Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-06-30 22:05 UTC · Community Announcements · PainPaule
Biolum (1.2.3748.3765) Release Notes We have a first update ready for you which will solve some major OpenXR compatibility issues across different headsets. {STEAM_CLAN_IMAGE}/36096800/48fa15ee9a0ab9e4558402775ce284b2ea53fcb1.jpg Added: "Headset is disconnected" message Hold menu or secondary button (Index Knuckles controllers) to open Quit menu Changed: Updated internal OpenXR 1.3.1 Aim pointer now on both hands to select menu items Fixed: Hand offset for Valve Index users with knuckles controllers, so hand pose feels natural Screenspace Ambient Occlusion in Stereo mode Application is now clo
2021-12-02 17:00 UTC · Community Announcements · tonio_tonio
We are thrilled to announce the release of Biolum, the project we have put so much into and are so proud to share with you all today. {STEAM_CLAN_IMAGE}/36096800/6a816cd0d643c5c4fcd9aa36a2249f4542345be6.gif This VR experience is the brainchild of a group of passionate creators, developers, and producers who have painstakingly brought to life a story we hope you enjoy as much as we do! You too can now experience the mysteries of the ocean depths by diving into the world of BIOLUM! {STEAM_CLAN_IMAGE}/36096800/0ffb9048ec357d8dea58bd74da26dc695b59865b.gif Give us your thoughts in the comments and
2021-11-25 18:23 UTC · Community Announcements · tonio_tonio
Hello Biolum enthusiasts, are you as excited as we are for the release? It is just around the corner and we can't wait to share our experience with you. The Biolum world plunges us into the depths of the deep ocean. Ordinarily pitch black, the Biolum universe is glowing with light and life. And so to get an idea of what this universe is like, we are sharing with you a part of this undersea adventure. Click below for a pre-release sneak peak! https://sketchfab.com/models/0f47d322bd69488bb2a10ce0aed5fddc/embed {STEAM_CLAN_IMAGE}/36096800/e3fca853e02ba37ffb5adcf6b2e62420fd3cfdbf.jpg If Sketchfab
2021-11-12 18:38 UTC · Community Announcements · tonio_tonio
Hello all bioluminescence enthusiasts! Are you ready to dive into the science of Biolum? Hold your breath because the ethereal beauty of earth’s lesser explored areas, bioluminescent flora and fauna are still a mystery to many. You might not know this, but fireflies are an example of the bioluminescence we witness on land. They’re reputable for their synchronous light displays, a chemical reaction occurring within their bodies in order to attract a mate. They are often found in open fields or in forests near water and have long been a source of fascination for biologists, but they’re easier to
2021-11-07 19:44 UTC · Community Announcements · Oberst Klink
Biolum (0.9.3531.5f30680) Release Notes Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience. {STEAM_CLAN_IMAGE}/36096800/361b07a3c00298e6f2e5fc3d5791aeca8e16a492.gif Known Issues we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player activating flocks with a specific component causes them to sometimes call a reference error light probe group malform warning in log Added localization of ingame m
2021-10-30 14:39 UTC · Community Announcements · Oberst Klink
Biolum (0.8.3452.1c10f07) Release Notes Spearnose-Puzzle is now interactive! Also we redesigned the intro settings menu and prepared for upcoming feature to choose performance and visual settings depending on your headset. French voices got an quality update as well. {STEAM_CLAN_IMAGE}/36096800/9ed29616770339d0637f34afaab85b4a94374f0e.gif Known Issues Tubeworm Puzzle is not blocking player settings menu currently only displays language selection, text in English we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player activating flocks with a spe
2021-10-28 14:02 UTC · Community Announcements · tonio_tonio
Hey there! Welcome to the mysterious world of Biolum. Over the next few weeks building up to the release, we wanted to share with you some of the background of Biolum, for all of you early fans who are as excited about deep sea thrillers as we are! So let's dive in with informative articles, discussions, interviews, and more! To start, what is Biolum? With the voices of Dune’s Charlotte Rampling and The Expanse’s Dominique Tipper, Biolum is the brainchild of writer/director Abel Kohen, and co-author Jon Rowe. The team at Biolum has brought together some of the best industry talent and created
2021-10-25 16:13 UTC · Community Announcements · Oberst Klink
