Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-05-07 22:04 UTC · Community Announcements · Mad Sheep Studios
We are proud to announce that we've been working on a new game: Echo Bastion. Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival. Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing. Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege. 🏰 DEFEND THE LAST FORTRESS The world is lost. Only Arx Ultima stands. In Echo Bastion, y
2025-02-14 08:23 UTC · Community Announcements · Mad Sheep Studios
We are thrilled to announce that our new game, Maraka, has officially launched today! This project has been a labor of love for the past three years, and while it may not be the turn-based tactics RPG some of you were hoping for, we’re incredibly proud to introduce this bold new experiment—a dynamic, physics-based action game. Of course, our work isn’t over yet! We’re committed to refining the experience, fixing bugs, and making ongoing improvements to ensure Maraka reaches its full potential. Thank you for your support, and we can't wait to hear your thoughts! https://store.steampowered.com/a
2024-06-19 18:00 UTC · Community Announcements · Mad Sheep Studios
Hello guys! Our friends at Goblinz are releasing today (19th june 2024) a new tactics, turn-based game, similar to Urtuk (if you like). They've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best they could. If you liked Urtuk, you may also like Sandwalkers: Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama. https://store.steampowered.com/app/1639080/Sandwalkers It al
2023-12-19 15:52 UTC · Community Announcements · Mad Sheep Studios
Hello all, after some time of silence, we are glad to announce our new game - MARAKA. This game is a bit different from Urtuk - it is an action-packed top-down survival game featuring physics-based combat. Features - environment as your weapon - magnetic gun to pull, push, propel and activate special physical effects - fully destructible environment - procedural generation of huge cave complex - undertake missions to collect resources and craft new items Today we have also made playtesting available for you to check Maraka out! You can now get the latest builds immediately - any feedback would
2021-11-24 09:04 UTC · Community Announcements · Mad Sheep Studios
Hi all! this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy! changelog v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost. fixed tooltip overlap
2021-10-11 07:51 UTC · Community Announcements · Mad Sheep Studios
Hello all! During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it: changelog v.1.0.0+82 Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster Valdor outpost and Weaponmaster quest have now better items rewards Desolation diff.: recovery times reduced by apx.20% weaponmaster quests now have double chance to occur Birdy, Revitalizer and Weaking Criticals - small buffs absorp. slots increased 1->2 for classes with just one. text fixes (diff. explanations) Protector
2021-10-05 13:18 UTC · Community Announcements · Mad Sheep Studios
Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam. Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://steamcdn-a.akamaihd.net/steam/apps/909660/extras/line.png Vagrus is an award-winning roleplaying game with a narrative focus, open-world exp
2021-09-24 09:37 UTC · GamingOnLinux
Urtuk: The Desolation is a low-fantasy, open world, tactical turn-based RPG that released back in February and it's back with a big free upgrade for all players. Read the full article here: https://www.gamingonlinux.com/2021/09/urtuk-the-desolation-gets-a-big-free-content-boost
2021-09-18 17:02 UTC · Community Announcements · Mad Sheep Studios
{STEAM_CLAN_IMAGE}/36064913/393d0ceceebee6c825221bd051d461b1d22cf70a.jpg Hello all! After some time, and no updates in several months, I am really pleased that Urtuk is now getting a new content in the free DLC! We have worked on it for some time now, so sorry for not posting any updates during that time. So what's in the new content update? In a nutshell: new faction - The Shattered new biome the Obsidian 30 minutes of new music new events, items, objectives, boss maps, game mechanics, and steam achievements lots of improvements, balances and fixes .. you can read all the changes and addition
2021-06-19 18:11 UTC · Community Announcements · Mad Sheep Studios
Hi all! This is a regular update, addressing some issues in Urtuk, let's summarize it: v.1.0.0+63 Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation. The healing penalties stay same (-40% for epic and -56% for deso). v.1.0.0+64 Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore v.1.0.0+65 minor fix (shield ally NPC) v.1.0.0+66 bugfix (shield ally) v.1.0.0+67 Shield Ally: reduced DR 50% ->
2021-05-22 13:17 UTC · Community Announcements · Mad Sheep Studios
Hi guys! It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more! I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit! Let's see the new faction concepts here: {STEAM_CLAN_IMAGE}/36064913/9cc8e1d40109b15f08f38bf6a6ed79390446a838.jpg {STEAM_CLAN_IMAGE}/36064913/e25f38873fa029ad2a59482af9086ed7950408f5.jpg The new faction will be built around minerals & crystals. We have to yet figure out the proper name of t
2021-04-24 15:31 UTC · Community Announcements · Mad Sheep Studios
Hello all, based on your feedback and suggestions, I've rebalanced some core aspects of the gameplay - mainly, the zone maps were reduced by 30%. Along that, other elements of the game were adjusted to make the game less repetitive, like the absorption of mutators, etc.. Let's summarize it in the changelog: v.1.0.0+49 Added 'black & white' ability icons option (can be set in Game Settings) v.1.0.0+50 Necroreavers: added new trait "Necro blood", reduced their HP. french loc.updates gx updates status effect icons UI update v.1.0.0+51 bugfix (traps hidden) v.1.0.0+52 Status icons: now they are dr
2021-04-10 15:39 UTC · Community Announcements · Mad Sheep Studios
Hey all, for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes. Here the changelog: v.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: re
2021-03-27 17:01 UTC · Community Announcements · Mad Sheep Studios
Hello all, this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..). Here the changelog (1.0.0+20 -> 1.0.0+31) bugfix: Amos takes his wage (alcohol) weekly now (did not work) Immortal - changed the full-hp regen from 4 to 2 turns Necromancer: max DR reduced 99% -> 95% fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy) fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement french loc.updates russian loc.updat
2021-03-13 16:24 UTC · Community Announcements · Mad Sheep Studios
Hello all! During the last week, we have been working on many bugfixes and balance issues, let's summarize it: changelog Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants Urtuk mutation: added First strike to his pool; Berserker Duelys
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1181830/raw.
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