Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2021-02-10 08:15 UTC · Community Announcements · Cave to Kingdom Moderator
Since the last update, we have made a series of hotfixes that are meant to repair some bugs, improve some of the game’s aspects such as interface info and also balance the game’s economy. Here are the details for each hotfix: Hotfix 3.1.3 - updated Unity to 2020.2.3f1 - fixed prime materials value in Production Tax calculation being computed twice the actual value - Vehicle Transport: fixed Stockpile, Carpentry & Blacksmith parking slots - Market UI: added additional info (building origin, use, requirements & productivity) to manufactured products - Blacksmith: updated Blacksmith's productivit
2021-01-14 19:23 UTC · Community Announcements · Cave to Kingdom Moderator
The first update of 2021 in CaveToKingdom brings, along with some improvements, the following 3 new things: Carpentry The Carpentry building and the job of Carpenter, with the purpose of making wooden products, such as Shields for Swordsmen. For now, only Shields will be available for production, but more will be added in future updates. Shields can be made from Steel Rods, Steel Discs and Planks. This is the first item from the army equipment that can be produced instead of being just bought from the Market. Boat A new ship is available, smaller than the Galley and the Caravel, designed to co
2020-11-24 16:07 UTC · Community Announcements · Cave to Kingdom Moderator
In this update we introduce the possibility of escaping the confinement of your hometown's continent or island and expand overseas, by using military transport ships. The rules involving the previously underpowered rank of Count have been overhauled, and the taxation system has been redesigned in a bottom up fashion, for a more balanced game, such that more players can get involved as allies within the same Kingdom. Within the city, the stock targets system has been generalized to all buildings that need it, allowing fine control of production when a single worker can perform multiple craftin
2020-10-15 17:08 UTC · Community Announcements · Cave to Kingdom Moderator
In this update we launch upgrades for the House, Barracks & Archery, intended to help players that are relatively new to the world map, but also to put a serious military challenge to existing rulers. The problem was that even if the player had the required resources like weapons and food, it still took a very long time just to train the soldiers, during which food was consumed but the soldiers were not usable. The upgrades improve spawn & training speeds, and together with the training targets system it makes it easy to raise large armies without having to wait too much or perform too many ac
2020-09-08 18:21 UTC · Community Announcements · Cave to Kingdom Moderator
In this update we are introducing a new feature in the game: the Chat System of CaveToKingdom. Each player can access the Chat in the Map mode, from the information panel of every City. We also fixed some bugs that used to cause server issues and other smaller problems related to citizens and soldiers. Release Notes for Version 2.28 -added city & global chat system ~city chat rooms can be opened with the button attached to the left side of the city info panel ~users have default access rights to their hometown's chat room, as well as to the realm capitals their hometown belongs to (province, k
2020-07-24 14:11 UTC · Community Announcements · Iubisoft System
This update includes fixes for a number of small issues involving the reed cutter, carrier & the miners. Changelog for 2.27.1 fixed reed cutter scheduling causing "cutting reed too fast" errors fixed reed cutter sometimes cutting the wrong crop increased reed growth rate & fixed reed crop idle animation upon regrowth fixed reed stack not showing up on first work cycle decreased ram usage & improved fps in the reed land plot area added missing reed cutter stage descriptions fixed vehicle related server errors occurring after demolishing a building fixed miner sometimes not resuming their job up
2020-07-21 14:27 UTC · Community Announcements · Iubisoft System
In this update we added the Reed Cutting Building and job. We also upgraded Unity & the URP rendering package to a new version that includes many stability fixes. For players that have experienced random crashes in the recent past we recommend trying out this version and see if the problem has been fixed. Changelog for 2.27 updated Unity to version 2019.4.4f1 Unity claims numerous fixes for random crashes players that have experienced game crashes in the recent past should try again and see if it's fixed now upgraded URP rendering engine to version 7.4.1 the "black circle in grass" Unity bug i
2020-06-25 18:49 UTC · Community Announcements · CaveToKingdom Moderator
In this update we have resolved some of the technical issues and we also increased the food consumption to its final value, 500 grams per meal. Release Notes for Version 2.26: - increased food consumption to 500 grams per meal (from 400 grams per meal): ~ increased fisher's productivity from 5.6 to 7.5 to match consumption of 14 citizens; ~ this is the final increase. - fixed some characters having glitchy idle animations, or their interactions cut short; - fixed vehicle sometimes disappearing & carrier getting stuck afterwards; - fixed vehicle stacks remaining full even if they are empty upon