Biolum (0.7.3392.accd76e) Release Notes Multilanguage is here! Biolum can now be played with English, French or Chinese voices. Additionally we focused on the Global Illumination and the preparation for graphical presets for the variety of VR-devices. {STEAM_CLAN_IMAGE}/36096800/ac930978c6070a74baf467a38e4a3de69eb72249.gif Known Issues we are still working on lighting as its gotten too dark we are working on the distance to grab the kelp in Sc3, as it appears to be too far away from the player player log lists a reference error when some flocks get activated the Sc8 Puzzle sometimes causes the
2021-10-14 15:07 UTC · Community Announcements · Oberst Klink
Biolum VR (0.6.3220.0fa6499) Release Notes In this Update we concentrated mostly on increasing performance. In the last build we saw huge hiccups and were having big frame drops throughout the experience. For the long term we needed to swap to a higher Engine Version as well. With that, we can better answer technical issues to come. Known Issues currently iterating on the best lightmap solutions, there might still be some issues currently adjusting timings and interaction in Sc6 Puzzle and Sc8 Puzzle, yet using a fallback version of both in this build we are aware of fish swarms sometimes swim
2020-03-26 22:45 UTC · Community Announcements · Oberst Klink
{STEAM_CLAN_IMAGE}/36096800/b596e7bd1040ad403d036c0a1c56d525d218f5d9.jpg Changes: Set dressing (custom lighting, biolum, scattering) Sound mix updates Big improvements of previous integrations Known Issues: Look on HTC Vive is very different (colors and posteffects) Blacksmoker: some alpha layering and lighting issues with glimmung Controls (Oculus Rift S): Left Trigger: Acceleration Right Trigger: Torchlight Left Grip: Menu Right Grip + A / B or period / minus on keyboard: teleporting to next / prev control point C: toggle creature layer V: Toggle Veg Layer B: Toggle Bioluminiscence
2020-03-23 15:37 UTC · Community Announcements · Oberst Klink
{STEAM_CLAN_IMAGE}/36096800/83a99a04437cc9dbc4bf9e2d946610781eded36d.gif Changes: Updated narrow cave layout Updated bioluminescene shader Added Volumelight system for plant isles Added detailed tube worm models Added debug teleport system Added recorded dialogues (English) Added complete audio layout (sound effects, background, ambient music, actor voice effects) Integration of ECS subscenes and boid system Improved overall performance Fixed torchlight activation Fixed visbility of Blacksmoker particles {STEAM_CLAN_IMAGE}/36096800/29438d76c01a15aaf040f1eec2879731714b0151.gif {STEAM_CLAN_IMAGE
2020-03-23 14:05 UTC · Community Announcements · Oberst Klink
{STEAM_CLAN_IMAGE}/36096800/cc0c00d3efed4624fd9557d242a2a31b377c7f6d.jpg Changes Added new Rattail Animation Setdressing with Volume Lights and plants Update dialogues Added Ambient Light System bound on rail Known Issues Intro dialogue doesn't start automatically, please push the trigger to go a little forward. Tunnel #2 has to be shortened and less steep Timing and rail appearance at entrance and in swarm cave Overall performance
2020-01-25 20:55 UTC · Community Announcements · Oberst Klink
{STEAM_CLAN_IMAGE}/36096800/06f4e1d2449c3daadbba2d8ba81bd70f4fac3a39.gif This update is mainly about content for the last scene. It adds new fishes, a new cave layout and a new Rattail animation. Changes New Rattail animation New cave layout for final scene Boid simulation on fishes (next step is ECS uprade) Known Issues Intro dialogue doesn't start automatically, please push the trigger to go a little forward.
2020-01-16 15:26 UTC · Community Announcements · Oberst Klink
{STEAM_CLAN_IMAGE}/36096800/d62ccf2adfdca8d01aa057a845a8d9ea22de5d41.gif This update is mostly about discussing environment layout and timing. Creatures, bioluminescence and vegetation layers are disabled by default (can be reenabled by ingame menu and shortcuts). Because of the emptiness and darkness (torchlight is disabled too) there is a temporarily global light added for better visibility. It adds also a fogcontroller based on splineposition to get a unique look for every place. {STEAM_CLAN_IMAGE}/36096800/5fd34ccdd59c50ac6cf54889c5ec3c976d42fd3d.jpg Fixes Fish swarm is affected by player
2019-12-13 21:47 UTC · Community Announcements · soraryu
This update is mostly about timing and pacing. It adds all (generated) dialogue lines, adjusted for timing throughout the experience, as well as a couple of "events" along the player's including the Rattail Encounter, Environment Scans and the Glimmung Encounter. {STEAM_CLAN_IMAGE}/36096800/c7837e86d896dbdd63b6b16d44ae89df525866ea.jpg Fixes intro height should now be correct, no more need to jump for the play button Changes Environment brightness has been increased Swarm Cave has been replaced with the new model from Abel {STEAM_CLAN_IMAGE}/36096800/3b2fac468951e07e5c2e8b3040c513afb9d41c95.jpg
Full appinfo as delivered by Steam PICS, changenumber 37881208. Also at /api/app/1183700/raw.
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