Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2024-02-27 01:01 UTC · Community Announcements · Han Zhiyu
It's a long time, my friends! I wanted to share some exciting news with you. The latest addition to the Chaos Galaxy series, CHAOS FRONT, has been announced! It's a new story set in the world of Chaos Galaxy, taking us back to a thousand years ago during the dark age of the galactic war. Players will take on the role of a mercenary corps that operates in the middle of this chaos. You can find it at the following link: https://store.steampowered.com/app/2770330/Chaos_Front/ Han Zhiyu
2022-09-05 22:29 UTC · Community Announcements · Han Zhiyu
Chaos Galaxy 2 has been updated to 0.8.0 Version! Now we can using aliens to devour the whole Galaxy! https://store.steampowered.com/app/1537910/2/
2022-04-23 09:15 UTC · Community Announcements · Han Zhiyu
The three games of Chaos Sector, Chaos Galaxy and Chaos Galaxy 2, are joining in the Enter The Dragon game show. For the game show, we made a new game video of Chaos Galaxy series and added it to the game store. During the event, Chaos Sector and Chaos Galaxy are all on sales. Welcome to play them!
2022-01-18 16:15 UTC · Community Announcements · Han Zhiyu
Happy New Year! On discord, Umbrae Stragis shared some interesting ideas with us: what will the characters of Chaos Galaxy do in the new year? The following content comes from him. I bet Duke Gaoshan has some sort of ceremonial parade where he rides around on a palanquin. He probably also displays the princess in her own palanquin so that no one can question his legitimacy. Eastgalaxy corp probably has a mercantile holiday? And Kleven maybe throws a party with all the executive members of his corporation? Pretty sure Li Chengsong's faction goes to visit the graves of their loved ones. The girl
2021-08-01 03:28 UTC · Community Announcements · Han Zhiyu
The game now supports controller. The left wheel represents the mouse moving, A represents the left mouse click, and B represents cancel or return.( But the recommended manipulation method is still the mouse) Gameplay improvement: 1. The effect of unit ability Indomitable is adjusted to: Unit suffers no extra damage when its morale low, and will not retreat even when its morale reduced to 0. 2. The calculation of auto battle is adjusted. The problem that the Shield and Fields play too much role has been resolved. 3. The Emishi Pirates' Policy Advanced Radar was replaced to B-Field Energy. Fix
2021-03-17 05:24 UTC · Community Announcements · Han Zhiyu
It has been a long time, my friends! I have been working hard for the sequel since last September. Now we can finally release some information about Chaos Galaxy 2. https://store.steampowered.com/app/1537910 I expect to release the demo of Chaos Galaxy 2 in mid June and Early Access by the end of this year. Hope you will add Chaos Galaxy 2 to your wishlist and keep attention. Thank you!
2020-09-28 17:02 UTC · Community Announcements · Han Zhiyu
Hello, friends. Chaos Galaxy has been updated for more than three months since it was released on June 16. We have made 82 game optimizations and modified 73 bugs. Added 20 special flagships, Space Lanes system, and Badge, Trading Cards, Profile Backgrounds, Emoticons. So far, thIS game has basically achieved my goal of the Complete Version. However, Chaos Galaxy still has many shortcomings, for example, the workshop and alien factions, which have been suggested many times by players, have not added to the game. Due to my lack of experience, the code of Chaos galaxy is not suitable for Mod fun
2020-09-18 01:53 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1. Beginner mode is available. Choosing beginner mode at the start of a campaign will increase the player base-income of gold and supply. 2. After being bombarded by a map weapon, the units in stealth will appear. Fix bugs: 1. Fixed some bugs about the commander's tactical bar on the battlefield. 2. Fixed some bugs that enemy units' level-icon and energy bar animation sometimes can be seen through the battlefield fog. If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!
2020-09-09 01:57 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1. We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war. 2. Planets with features of Wasteland will no longer be a mission target of the yearly strategic meeting. 3. When AI selects a war target, it will only select from factions with planet lanes connected to its own planets. 4. Only some specific factions' commanders will get the skills Invisible and Inkognito when they are promoted. 5. Seiged planets will be cut off from their lanes to the other planets. 6. AI stealth units on the battlefield wi
2020-08-27 02:40 UTC · Community Announcements · Han Zhiyu
New content: 1. A new Space lane system is available. The planets are connected by lanes now. Our fleet can move by twice range on the lanes between our planets and the friendly planets. 2. New commander's random skills added: Tactical Genius, Telepathy, Invisible, Inkognito. The commanders with higher Military are more likely to have random skills of military-type on Promotion, and commanders with higher Administer are more likely to have random skills of admin-type on Promotion. 3. The Transfer ability of troops has been remade. Now a transfer unit can reach the destination directly without
2020-08-18 02:15 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1. In the unit data UI on the battlefield, now we can see the faction emblem of the unit, and we can hover the mouse over the emblem to see the name of the fleet which the unit belongs to. 2. When we offering planets to our suzerain, we can now choose many planets at once. 3. On the diplomatic UI, now we can see how many planets the selected faction has. 4. The skill effect of units on the battlefield has been adjusted. Now some effects expire at the end of a turn, and the other effects expire at the beginning of a turn. You can check their skill descriptions for details.
2020-08-10 04:54 UTC · Community Announcements · Han Zhiyu
New content: 1. Twenty powerful new flagship units join the game, each belongs to the leader of each faction and several important commanders. We can get their collections by defeating them on the battlefield. 2. New planetary features added to the game: Science center, Logistics center, Media capital, Fortress planet. and most other planetary features have been modified. This content needs a new game to take effect. 3. The number of save slots has increased from 6 to 18. {STEAM_CLAN_IMAGE}/36212768/3b101007a27faccf2d601c4fc189ececd6d9fe2a.png Gameplay improvement: 1. The gold cost for early p
2020-08-01 05:58 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1. Now we can suggest our suzerain to attack a faction. 2. Now we can ask planets from our vassals easier. But it will be harder to annex our vassals. 3. In the faction selection UI, the difficulty of Omnic Apocalypse is adjusted from hard to hell. 4. In the event 2nd AI War, Omnic Apocalypse will gain 20000 gold. 5. In the event Rebel Command, the flagship of all newly added AI commanders will be changed to Omnic Flagship. 6. Spaceworms get the ability of Self Heal. Fix bugs: 1. If a reinforcement fleet does not arrive at the battlefield and the battle has failed, the re
2020-07-27 09:19 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1. Now we can ask allies to attack our enemies. AI allies will also come to us and ask for reinforcements. 2. Now we can hire mercenary factions to attack our enemies. 3. Now we can offer our planet to our suzerain. 4. The animation of the EndTurn button for the strategy map and battlefield will now be more eye-catching. 5. Vsync is set to limit the fps. Fix bugs: 1. Fixed a bug that sometimes the title skill Southeaven Flower does not work. 2. Fix a bug that may appear in strategic missions. 3. Fixed a bug that the commanders sometimes failed to save learned skills. 4. F
2020-07-21 11:46 UTC · Community Announcements · Han Zhiyu
Gameplay improvement: 1.When a faction gets blueprints from destroying an enemy faction, annexing a vassal, or in the random event of Omnic Apocalypse, they will not get a blueprint which already in their policy tree. 2. On the battlefield, AI using range weapons will be given priority to attacking enemy targets that have been locked. 3. Omnic Apocalypse will no longer be able to annex the human factions through diplomacy. 4. Increased the priority of AI's Space Hacker using Virus. Fix bugs: 1. Fixed a possible display error when the player selecting reinforcements to join a battle. 2. Fixed s
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1184840/raw.
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