2020-06-19 08:18 UTC · Community Announcements · CaveToKingdom Moderator
In this update, there were several fixes added for reported issues, as well as an increase to the food consumption demand and the productivity of the Fishery, as announced in a previous release. Release Notes for Version 2.25: - increased food consumption to 400g/meal (from 300g/meal): ~ increased the fisher's productivity from 4.2 to 5.6 in order to match the consumption of 14 citizens. - fixed some job stages lasting longer than they should (regression); - fixed units idling when they should be working; - fixed carrier getting stuck when transporting construction materials to fishery; - fixe
2020-06-11 18:04 UTC · Community Announcements · CaveToKingdom Moderator
The new mine will allow you to mine iron ore which can then be made into steel bars that are to be used by the Blacksmith to create weapons or sold in the Marketplace. The mine can only be set in the predefined location, similar to the Fishery and you can have a maximum of 5 miners at one time. The vehicles have also been added, they can be purchased from the Marketplace and used by the carrier to transport a higher number of materials. Once purchased, the wood carts cannot be resold if they have been picked up by a carrier and they can be used for a total of 96 real hours. The wooden cart cap
2020-04-15 14:44 UTC · Community Announcements · CaveToKingdom Moderator
Release Notes for Version 2.23: In this update we have resolved some of the issues that appeared since the previous update, as well as adding new sounds for various jobs. - added sounds to blacksmith, thresher, miller, archer, swordsman, carrier, fisherman, farmer, baker; - sounds: fixed sounds still playing when sounds are off; - auto quit game if no server communication for more than 1 minute: ~ sometimes, if game is left open for long periods, computer enters sleep or similar, and on reactivating the client data may be stale (server performs updates if the client is not live); ~ this was a
2020-04-08 18:49 UTC · Community Announcements · CaveToKingdom Moderator
In this update we are adding the Foundry and the job of Smelter as well as several modifications regarding the missions, including the rewards which are to be used to purchase a vegetable seed. In the Foundry, the smelter will process the iron ore along with charcoal to create Steel. The steel can be then used by the Blacksmith to create swords. To create 1 bar of steel you need to have 2 sacks of charcoal and 2 sacks of iron ore. Iron Ore can be purchased from the Market. To build the Foundry you must first research the technology behind it, from the Research, buildings menu. The mission "Bui
2020-02-26 15:47 UTC · Community Announcements · CaveToKingdom Moderator
City Walls can be raised and repaired by using wood products, such as square beams, round beams, and planks, which will lead to an increase in demand for these products. The City Wall can be raised, repaired and upgraded only by the Barons who own the city, and it will offer a defense boost for the army or armies that are defending the city (armies stationed in that location). To add to this advantage, when the wall is attacked, the first hit from the wall’s defenders will kill 5 soldiers from the attacking army. The necessary materials to create, upgrade and repair the City Wall will increase
2020-02-17 15:23 UTC · Community Announcements · CaveToKingdom Moderator
As we announced before, several modifications have taken place in order to further help with the balancing of new and old players' success rates and to even the playing field. The food consumption has been doubled, the tax distribution percentages have been modified, and the Alliance system is now improved. Among others, you can now request military backup from lower ranks when needed. - double food consumption: ~ a meal is now 200 grams instead of 100 grams as before. - increased fisher's productivity to support 14 citizens: ~ it takes into account the increased consumption; ~ before it was s
2020-02-03 10:55 UTC · Community Announcements · CaveToKingdom Moderator
During the next 2 weeks, we will launch an update containing a series of changes designed to improve new players' experience with the war game and drastically reduce the monopolistic / pay-to-win end game mechanics. Here is the list of changes, and below you can read a longer explanation. Update the tax distribution system by progressively decreasing the share allocated to higher ranks, while keeping the total amount as before. Barons will receive the highest share, while counts, kings, and emperors will get progressively less. Introduce a new "request for assistance" automated mass messaging
Full appinfo as delivered by Steam PICS, changenumber 35842736. Also at /api/app/1199640/raw.
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