Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-18 18:09 UTC · Community Announcements · Fatal Fawn Games
Hello! Evan here, solo dev of Rebel Transmute, with a very exciting announcement! The Steam page for my next big game project, Scorchwalkers, is now live!! Please WISHLIST and help me get the ball rolling on Game 2!Being developed under Fatal Fawn Games (which for now is just me and a very talented artist who is on for this project), Scorchwalkers is a deckbuilder in the vein of Slay the Spire and Monster Train, but merged with the tactical combat of an Into The Breach or Fire Emblem!This game dances through many of my favorite genres and has been a wonder to develop already. I'm very excited
2025-03-05 21:45 UTC · Community Announcements · Evan Tor Games
- Fixed a bug where the first boss could get stuck during a phase transition. - Removed some of the destructible blocks from the first boss arena to ease in the platforming challenge better. - Updated the credits.
2025-02-14 02:02 UTC · Community Announcements · Evan Tor Games
Fixed a bug where the Compound Heart augment effect would stay active after removing the augment. Fixed some blocks pushing the player into the ground when they spawn. By default Spin Bouncing no longer deals damage to enemies, instead the Motorized Blaster augment must be equipped to deal blaster damage to an enemy when you Spin Bounce. This should get rid of a lot of unintentional soft locks, but still allow for it to be useful in combat.
2025-02-11 05:43 UTC · Community Announcements · Evan Tor Games
Fixed a nasty memory leak related to new map functionality. Added additional explanation text on the death screen.
2025-01-26 02:23 UTC · Community Announcements · Evan Tor Games
Fixed a bug where a small section of map wasn’t drawing correctly implying an extra room. Fixed a bug where falling lava would sometimes damage you without resetting your position. Fixed a bug where some Repair Stations weren’t being named correctly on the Teleport screen. Fixed a bug where all Repair Stations weren’t being named correctly on the Teleport screen in any language besides english. Moved a drill asset in a Quarry room so it properly draws in the background as opposed to the foreground. Cerebellum boss’ lasers are now properly destroyed when the boss is defeated. Map pins no longer
2025-01-24 03:56 UTC · Community Announcements · Evan Tor Games
Fixed a bug that caused the game to crash if the player used the Spin ability to enter water while also in the Swim Boost state. Fixed a bug that led to the player getting soft locked if they died in a certain story combat encounter. Fixed a bug that caused the game to crash if the player healed while entering the water while also in the Swim Boost state.
2025-01-12 22:06 UTC · Community Announcements · Evan Tor Games
Added L3 and R3 controller button support to the rebinding menu. Fixed a bug that let the player damage the Goliath Drill boss before starting the fight. Fixed a bug that led to some graphical elements flashing during cutscenes. Fixed a bug that led to Echos not being visible in the player's inventory. Fixed a crash when the player tried to upload the 31st imprint to Inaya. Fixed a visual bug for the map when using a Repair Station's teleport function. Added proper location values to the Repair Station next to HIVE in the Abandoned Quarry. Fixed a bug that led to the game crashing / getting st
2025-01-06 22:43 UTC · Community Announcements · Evan Tor Games
Fixes a bug that crashed the game when a player tried to open the rebind menu on an old save
2025-01-06 18:10 UTC · Community Announcements · Evan Tor Games
Enter the Synapse is a completely free, massive update to Rebel Transmute that makes a great Metroidvania even better. I've been working on this update for around 6 months now, and I couldn't be more excited for it to finally be in your hands! 4 new bosses have been added that are harder rematches of existing boss fights, with new movesets and patterns. 5 major bosses have been tweaked, given new movesets, new animations, and new sounds to create more engaging, and fairer fights for their placement in the game. A new fully optional, completely new weapon has been added to the game. This weapon
2024-12-28 16:20 UTC · Community Announcements · Evan Tor Games
Fixed a bug that led to many augments in the game being rewarded to the player incorrectly. If players spent money on these incorrect augments, they will now be properly refunded when they first launch the game, and the shops will restock on the appropriate augments.
2024-12-22 21:27 UTC · Community Announcements · Evan Tor Games
Boss Rematches! - Enter the Synaptic Network and battle smarter, faster, and more dangerous versions of your favorite bosses! - Earn the ability to turn repair (save) stations into teleport destinations! Updated Boss Fights! - Most bosses in the games have had a giant heaping of balance, new moves, added animations to make them feel more alive and to telegraph moves better, added sound effects, and adjusted to lessen wild difficulty spikes. (But have no worry, because the rematch versions are even harder than the old base versions!!) New Augments, New Weapon! - Equip the new 'Recoiler' augment
2024-12-20 23:47 UTC · Community Announcements · Evan Tor Games
This is a quick update to deal with some of the most common feedback / grievances about the game since launch. It also sets the groundwork for our huge content / feedback / polish / bug squashing updating due out January 6th 2025! HUD augment equip cost cut in half. Less Red Flux lost on death when you are out of extra cores, from 50% down to 30%. Fixed a bug where a few sound effects didn’t scale properly with audio settings. Background elements now appear dimmed, to make it easier to tell what is in the foreground and a wall / hazard, and what is in the background. Fixed a bug where you coul
2024-07-23 18:29 UTC · Community Announcements · Evan Tor Games
You can now purchase and download the Rebel Transmute soundtrack on sale for just $3.39! Some of the tracks are touched up a bit and extended from the version in-game, and I'm really excited to finally get this out there! "The eclectic original soundtrack to Rebel Transmute, a sprawling 2D action-exploration epic! Enjoy ambient soundscapes and heart-pounding battle themes all wrapped up in a post-rock sci-fi score." Purchase here: Rebel Transmute Soundtrack In addition I am hard at work on our next patch, which should fix some lingering bugs, polish up the core experience of the game, and even
2024-03-25 06:39 UTC · Community Announcements · JanduSoft
Now you can unlock the amazing trading cards of Rebel Transmute! {STEAM_CLAN_IMAGE}/36290598/a19ce8003c4e66105f13863865d286475a340563.png Collect 'em all!
2024-03-19 04:37 UTC · Community Announcements · Evan Tor Games
fix for an interaction between the spin ability and bombs, allowing players to clip into walls and objects (such as conveyor belts) adds what is hopefully the final room map data that was missing from the map screen item and augment descriptions now scroll if they don’t fit in the description box (for pixel art fonts only, HD font fix for this still to come) fix for some missing collision geometry in a Sunken Basin room visual fix for some HUD elements drawing when they shouldn’t (namely during room transitions) fix for water bugs ending up in the air or underwater in some instances updated so
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1191660/raw.
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