Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2022-06-01 13:23 UTC · Community Announcements · Flight School Studio
{STEAM_CLAN_IMAGE}/39947764/78d8c09fcb61c3551d94e6fc92fbd3dd7e14142c.png Exactly a year ago today, we released Stonefly, an action-adventure game set in a universe of micro-scale mechs piloted by tiny adventurers. During development, tons of people asked if we'd ever share the artwork that was created to make the game. So, we've put together a 200-page art book, including character development, color scripts, concept art pieces, and even sketchbook pages. We're nearly done with the layout and we need your help to make the book a reality! Back us on Kickstarter to help us reach our goal of prin
2021-11-25 00:08 UTC · Community Announcements · mwminick
Jump in your mech, crank the Natureboy Flacko tunes, and take on some buggos. Vote for Stonefly right now!
2021-09-01 17:19 UTC · Community Announcements · Flight School Studio
Our first update, which we're calling the "Camp" patch, is available now! We've addressed some of the major issues and imbalances that we've heard from you all, including finding your way back to camp, reducing the grind, and keeping down the onslaught of bugs during some frustrating encounters. We've also fixed a number of important UI and input bugs like color customization with mouse and keyboard and the addition of a Dead Zone controller option. We can't thank everyone enough for the reviews and feedback you've given, it's helped us a lot as we've focused on these changes. Check out the up
2021-08-04 19:49 UTC · Community Announcements · Flight School Studio
Hey Stonefly ppl! We’ve been making fixes and updates to Stonefly and wanted to announce that we've just opened up the Beta branch on Steam for anyone looking to try them out early! The upcoming patch will be about covering some of the big hitters: reducing the grind, keeping down the onslaught of bugs during some frustrating encounters, and other important fixes. All of the feedback and reviews you've been giving us is really appreciated, and helps us as we look at improving the game. We're still working on this patch, so the list below is not final. Let us know your thoughts on any of the ne
2021-06-17 22:25 UTC · Community Announcements · flightschoolstudio
On June 17 at 8PM CST, we're livestreaming with creative director Adam Volker and technical game designer Mel Ramsden. We'll jump into the game, confronting buggos and chat a bit about art, gameplay and level design of some of the later chapters of the game. Come join us and ask Adam and Mel questions about their work on Stonefly or just have a chill evening with us.
2021-06-01 13:00 UTC · Community Announcements · flightschoolstudio
Now it's your turn to glide through the beautiful flora and dangerous fauna of Stonefly, releasing today! To celebrate, we're broadcasting throughout the day today, revisiting our past streams and playing through the game all day long. 6 AM PST Chill Beats For Flora and Fauna | Stonefly OST Music by Natureboy Flako 7:30 AM PST Stonefly Dev Stream Re-broadcast: First Hour of Gameplay 8:30 AM PST Stonefly Dev Re-broadcast: Bugs & Animation 9:45 AM PST Let's Play with Ethan Stearns of MWM Interactive 10:45 AM PST Stonefly Dev Re-broadcast: Art & Assets 11:45 AM PST Let's Play with Bohdon Sayre, M
2021-05-27 21:48 UTC · Community Announcements · flightschoolstudio
On May 27th at 8PM CST, we're livestreaming with creative director Adam Volker and game director Bohdon Sayre. It'll be the first time we've ever played Stonefly live on our stream. So, we'll start right at the beginning and play through the first hour. See how Annika's journey begins and meet some of the first buggos in the game. Come join us and ask Adam and Bo questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
2021-05-25 13:00 UTC · Community Announcements · MWM Interactive
Our tanks are cuter than yours. Boomlings pack a big punch, but there's plenty of ways to get around them!
2021-05-19 13:00 UTC · Community Announcements · MWM Interactive
Entering combat switches the vibe from chill and tranquil to stylish and strategic. Learn how to survive the toughest fights in this clip.
2021-05-18 00:13 UTC · Community Announcements · flightschoolstudio
On May 18th at 8PM CST, we're livestreaming with creative director Adam Volker and 3D artist Kaitlyn Fuchs. Adam went deep into our stash of concept art to find the sketches, technical drawings and other art that helped Katie create the 3D world of Stonefly. Come join us and ask Adam and Katie questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
2021-05-14 13:00 UTC · Community Announcements · MWM Interactive
Ready for one of the smoothest moves in Stonefly? Master the Blink Dodge for an extra big haul.
2021-05-12 13:00 UTC · Community Announcements · MWM Interactive
Ouch! There's a reason we call Scisscor Scarabs "Biters". Here's what to look out for when you encounter them.
2021-05-07 18:00 UTC · Community Announcements · MWM Interactive
Be prepared for the Bull Beetle - one of the tougher buggos out in the wilderness! Here's how to take care of them in style.
2021-05-06 20:04 UTC · Community Announcements · flightschoolstudio
Tonight at 8PM CST, we're livestreaming with our technical designer Mel Ramsden and animator Beavan Blocker. By popular demand from our Discord community, we're going to look at how Beavan animated each bug, his inspiration and chat a little about each bug's abilities and personalities. Come join us and ask Mel and Beavan questions about their work on Stonefly or just have a chill evening with us. Want to see more streams? Join our Discord server and tell us what you'd like to see!
2021-05-06 13:51 UTC · pressakey.com · Darius Kubisch
MWM Interactive und die Flight School Studios haben den Releasetermin zum charmanten Action-Adventure Stonefly bestätigt. Das neueste Projekt des Entwicklerstudios, das zuletzt mit Creature in the Well durch seinen besonderen Stil aufgefallen ist, lädt euch diesmal auf ein Mech-Abenteuer in die Wildnis ein. Begleitet die » Komplette News auf pressakey.com lesen » Stonefly auf pressakey.com
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1198590/raw.
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