Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-05-18 05:30 UTC · Community Announcements · edym
This patch does the following: - Fixes an annoying/jarring audio transition when leaving the main menu into the game. - Fixes issues where NPCs get stuck in an animation. - Updated the saving-system, making it a lot faster. (Which hopefully gets rid of a freeze which might be connected to autosaving. The main reason behind this patch) Best wishes and lots of love!
2023-02-06 08:49 UTC · Community Announcements · edym
So, as the title says: A demo version is out. Access to mid/end game areas has been restricted, but other than that, the demo is the same as the full version. You will still have access to many, many areas and tons of content. I probably should have released this demo earlier, since it is a fair and good way to allow players to test the game before hopefully buying it. The game takes a while to get into, so I think a large demo (larger than the original game when it was released) is the right way to go. I hope this post reaches people and convinces some of you to test it out. Hollow Island did
2021-04-28 05:11 UTC · Community Announcements · edym
- A few items changed into other items when picking them up. This should no longer occur. - Unending amulet no longer gives less and less of a bonus. It should be stable now! As always: thanks for your feedback, support and very sorry for any inconvenience! Best wishes and lots of love! //Mattias
2021-04-22 14:40 UTC · Community Announcements · edym
- Fixed another issue related to autotiling. - Also fixed a crash-bug that sometimes occured when attacking AoE-enemies with dynamite. Best wishes and lots of love//Mattias
2021-04-21 07:04 UTC · Community Announcements · edym
I noticed that autotiling on dungeon tiles, fences and brick walls were off, so this patch fixes that! Best wishes and lots of love //Mattias
2021-04-18 17:59 UTC · Community Announcements · edym
The previous patch caused an error to the inventory, causing some items not to stack and act weird. This is fixed now! If you still have some of these weird items, just through them on the ground, pick them up again and you should be fine =) Best wishes and lots of love//Mattias
2021-04-18 11:20 UTC · Community Announcements · edym
This little patch aims to improve customizing the controls, both for the gamepad options and the keyboard. It it still far from perfect, but it's waaaay less of a confusing hassle of a nightmare now. I had suppressed how awful and none-intuitive these menus were - very sorry about it! Anyways: it should be better now. Best wishes and lots of love//Mattias PS: There was also a crash related to changing the controls, that has also been fixed.
2021-03-19 06:24 UTC · Community Announcements · edym
- Several people (including myself) have not been getting their hard earned achievements. Very sorry about this. They should be working now! - Items on the ground will last one day longer in the wild, so to speak. - Items will no longer sometimes "float away" from the resently killed player. Very sorry about these inconveniences! As always: thank you for your patience, support, feedback and bug reporting. Best wishes and lots of love//Mattias
2021-01-15 08:37 UTC · Community Announcements · edym
- Fixes a bug which caused the game to crash at midnight in Honkertown. - Gertrude now visits Honkertown everyday. I felt that there was no point having to wait and keeping count of every third day etc. (PS: the sign will still say "every third day" for old characters, but you can chop it down and a new correct one will reappear. You might notice that there are suuuper many signs at the same exact same position, that was something I discovered my self, and I have fixed that now. Enjoy all of those signs!) - Dead players will no longer be poisoned again, sometimes resulting in another death aft
2021-01-14 06:13 UTC · Community Announcements · edym
- The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. This will no longer happen. - All coin values which are none integers (because of said bug) will be rounded up when you load a character. - Correct sprite for the Grand Pyromancer mask when placed on mannequin. - Correct minimap-position when in Area B5. - Musketballs that are both piercing and have a special attack (like venom or reducing armour), will now do both. - Amulet of Unending should no longer sometimes gradually decrease your total armour. - A crash related to m
2021-01-11 07:06 UTC · Community Announcements · edym
- Correct sprite for the Grand Pyromancer mask when placed on mannequin. - Correct minimap-position when in Area B5. - Musketballs that are both piercing and have a special attack (like venom or reducing armour), will now do both. - Amulet of Unending should no longer sometimes gradually decrease your total armour. - A crash related to missing surfaces should now be gone also. Best wishes and lots of love//Mattias PS: Things are starting to look rather stable, but I will still wait for more feedback on this patch before making it the official one. Thank you very much once again for all the fee
2021-01-09 14:32 UTC · Community Announcements · edym
This is only one tiny change which I for some reason forgot to add: All coin values which are none integers (because of a previous bug) will be rounded up when you load a character. Best wishes and lots of love//Mattias
2021-01-09 06:47 UTC · Community Announcements · edym
- The super deadly desert boss does not spawn with almost zero health. - The Grand Pyromancer mask is now visible on mannequins as well. - You don't get the "Discovered lava" achievement when discovering ice. - A few other clean ups and fixes. Just as before, this is the latest-experimental version you find through game properties -> beta versions. Please try it out and let me know if it runs smoothly or if you find any bugs! Lots of love and best wishes//Mattias
2021-01-08 05:36 UTC · Community Announcements · edym
This patch aims to improve the latest-experimental version of the game, the one you have to opt in through beta-versions. The main bug it gets rid of is the game-crashing one in the spider caves. Once again: please try out this latest version and let me know if it runs smoothly! For me and a few other testers it runs just like the latest official version, but for some there has been strange performance issues, so I really need some feedback to improve this and make it none-beta. And as always: sorry for any inconveniences, thank you very for your support and feedback, please keep it up! Best w
2020-12-28 05:34 UTC · Community Announcements · edym
Happy holidays everyone! This small patch means to fix a few things: - The three latest armour were not visible on mannequins. - 1.1 ice dagger were dropped, which was annoying and confusing. If you have ended up with a strange number of items or coins because of these, the easiest remedy is to manually chance your save files at - C:\Users\USERNAME\AppData\Local\HollowIsland\Characters and then ini-file with the characters name. - A few more fixes and some balancing. EDIT: There seem be some unforseen performance issues + some minor bugs related to this patch, so this patch is currently option
Full appinfo as delivered by Steam PICS, changenumber 38112308. Also at /api/app/1185820/raw.
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