE}/36194937/067dc379c03ecfe2bc08397a8cc809e5fcc34dcc.gif Also, I changed the jump system a little bit. Now the jump height depends on the length of the period you hold the jump button. It's not a drastic diff
2025-02-06 20:39 UTC · Community Announcements · NitoSouji
The game could crash when you did Giant Swing and threw an enemy away at the last stage It was impossible to get the Steam Achievement "Hop on Their Heads!"(Defeat 3 enemies who were dehydrated by a Washing Machine) ...and other small fixes and improvements
Full appinfo as delivered by Steam PICS, changenumber 38548962. Also at /api/app/1179890/raw.
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