Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-30 09:27 UTC · Community Announcements · ian.pook
Hi Folks.We are pleased to announce that our new game, Ibboran, is now in the 'Coming Soon' section of the store.It is a fantasy, strategy game heavily influenced by the original Fantasy General from SSI. It also shows how old we are!We will add more screenshots, trailers, etc. as development progresses. Expect a demo around September time (or sooner if we can manage). We are aiming for a Q1 2027 release.Click here for the Ibboran store page.All the best.Ian & Jann
2026-01-15 15:01 UTC · Community Announcements · ian.pook
Hi Folks.It's been a while but we have just published a small update to add a couple of changes, fix a Unity security issue and a couple of minor bugs.* New - Added three new Cantrip spells (Level 0). Needle Bolt (Arcane), Malaise (Planar), Toughen (Divine). Each magic sphere now has a cantrip that can do damage, so spellcasters can still harm enemies when out of mana.* Change - Increased the range of Magic Bolt (Arcane 1) from 3 to 4.* Fix - Rebuilt with new version of Unity to prevent potential security issue. * Fix - Game could crash if a player unit dies after moving onto a trap.* Fix - Co
2024-05-24 08:22 UTC · Community Announcements · ian.pook
Hi Folks. Just a small update to fix a couple of minor bugs. * Fix - If a party has visited a level but none of them are currently on that level, the Jump Move button is highlighted and can be pressed but a jump move does not occur. Jump Move does not work between levels, so the button should not have been highlighted. * Fix - If the player casts a spell that targets their own units and a unit occupies a tile on another level that has the same tile number as the current level, the tile on the current level is highlighted even though there is no unit on it. We hope you enjoy this update and ple
2024-04-05 12:22 UTC · Community Announcements · ian.pook
Hi All. As promised in V1.026, we have just released an update to bring the movement options that were developed for Mystery at Morgoth (MaM) to The Curse. There is also a small bug fix included. * Jump Move - The party can immediately move to any point on the map it has previously visited. There are two new options in the Interface Options dialog that control the behavior of jump moves (Jump Move Uses Real Time and Confirm Jump Move). *** IMPORTANT NOTE *** This feature only works in a game that is in progress from the current position moving forward. Prior to this update the game will not ha
2024-03-09 12:36 UTC · Community Announcements · ian.pook
Hi Folks. Just a small update to introduce a new feature requested by the Community, a game play improvement and fixes for some minor issues that we have uncovered while developing The Dark Tower. New Advanced Rule: Experience Balance. Only applies if 'AI Hit Point Bonus' is not zero. Adjusts the experience received from melee and ranged attacks so that characters receive the same XPs as when there is no adjustment to the AI unit's hit points. {STEAM_CLAN_IMAGE}/41127921/c69f70554aa2c392e9efb50e156231851a594834.png This means that your units will level up at roughly the same speed regardless o
2023-12-11 07:11 UTC · Community Announcements · ian.pook
Hi All. Just a quick note to let you know that we have updated the DEMO to V1.028. This is a demo specific build and the main game remains at V1.027. The demo now has all the latest updates/fixes etc. All the best. Ian & Jann
2023-11-21 08:05 UTC · Community Announcements · ian.pook
Hi All. Just a small update to fix a few minor issues and add a small feature requested by the Community. New: Additional Party Banners. We have added two 'dread' banner choices for the flag that is displayed on the adventure map, to give your party that 'dark' feel. Change: The AI behavior for spellcasters has been improved so that units will attempt to fight, rather than cast, when they are short on mana (or only have cantrips available) and player units are nearby. We have also fixed a couple of small bugs that we discovered in testing. Please let us know if you have any problems with the u
2023-10-04 07:44 UTC · Community Announcements · ian.pook
Hi All. We have just released a really big update to add a number of improvements that we have developed in The Mystery at Morgoth (MaM). All the bug fixes that been identified in MaM over the last few months have also been included. * New Feature: The game will now automatically create a Saved Game when the player wins. This is so the player can return to this point at a later date or if they have Autosave set to greater than 1 turn (which may mean having to repeat some turns if coming back to the game later). * New Feature: We have added an information dialog that indicates a unit is a spell
