Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2021-01-20 05:45 UTC · Community Announcements · Jerc
Highlights Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021. Product Updates Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and the latest additions to the high-quality Substance Source library. Jérémie will unveil upcoming rese
2020-10-02 23:51 UTC · Community Announcements · Jerc
This minor release fixes a series of crashes and UI issues, improves performance when using UV Tiles and adds a few new Python commands. Added: Do not compute all UV Tiles when using the color ID selection Display Texture Set descriptions Allow to save bake settings Add collapse all/expand all options to the Selection tab Hide description when empty Clicking on UV Tile should expand/collapse list Allow to resize the Texture Set List panel horizontally Consistent tooltip text for both UV Tiles and Texture Set workflow with unselected textures Allow to use export presets to export textures Add a
2020-08-03 17:36 UTC · Community Announcements · Jerc
This is a bugfix release for Substance Painter. Added Add environment variable "SUBSTANCE_PAINTER_VRAM_BUDGET" to override GPU VRam amount Do not compute all UV tiles when using the Polygon Fill tool Fixed Save render returns an error results in a black image Crash after the splash screen on CentOS 7.3 Vram amount is not detected properly with specific configurations Opening a project with duplicated texture set's name Cache invalidation issue when modifying a mask Wrong font effect when Texture Set is deactivated Known Issues Cannot hide description Minor UI issues PSD render does not open No
2020-07-23 14:15 UTC · Community Announcements · Jerc
Substance Painter 2020.2 (6.2.0) is now available and features some of the most requested features to date! For the full details, read our blogpost on the Substance Magazine. UV Tiles With UV Tiles, you can now load complex UDIM models and use all the tools painter has to offer seamlessly across UV tiles boundaries. This means you can apply filters, generators, smart materials, paint and even throw particles across multiple UDIMs. {STEAM_CLAN_IMAGE}/36255049/833b2f20d27df56916da831ccb0a719a0c5a8268.jpg UV Tiles Mask To supplement UV tiles and make sure everything runs smoothly, we added a new
2020-06-16 15:07 UTC · Community Announcements · Jerc
A new bugfix release is available for Substance Painter 2020 Added: Add displacement settings in Shader parameters json file Fixed: Crash when trying to erase and replace existing channels Changing shader after painting a mask in material layering Crashes with some heavy projects Matching By Name doesn't work with OBJs exported from zBrush Textures are not displayed at project opening when displacement is on Some textures are exported uniform gray Disabled Texture Sets should not be exported for Dimension and Sketchfab export presets Crash while using the JavaScript API to access the export co
2020-05-28 14:27 UTC · Community Announcements · Jerc
A new bugfix release is now available for Substance Painter: Added Update to the most recent version 2.4.1 New Sampling method in Ambient Occlusion, Curvature, Thickness bakers Update to latest version of Substance Engine Allow creation of ResourceID for project resources Allow querying channel information Add dryrun and callback functions to simulate texture export Fixed Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases Error baking Ambient Occlusion with Optix when no high poly Lag when loading specific Texture Set Should not export the disabled text
2020-05-05 15:08 UTC · Community Announcements · Jerc
A new hotfix update has been released for Substance Painter 2020 Added: Overridden state visual feedback on Texture Set Fixed: Exporter window size too large on special resolution monitor and can not be resized Options are not saved after export Crash or cannot export with "from cache" export preset Cancelling export generates an unexpected additional empty map Fix virtual export preset settings PYTHONPATH env var is not taken into account Cancelling export via Python returns an exception error export_project_textures incorrect result with psd file format
2020-04-22 15:06 UTC · Community Announcements · Jerc
Substance Painter 2020.1 is here! This new version comes with a ton of updates to make your life easier when texturing your assets: new Exporter, updated Bakers, new Python scripting API, improved Decal workflow, improved Automatic UV and brand new Mesh Export options! Here are some of the highlights of this release. For the full details, head over to our blogpost. New Exporter We rebuilt the export dialog from the ground up and you now have lots of new options to customize your exported textures with overrides per texture set or even per texture, as well as better feedback on what exactly is
2020-02-07 17:32 UTC · Community Announcements · Jerc
Substance Painter 2019.3.3 has just been released ! This update fixes the tablet and pen lag issues people have been encountering since the 2019.3.0 release as well as a bunch of other bugs. If you still have issues with your tablet, please visit our dedicated documentation to make sure your Windows pen settings are correct. Added Upgrade to Iray 2019.3 Indicate outdated bios for Ryzen CPU leading to crash during baking Extract ABR alphas to shelf Fixed Baking fail if High-poly mesh does not have UVs Custom mouse shortcuts are not saved Outline disappears with some alpha shapes Bad detection w
2020-02-02 19:26 UTC · Community Announcements · Jerc
Substance Painter 2019.3.2 fixes a couple of issues introduced in the previous release. Fixed: Opening a project that was saved in solo channel mode does not display the mesh Viewport is not always updated when painting under layer using clone tool
2019-12-20 18:22 UTC · Community Announcements · Jerc
A hotfix has been released for Substance Painter fixing some regressions introduced in the Winter update. Fixed Crash when working on meshes with specific UV projections Crash when switching between Photoshop presets Cannot start Substance Painter on CentOS 7.4 because of libGLX dependency issue Crash when baking after using File > Clean Baking progress dialog freeze after cancel Baking mesh after exporting textures does not work Using "Match By Name" results with black Mesh Maps Cage is not taken into account Importing PSD files leads to broken images "Mat" sample project has broken cameras a
2019-12-17 18:27 UTC · Community Announcements · Jerc
Substance Painter's largest release to date this year is now available! This is the first major release for the 2020 cycle and the last one for owners of the 2019 version. This new version of Substance Painter is getting game-changing updates on many fronts: An improved Painting Engine, featuring Photoshop Brushes (ABR) support, improved tablet pressure handling and tons of new brush parameters to make your painting more enjoyable. https://i.imgur.com/fidQnGc.png A brand new Automatic UV Unwrap feature, allowing you to import any model in Substance Painter and get a high quality UV unwrap, eve
2019-12-10 23:24 UTC · Community Announcements · Jerc
Join Seb and the Substance team on a tour of all that is new and upcoming in the world of Substance. We'll cover the latest announcements, reveal release dates for upcoming updates and maybe even give away free stuff! Make sure to tune in on Wednesday December 11, at 11:00am PST.
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1194110/raw.
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