Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-27 14:44 UTC · Community Announcements · bryqu
Hello everyone!It has already been more than three years since I released Shardpunk - my first commercial game ever. I want to again emphasise how much I appreciate each and every one of you who has supported me during my game development journey. All the feedback, reviews and discussions mean a lot to me.In this entry I would like to showcase how the approach to Shardpunk character visuals was changing as the time passed.When I started working with Kurt (the miracle pixel artist who created most of the stuff in Shardpunk), I knew what the general art direction for the game should be, and he n
2026-03-26 16:05 UTC · Community Announcements · RV Novar
Hey everyone!It is a big day for Shardpunk. After a successful journey here on PC, the Rat Swarm has officially moved into new territory. Shardpunk is now available on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.You can now scavenge through the ruins of the Capitol and make the hard calls on how to spend limited supplies while fending off relentless waves of the horde, all from the comfort of your couch.The systems refined here on Steam are now ready for a wider audience of survivors, and this expansion ensures the series can continue to grow. Thank you all for
2026-03-12 14:53 UTC · Community Announcements · RV Novar
Hey everyone!The Rat Swarm is moving into new territory. Shardpunk brings its grid-based tactics to consoles on March 26th. Following a very positive track record on PC, the game introduces its blend of turn-based combat and resource management to players across Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, inviting them to scavenge and survive inside the ruins of the Capitol.The Path ForwardWhile the original makes its way to consoles on March 26th, the next chapter is already taking shape. Shardpunk 2 is being built for a simultaneous release across PC and con
2026-03-09 14:39 UTC · Community Announcements · bryqu
1.1.10.2 PATCH NOTES Bugfixes: Placing a trap on a tile that already has a trap now does not freeze the game.
2026-01-22 14:07 UTC · Community Announcements · bryqu
First things first: Shardpunk's review count has reached 700 - thank you to everyone involved! If you haven't left a review yet, please consider doing so; it helps improve the game’s visibility. Now onto the main event: the first playtests for Shardpunk 2 are now available! Starting today, you will be able to provide feedback on various mechanics and parts of the game. Starting today, you can provide feedback on various mechanics and core parts of the game. This first iteration of playtests focuses on the basics of combat. Visit this article for more information: https://store.steampowered.com
2025-11-19 18:03 UTC · Community Announcements · bryqu
I’ll keep this short and exciting - I have two big announcements to share! First: Shardpunk is currently available at its best discount ever. If you haven’t picked it up yet, now’s the perfect moment! With a 94% positive rating, I’m confident you’ll enjoy the experience - and your support truly means the world to me. Second: The Steam page for Shardpunk 2 is officially live! Feel free to check it out, wishlist it, and stay tuned. Just like with the first game, I’ll be releasing several demos along the way to gather your feedback and shape the sequel together with the community. https://store.s
2025-11-13 16:21 UTC · Community Announcements · bryqu
1.1.10.1 PATCH NOTES Bugfixes: Updated to latest Unity version to fix potential security issues. Balance: Extra elite enemies that could appear in any mission are now not appearing until chapter 2.
2025-06-01 10:10 UTC · Community Announcements · bryqu
1.1.9.0 PATCH NOTES Bugfixes: Fixed the issue with overwatch tile indicator not showing if only a single-tile move is made. Balance: Armored enemies have more armor points. Armor shredding/piercing weapon upgrades grant better bonuses on 1st level. QoL: Added a map mouse drag feature by holding MMB. The overwatch action now does not disappear if the weapon is overheated (of course it is still unusable), and the reload action does not change its position if the weapon is overheated. This should prevent accidental overheated shooting in some cases. "Throw grenade" action now always correctly sho
2025-04-13 17:28 UTC · Community Announcements · bryqu
Wow. It’s hard to believe it’s already been two whole years since Shardpunk was released. What a ride it’s been! This was my first ever game, and seeing it out there - played and enjoyed by so many - has been incredibly rewarding. As of now, Shardpunk is sitting at a 94% positive rating, which absolutely blows my mind. Even two years later, people are still discovering it, playing it, and sending kind messages. That support means the world to me. To everyone who bought the game, left a review, shared feedback, or just chatted with me on Steam or Discord - thank you. Seriously. The indie dev wo
2024-12-11 11:17 UTC · Community Announcements · RVSergey
Hey Survivors! We’ve got something special for you: Shardpunk x Wantless: Solace at World’s End Bundle! This epic combo includes Shardpunk and Wantless: Solace at World’s End, two unforgettable tactical experiences, now with a 10% discount! If you already own Shardpunk, you can still get Wantless at a discounted price through this bundle. 🔹 Shardpunk A turn-based strategy game where you fight off rat swarms, gather resources, and make tough choices to survive in a collapsing city. 🔹 Wantless: Solace at World’s End A tactical RPG where you explore minds to fight nightmares and uncover secrets
2024-11-21 14:25 UTC · Community Announcements · bryqu
1.1.8.5 PATCH NOTES Bugfixes: After the final Chapter 2 mission, downed survivors now become automatically revived and start the shelter phase with 1 HP. Balance: Julius: adjusted the chances of finding scrap and grenades in the "Search through scrap" action. Hector: greatly increased the damage of the "Slice Them" skill. QoL: Made some of the skill descriptions more clear when it comes who (enemies/all targets) will receive damage/become stunned.
2024-10-01 05:53 UTC · Community Announcements · bryqu
1.1.8.4 PATCH NOTES Bugfixes: Fixed an issue that would display an invalid player profile in some cases.
2024-09-30 18:05 UTC · Community Announcements · bryqu
1.1.8.3 PATCH NOTES Balance changes: Rat shaman's War Cry ability now grants Stress points to player characters. Julius: "Go aggro" skill lasts for 3 turns instead of 4 turns, but costs no AP. QoL changes: Made the bars below the character pickers more readable. Combat Automaton now has access to the "Overwatch all" action.
2024-09-02 12:22 UTC · Community Announcements · bryqu
1.1.8.2 PATCH NOTES Bugfixes: Fixed an issue where gamepad buttons could not be used in the options menu. Fixed an issue where the movement range was not displayed during a specific point in the tutorial mission if the player had opened a codex entry.
2024-04-09 18:57 UTC · Community Announcements · bryqu
1.1.8 PATCH NOTES QoL stuff: Increased the game speed by reducing the duration of some of the in-game pauses and transitions. Introduced the experimental game speed option, accessible from the gameplay settings menu, which allows to speed the combat gameplay up to 130%. Balance changes: Enemy reinforcements can now be split between different spawn points, meaning that one wave of reinforcements can now come from many directions at once Adjusted the drop rates of items. Stimpaks and Grenades should be less common now, but there should be more resources to craft them in the shelter phase. Fiddle
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1183800/raw.
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