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Price history, US store (USD)
Date
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Regular
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2026-09-11 22:22 UTC
$0.99
$0.99
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public
6899488
2021-06-19 18:17 UTC
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1191651
windows
477.66 MB
202.36 MB
8219184954970414481
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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Updated
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6899488
public
2021-06-19 18:17 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-06-19 18:32 UTC · Community Announcements · AndMyAxe!!
Hello fellow time travelers, This is the last major patch for 'early access'; the game is completely playable from beginning to end. A lot of attention was given to performance issues, changing the levels to focus on the puzzle aspects, and improve pacing. Lots of changes were made: -last chapter added -most levels heavily modified and cleaned up for better pacing and balance, and incorporating user feedback -several graphical optimizations -added zoom controls -countless tweaks + fixes
2021-06-19 18:24 UTC · Community Announcements · AndMyAxe!!
Hello fellow time travelers, This is the last major patch for 'early access'; the game is completely playable from beginning to end. A lot of attention was given to performance issues, changing the levels to focus on the puzzle aspects, and improve pacing. Lots of changes were made: -last chapter added -most levels heavily modified and cleaned up for better pacing and balance, and incorporating user feedback -several graphical optimizations -added zoom controls -countless tweaks + fixes
2021-01-30 18:30 UTC · Community Announcements · dudez
Hello fellow time travelers, It's been a long time since the last update. The truth us, I used my time machine to skip most of 2020. Nonetheless, there are lots of changes in the works. I ran a bunch of play-testers, and learned a lot from the results. Most of the levels have overhauled to have better instruction, better pacing, more consistent difficulty, and more novel elements. There have also been lots of bug fixes, and other minor changes. I'm also working on the levels for the final chapter. This new update isn't being released quite yet; there are still a few more things I want to work
2020-03-30 17:42 UTC · Community Announcements · dudez_a_plenti
Just a quick update: I've been working on lots of level revisions, some new mechanics, and various bug fixes. I've also been recruiting more playtesters; I want to improve + tighten the gameplay, especially early game. Timing's uncertain, given certain global events, but I'm hoping to have a large patch out in a few weeks.
2020-02-26 19:13 UTC · Community Announcements · dudez_a_plenti
Hello fellow time travelers, Just a quick word of what I've been working on. I've been mostly doing marketing-type-stuff, though have made several tweaks / fixes to the game. I haven't released a new version of the game containing them yet, as there's still more I want to do, but am hoping to have an update out in a couple weeks.
2020-02-06 18:19 UTC · Community Announcements · dudez_a_plenti
Hello fellow time travelers, No patch this week, though one is in the works. It's going to feature numerous changes, including improved interface, more options to tweak, bug fixes and various level revisions. I'm hoping to push it out next week. Thanks, Tyler
2020-01-28 19:46 UTC · Community Announcements · dudez_a_plenti
Greetings fellow time travelers, The demo for the game is now out; look for a button on the right side of the main store page. The demo gives a taste of the full game, with 8 levels challenging you with the basics of time travel. Give it a try, and feel free to send me feedback. Thanks, Tyler
2020-01-22 00:43 UTC · Community Announcements · dudez_a_plenti
Greetings fellow time travelers, Patch v0.941 is out, and has added / changed a bunch of stuff: The game now has steam achievements; 17 of them in fact. I anticipate adding more in the future. Lots of level tweaks, based on player feedback Also based on player feedback, some of the early levels have moved around a bit Various visual tweaks Fixing miscellaneous bugs Removed the star gained by beating par time, the par time is still there Some stuff I'd love feedback on: Difficulty and pacing of levels Additional achievement suggestions How the character's visible cells are drawn; there have bee
2020-01-17 19:07 UTC · Community Announcements · dudez_a_plenti
Greetings fellow time travelers, I'm working on achievements (and some other stuff) at the moment, but I won't be releasing the update allowing you to earn them until some time next week. I hadn't meant for the achievements to show up in steam until then, but must have configured something wrong, because they do show up; opps :) Also in the works, hopefully to be released next week, are a free demo showing the first 8 levels, and various tweaks to levels to further tighten the early game.
2020-01-13 23:36 UTC · Community Announcements · dudez_a_plenti
This is a large update, containing numerous changes. One major change is that the levels have been streamlined, made more interesting and sometimes replaced entirely. I played a lot of ‘Baba Is You’ over the break (awesome game btw), and really liked the pacing, apparent simplicity, ability to undo moves and fully visible state, so I tried to incorporate some of that. All the text was weighing down time travel trainer, and not really adding much, so I really tried to streamline that; there’s still text, of course, but now it shouldn’t get in the way of gameplay so much. Most of the levels have
2019-12-21 21:34 UTC · Community Announcements · dudez_a_plenti
Greetings fellow time travelers! Recently I've been looking into mac + linux compatibility; the game's written in Java, so should be pretty portable, but I still need to figure out a few things for the mac os and linux builds. There are text instructions (in a txt file in the game folder) for running it on mac / linux manually now, but they're not particularly user-friendly. I also need to do a bunch of testing on those systems. On that note, if you have a mac or linux box, and are willing to be a guinea pig, let me know. I was hoping to apply a price discount for the winter sale, but steam wo
2019-12-14 00:25 UTC · Community Announcements · dudez_a_plenti
Greetings fellow time travelers! I’ve been mainly working on a new trailer and trying to understand this wacky concept of ‘marketing’ (I still have no clue), but I have also put a small patch together. Changes: The game is now code signed; it probably won’t affect many people, but for those running the java jar directly, you should get a friendly message instead of a dire warning The launcher now plays nice with keyboard input When a temporal paradox is caused, stuff explodes more Fixed a minor visual glitch where objects at edge of view don’t get drawn in some situations Tweaks were made to a
Full appinfo as delivered by Steam PICS, changenumber 34849542. Also at /api/app/1191650/raw.