2023-08-31 15:40 UTC · Community Announcements · ian.pook
Hi Folks. Finally! Mystery at Morgoth has arrived and we hope it was worth the wait. Lots of new rules and improvements, some not very nice people that you will have to dispose of (The Cabal) and a story line that links to the final instalment The Dark Tower (in production - estimated December 2024 - yes, really!) The following is a list of the new rules/improvements added since The Curse of Feldar Vale: New Adventure Rules and Features Can be accessed when starting a new adventure and at the end of any battle turn. Rule: Chance of Critical Hit - Do extra damage by striking a vital area of the
2023-06-29 16:06 UTC · Community Announcements · ian.pook
Hi Folks. You're not going to believe this but..... ....we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am PDT It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience. The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale: New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy. New rule: Chance of Critical Miss - no matter how easy the target. New rule: Combat Accuracy - sometimes fighting units are just going to miss! New rul
2023-06-29 07:14 UTC · Community Announcements · ian.pook
Hi Folks. You're not going to believe this but..... ....we have a release date for Mystery at Morgoth! Thursday August 17 2023 8am EST It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience. The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale: New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy. New rule: Chance of Critical Miss - no matter how easy the target. New rule: Combat Accuracy - sometimes fighting units are just going to miss! New rul
2022-05-04 06:53 UTC · Community Announcements · ian.pook
Hi All. Just a small update to add a couple of features, the first of which has been asked for a couple of times by the Community. New: One-Way Magic Resistance This is a new Advanced Rule setting. When turned on, any units that have Magic Resistance will not resist a spell that has a Beneficial effect when it is cast on them. For example Bandage, Cure Light Wounds, etc. {STEAM_CLAN_IMAGE}/39203125/601b3b5cc66394c981d548060ce25a3e435ba039.png Note that spells that provide a unit with explicit protection (e.g. Magic Shield), will still prevent ALL SPELLS. New Combat Sounds: Punch We have added
2022-04-11 06:37 UTC · Community Announcements · ian.pook
Hi Folks. Just a small update to address a couple of issues. New: Available Character Points We have added a text field to the Unit Card and the Unit Token to replace the Level Up icon with the actual number of Character Points the unit has available. An example is shown below: {STEAM_CLAN_IMAGE}/39203125/65d4c5b6b5253b3217a84e42faf045e1e24a3409.png New Items: Magical Shuriken Magical +1 to +5 variants are now available. {STEAM_CLAN_IMAGE}/39203125/7b5ce9aef4ef8f34751d3a3081c9e89d2278a5cf.png Changed: Final Boss A few players have found the final boss to be too difficult. We have modified his
2022-03-10 07:28 UTC · Community Announcements · ian.pook
Hi Folks. In this update we have changed a couple of behaviors to improve the overall game play and added a new spell. Changed: Scrolls - Copying Scrolls can now be copied to the Spellbook (for Arcane and Planar scrolls) without the risk of failure. A unit may not be able to cast the spell if it is not of sufficient level. The spell will be available for use as soon as the unit reaches the appropriate level. Changed: Scrolls - Casting Units now have a much improved chance of casting a spell from a scroll where the spell is of a higher level than they can normally cast. Changed: Neutral Units A
2022-01-04 07:38 UTC · Community Announcements · ian.pook
Hi All. This update introduces a new feature as well as two-handed weapons for 'small' units and a few changes to certain game play situations. New Feature: Add 'Specialized' to the Inventory Usability Filter A new option has been added to the Usability filter found on the Unit Inventory Dialog, the Market Dialog at Velarin when purchasing new items and the Loot Dialog when collecting treasure. The option allows you to filter displayed items to show those that match a unit's Weapon Specialization settings. Unit Inventory Dialog {STEAM_CLAN_IMAGE}/39203125/6e965aba962195db93a34da4b2c7c0a13c491f
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