Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-07-03 17:58 UTC · Community Announcements · Rikka
New Things # Added a new miniboss, Flatulent Gavrushka Changes # Potion of Acid is removed from the starting inventory, it was left there by accident in another patch. # When trying to identify an already identified item, you will get a message saying it's already identified and be able to pick another one
2021-04-15 13:36 UTC · Community Announcements · Rikka
Thanks to user auguri0 for reporting this bug! =) Bugfixes # When dying by using an unidentified item you could exit the game and continue with minus HP.
2021-04-14 19:29 UTC · Community Announcements · Rikka
Thanks to user auguri0 for reporting this bug =) Bugfixes # Double clicking or right clicking on the keys in the cave & crypt did not work. You had to drag them to your inventory # When dragging keys to your inventory you would not be awarded the achievement
2021-03-17 20:59 UTC · Community Announcements · Rikka
The game should be working on Linux now, I had some trouble when testing it (just showing a black screen) until I switched around some graphic settings. It's only tested on Ubuntu 20.04, can't guarantee it will work on other distros
2021-02-21 09:08 UTC · Community Announcements · Rikka
Thanks to user micmotorheadst for reporting these bugs, I found a few new ones as well, again =D New Things # Added a miniboss, Sonja, a two handed barbarian Bugfixes # Character hair and skin color and hairstyle will be persistant through the same session if you die and start again # You can no longer equip both a 2h weapon and a shield # You can now buy items if you have space in your equipment but not in your inventory, before you had to have both, weirdly enough # The highlighting of tiles should work properly now when buying items, before it could seem like the game was stuck because item
2021-02-20 16:39 UTC · Community Announcements · Rikka
Thanks to user micmotorheadst for reporting this bug, I also found another one while fixing it He also suggested an auto travel feature to town (if you are missing a TP scroll) which I will implement in the next patch Bugfixes # Sometimes items would not get bought when drag and dropping them to their slot, this only happened if you let go of the item in the top right corner of the item slot (in my testing anyways) # You can no longer drag and drop items from the store to different item slots, that would just cause you to lose money but not get the item before
2020-12-11 10:02 UTC · Community Announcements · Rikka
New Things # Added a cursor to the game instead of the default windows one # There's now a toggle fullscreen button in the settings menu Bugfixes # Text is now better scaled to fit different resolutions # When toggling to fullscreen the old resolution is no longer forced. Before you could enter fullscreen with alt + enter and it would keep the resolution making everything blurry. This is now turned off and fullscreen needs to be activated through the settings menu
2020-12-07 13:37 UTC · Community Announcements · Rikka
New Things # The game is out of alpha, I don't have any more ideas of what to implement, if I get feedback on something I find interesting it will be added later on # New background music for all areas and main menu # A few new added enemies Changes # Modified gold drop ratio in the cave and crypt # Modified stats on certain Beast enemies # Added sound effect to skill: Poof! Bugfixes # Background music now loops
2020-09-25 22:08 UTC · Community Announcements · Rikka
New Things # A small tutorial has been added # The settings menu can be reached from the start menu now # Every other floor tile is now a slightly different color # Two new Helmets # Two new gloves # One new pair of boots Changes # The number of skill slots has been reduced from 12 to 10
2020-09-05 06:32 UTC · Community Announcements · Rikka
New Things # Two new chest Armors # Four new enemies making the endgame a bit tougher # Three new amulets # One new ring Changes # Increased stats on mid difficulty enemies (late cave, early crypt) # Items bought from vendor will now also be automatically equipped if there is room # You can now drag things from vendors directly to your equipment, unless you already have an equipped item, that item needs to be unequipped first Bugfixes # The key achievements did not unlock if you dragged them from the pedestal instead of clicking on them # Some rings had amulets as sprites, this is fixed now bu
2020-09-01 09:59 UTC · Community Announcements · Rikka
New Things # two new weapons - Light Hammer & Spotted Light Hammer # Couple of new sprites for rings and amulets (items will be added in the next patch) Bugfixes # Fixed an issue where you could gain infinite gold if you dragged a gold tile from a chest to your inventory # Items not fitting in the inventory of the store will be destroyed instead of becoming bugged and being sellable over and over again
2020-08-29 00:25 UTC · Community Announcements · Rikka
New Things # Certain beasts has gotten a life leech skill called Vampiric Bite Changes # The log will no longer show events that has happened on invisible tiles (for example, enemys hitting eachother that you can't see) # The log now specifies when an enemy uses a skill
2020-08-24 21:00 UTC · Community Announcements · Rikka
Sorry for the very long wait for this patch, I've moved houses IRL and it's been really busy, development speed will be back to normal now! New Things # When toggling the inventory you now select items in the loot window by using your move keys, and you can pick up the selected item using space. I started to make the interface fully usable with the keys but I reverted it half way through because I didn't make it feel smooth. Basically you would either have to have different keys for movement or the game would be "paused" any time an UI was open (inventory, skills, loot, menu etc..). I think th
2020-07-31 22:36 UTC · Community Announcements · Rikka
New Things # A new optional dungeon called The Demonic Rift, filled with demons (ehm.. just normal enemies with red skin color right now) To make the rift appear, a ritual has to be performed # A new NPC has moved into town, The Hermit, he sits by a campfire in his tent. If you bring him the Dark Crystal you can gain one of two passive abilities. # The town buildings will be highlighted when hovering over them # Added some new enemies, mainly for the new demon dungeon (restricted to that dungeon), but also a few for the others. # Added one new ranged mini boss, The Yuppy Changes # Increased th
2020-07-21 21:25 UTC · Community Announcements · Rikka
Patch Notes Alpha 0.44 - 2020-07-21 Changes # The dungeon generation system has been changed to create more fluent levels. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/36684094/9791c127efec1965121a5c6426c7e5f00bea24e2.png
Full appinfo as delivered by Steam PICS, changenumber 34849237. Also at /api/app/1183840/raw.
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