Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-07 17:48 UTC · Community Announcements · Johnson Brown
The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control! Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements. Added option to toggle the Energy Barrier between two selected towers. Increased Pounder blast radius and other balancing. Improved "colony under attack" and "wave starting" alarm sounds. Optimized game loading code to reduce initial startup time. Darla: Reduced bonus requirement from 12 to 8 Spinner Traps. Chaos: Increased tr
2020-09-22 00:31 UTC · Community Announcements · Johnson Brown
We are happy to announce the first post-launch update for Colony Siege, and it's a big one! The changes, improvements, and fixes are detailed below: GAMEPLAY: Riven Faithful transport now ejects 2 Saviors when destroyed. Increased Drone Trap range and reduced its cooldown. Added Attack Move option. Hold Alt while issuing a Move command to attack enemies encountered while moving to the destination. Fixed case where metal was not being restored properly when loading a checkpoint. Fixed case where restarting a mission could cause a desync. Fixed case where Survival and Endless missions were unloc
2020-09-07 13:58 UTC · Community Announcements · Johnson Brown
We are very excited to announce that COLONY SIEGE is now fully released! Additionally, a large new update is available. Thank you to our dedicated testers and supporters. From the early days of closed beta to today, you have encouraged us and offered countless amazing suggestions. Colony Siege has exceeded our original hopes and we sincerely thank you for the help in getting here. Colony Siege Release Version 1.18 COLONY SIEGE has left Early Access! Added final mission - Chaos, the Xeno homeworld. Units stunned by EMP weapons now show an arcing effect. Increased the Power Surge EMP duration to
2020-09-01 00:56 UTC · Community Announcements · Johnson Brown
We are very excited to announce that Colony Siege will be leaving Early Access on Monday, September 7th for its launch update! Early Testers Appreciated If you would like to help test the launch update prior to launch, please join our Discord Server for more information. Game Progress At launch, we will be resetting the leaderboards so that every player has a fair chance at competition. Campaign progress, achievements, and other accomplishments will not be affected. Founders Mode Founder's Mode is a fun way to show our appreciation for our Early Access supporters. Simply type "founders" at the
2020-08-19 18:39 UTC · Community Announcements · Johnson Brown
The seventh update for Colony Siege is here! This update adds two new missions, improved multiplayer, difficulty-based payments and bonuses, bug fixes, and more. Added two new missions: New Orting and Vega. Added in-game multiplayer join prompt. When placing a Repair Tower, units in range of the tower are now highlighted. Mission payments and bonuses are now adjusted based on difficulty. Multiplayer commands are now processed faster for more responsive gameplay. Added multiplayer tooltips with each player's kills and current metal. Added multiplayer Ping command. Improved MIRV missile strike.
2020-08-06 21:13 UTC · Community Announcements · Johnson Brown
The sixth update for Colony Siege is here! This update adds a new mission, a new speed setting, improved performance, expanded view areas, bug fixes, and more. Added mission 20 - Hermes Internal engine rendering performance improvements. Mission Objective and Minimap UIs can now be closed. Added "Custom" graphics quality level for fine-tuning rendering options. Added option for disabling heat shimmer. Added an additional Game Speed option. Options are now Normal, Fast, and Faster. Expanded viewable area in Tranquility, New Dublin, Planck, Norway, Darla, Artemis, Hermes. Added heat shockwave ef
2020-07-25 02:59 UTC · Community Announcements · Johnson Brown
The fifth update for Colony Siege is here! This update adds a new mission, new building and tower destruction effects, 64-bit support, and more! Added mission 19 - Artemis. Ported game engine to 64-bit for improved performance. Buildings and towers now fragment and collapse when destroyed. Fixed cases where shockwaves were appearing in the wrong position. When a checkpoint is loaded, the wave will now only start when the player clicks Ready. Expanded view area in New Hope and Artemis to account for longer view range. Added extra metal to Darla and Kepler to help balance difficulty. Your commen
2020-07-14 03:58 UTC · Community Announcements · Johnson Brown
The forth update for Colony Siege is here! This update adds a new mission, some important bug fixes, and an option for freely rotating the view. Added mission 18: Darla. Added option for freely rotating the view. All new missions now have an animated circle around them (not just the first mission). Perk button now flashes if no perk is selected during the mission briefing. Early Access feedback prompt can now be hidden in the star map using the Toggle Hud command (default Alt+Backslash). Fixed desync that could occur when the game is paused. Fixed case where wave path in minimap did not match
2020-07-08 04:27 UTC · Community Announcements · Johnson Brown
The third update for Colony Siege is here! This update adds crisp and clear shadows, mission 17, bugfixes, and increased zoom distance. Added mission 17: Resolute Greatly improved shadow quality (when using "High" video quality setting). Increased maximum view distance by 25%. Improved quality of shield edges. Fixed crash that could occur when the Missile Factory is destroyed while a MIRV or Falling Star missile is in flight. Fixed Repair Towers to include their rank progress when saving a checkpoint. Fixed desync that could occur when using Pyro towers. Fixed crash that could occur if the Air
2020-06-30 20:50 UTC · Community Announcements · Johnson Brown
The second update for Colony Siege is now available. This is primarily another hotfix to correct reported issues, but also includes a couple of suggested features and a new mission. Added mission 16: Norway Added indicator to the first mission on the Star Map, making it easier for new players to get started. Added a multiplayer joining status prompt. Fixed crash that could occur when an object is recycled while the game is paused during a Survival mode mission. The Early Access feedback prompt now auto-hides during missions, but will appear when the game is paused. Added additional debug code
2020-06-24 17:05 UTC · Community Announcements · Johnson Brown
The first update for Colony Siege is now available. This is primarily a hotfix to some issues that were reported, but also includes a couple of suggested features and a new mission. Added mission 15: New Seattle Added VSync option Space is now the default key for pausing the game. Ctrl+Space is now the default key for manual trap activation. Fixed crash in multiplayer that could occur for the remote player after winning a Riven mission. Fixed crash that could occur when launching an airstrike. Fixed case where Riven dropship could get stuck when landing. Thank you so much for supporting Colony
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1198740/raw.
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