Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-03 21:24 UTC · Community Announcements · cor2879
After a bit of a hiatus, I’m finally getting back into the flow—and this video felt like the perfect place to start.While working on updates for Hunt the Muglump, I ran into a gamepad/input issue that genuinely made no sense at first… the kind of bug where even after years of development experience, you just sit there thinking, “wait… what?”In this devlog, I walk through:What went wrongWhy it was happeningAnd how I ultimately fixed itThis is the first of many steps back into consistent creation. Over the coming weeks, I’ll be sharing more:Technical breakdowns and “how-to” videos like thisUpdat
2026-04-20 00:30 UTC · Community Announcements · cor2879
Well update 7.1.0 wasn't the greatest, not going to lie. But 7.1.1 will be amazing :-D I fixed an issue with Gamepad detection that had to do with a conflict between Unity's Legacy Input System and the modern Input System. Also I built a Linux native build so Hunt the Muglump should work great on Steam Deck and Linux in general now rather than having to run through Proton.
2026-04-19 02:10 UTC · Community Announcements · cor2879
It's been a while since this game received any update. I've meant well but life happened. Anyway, I've removed the iOS controls from the Steam Windows and MacOS builds, updated some of the UI, fixed a few bugs, and overall improved the game experience. Please leave feedback on the Steam Discussion forum if you notice anything that seems out of sorts.
2024-07-15 16:34 UTC · Community Announcements · cor2879
2023-03-28 19:43 UTC · Community Announcements · cor2879
Hello, I am pleased to announce the latest release of Hunt the Muglump. This release focused more on quality of life features rather than new gameplay. First, a feature which will be invisible to players is I refactored the game's Input System to use Unity's New Input System. The game had originally been built prior to the release of the New Input System and I had not taken the time to replace it. The primary benefit of this is over time as new gameplay features are added it will be easier to integrate them with the existing control scheme. Second, I have added full-text localization for the f
2023-02-19 18:06 UTC · Community Announcements · cor2879
2023-02-14 19:28 UTC · Community Announcements · cor2879
https://www.youtube.com/watch?v=vx3OtUAR_88
2023-02-12 23:31 UTC · Community Announcements · cor2879
This update includes a number of minor bug fixes and game refinements, and also adds mouse-driving control to the gameplay. It is now possible to play the entire game without ever touching a keyboard or gamepad if desired. All gameplay menu prompts are now clickable and can be used to drive gameplay. Just my attempt to make Hunt the Muglump as accessible as possible. Enjoy!
2023-02-05 23:54 UTC · Community Announcements · cor2879
I fixed some issues found after the most recent Major release: Version 5.0.2.5 * Aspect Ratio Alignment issues: * these issues were discoverd when running Hunt the Muglump on the Steam Deck * The 'New Game' menu is out of alignment on the Steam Deck. Needed to adjust and realign the panel anchor points * The text on the Settings menu is not visible in some labels, no doubt also due to an aspect ratio issue and the finicky 'Typing' animation feature of Beautiful Interface which should be disabled during gameplay. * Some of the text on the game over screen was squished. Some of this was in all a
2023-02-04 18:09 UTC · Community Announcements · cor2879
Greetings travelers! Three years ago I set out to realize my vision of creating my own gaming experience. While the first iteration may have had some hiccups, I kept coming back to it every now and then and I knew that, at its core, Hunt the Muglump had great potential to be a truly compelling gameplay experience. So in December of 2022 I came back to Hunt the Muglump and decided to complete what I had started, with literally no money of any kind to spend, my only option was to use what I had which was some existing assets from past projects and my own sweat, blood, and tears. I divided my wor
2023-01-13 01:58 UTC · Community Announcements · cor2879
After a long hiatus, I have returned to finish what I began with Hunt the Muglump. For the foreseeable future I will be continuing to make iterative improvements on this game. Why? Because! I can! And I must. Until now, Hunt the Muglump never truly captured what I envisioned for it. But now with this new update, I am happy to say that Hunt the Muglump is a product that I can feel truly proud of and it is my truest hope that you will enjoy it to. From the brand new SNES era pixel graphics that want to reach out and slap you in the face to the amazing new digital soundtrack composed by my incred
2021-05-29 19:35 UTC · Community Announcements · cor2879
The new version of Hunt the Muglump is now live. In addition to a number of bug fixes, optimizations, and minor improvements, this update adds some significant new features. The look of the Muglumps has been updated. The UI Color Scheme was adapted to a friendlier contrast ratio Several new Badges and Steam Achievements have been added. There is a new Muglump type called the Silverback Muglump. This is an 'alpha' type of Muglump that is twice as large as the others. They will hunt you relentlessly just like the Blue Muglumps, however they require two arrows to eliminate unlike their blue breth
2021-05-23 02:44 UTC · Community Announcements · cor2879
This 9-year old was very excited to playtest the new version of Hunt the Muglump this evening. I even asked him if he wanted to play Mortal Kombat with me (the original, of course) and he was like "no thanks, I want to spend as much time as possible playing Hunt the Muglump tonight." This update adds a new gameplay aspect to the game that I am very excited to introduce. A new gameplay feature that really spins the narrative on the whole "cat and mouse" aspect of Hunt the Muglump and when the Silverback Muglump shows up, make no mistake, you are now the prey. I also am including a new game mode
2020-06-17 16:26 UTC · Community Announcements · cor2879
A lot of people have told me that they love the music from Hunt the Muglump, so I decided to add it as downloadable content for everyone who has purchased or will purchase Hunt the Muglump. It is also available as a separate purchase for $1.99.
2020-06-16 21:09 UTC · Community Announcements · cor2879
This update builds on 2.0.0.15 to add better rendering optimization. This should lead to better performance on lower spec PCs. If you experience any new issues please do get on the Hunt the Muglump community and let me know!
Full appinfo as delivered by Steam PICS, changenumber 35328913. Also at /api/app/1193210/raw.
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