2026-05-29 12:16 UTC · Community Announcements · Konstanty
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, each with unique map. The battles you encounter are random. Well, the entrance is always first and there is boss at the end, but the rest is semi-random. Why semi-random?Choices Matter!Because some of t
2026-02-04 18:00 UTC · Community Announcements · Konstanty
Hi Everyone!Let's start the year with a solid discount and a free trial period! If you’ve been Hellcard-curious but haven't had the chance to jump in, or if you have friends you’d love to drag into the Paperverse, this is your opening!The game will be free to try and discounted for several days. Have fun with it, and if you like what you see, be sure to check out the upcoming Hellcard II. It’s still a little ways off, so there is plenty of time to master the original Hellcard!And if in the meantime you would like to check out what's coming in Hellcard II, it's here:As always, Stay Safe in Pape
2026-02-04 17:59 UTC · Community Announcements · Konstanty
Hi Everyone!As you probably already know, Hellcard II is coming later this year. In this post, I want to focus on how the lessons we learned while making the first game led directly to the new features in the sequel.Why Hellcard II, Even?We had plenty of ideas for extra content for Hellcard 1, especially after Bruja: The Blood Witch was so warmly welcomed. However, we hit a wall with our old custom engine. As some of you remember from our roadmap post last year, we decided to switch to UE5. Sustaining our own tech became, sadly, too much for a small team like ours. With UE5 came both challenge
2026-02-03 18:21 UTC · Community Announcements · Konstanty
This small update focuses on adding oft requested modding functionality. Full changelog:Version 1.1.260203 - 3 Feb 2026Mod Support: Fixed SetCounter function execution order for influences created via AngelScriptMod Support: Fixed InitCharacterHitController function signature in AngelScriptMod Support: Added DrawCards function to AngelScriptMod Support: Added possibility to iterate through m_Targets from BCCGCardContext in AngelScriptMod Support: Added possibility to iterate through characters in AngelScriptMod Support: Added possibility to iterate through Cards on specified CardPiles in Angel
2026-01-29 19:01 UTC · Community Announcements · Konstanty
Hi Everyone!As you surely noticed strange things were afoot at Hellcard this week. We had a Free Weekend type of sale scheduled for the next week but it glitched in the backend and started early. This led to a confusing window where the free to play and the discount periods weren't quite in sync, followed by the event ending abruptly when the error was discovered and corrected by Steam.I'm sorry about the commotion, I know some of you already made time to play with friends and others were planning on jumping on board with that sale.The silver lining is that the actual sale is still happening.
2025-09-10 17:00 UTC · Community Announcements · Konstanty
Finally, Hellcard is launching right this moment on PS4, PS5, Xbox, and Switch. I know most of you already play it on Steam, but if you have friends who are console-first? Now is the time to let them know ːArchduckː Or if you would like to play on the go with Switch. The console version includes all the content from Steam along with Bruja. The only stuff missing is the mod support, for obvious reasons ːarchduckːStay safe in paper dungeons,Konstanty
2025-08-07 10:41 UTC · Community Announcements · Konstanty
Version 1.1.250807 - 7 Aug 2025Fixed Modding Tools not launching for users with non-Latin characters in their system pathsFixed angelscript registers for Card Context in Modding ToolsImproved property descriptions in Modding Tools for increased clarity
2025-07-28 12:18 UTC · Community Announcements · Konstanty
As Tinkerer would put it, it's time for the community to control the means of production ːarchduckːWe present you with mod support for Hellcard. This includes our toolset along with documentation and a sample mod, The Hexer, available in the Steam Workshop. The ToolsHellcard was developed on our in-house engine called CUG. This means it features unique editors and workflows. And unique bugs. We tried documenting the process as much as possible, but there is a non-zero chance you will stumble upon weird behaviour. As far as the support goes, please keep in mind that we have since moved with dev
2025-02-23 17:03 UTC · PCGamesN · editor@pcgamesn.com
We're at a point now where deckbuilders can come in all shapes and sizes. Balatro takes the traditional 52 card deck in an all-new direction, Slay the Spire spins the genre towards turn-based combat, and Inscryption drenches the idea in an unsettling atmosphere. My point is, we've got so much choice that just calling a videogame a deckbuilder these days won't tell you nearly enough. That said, it's one of my favorite genres, so I'm always on the lookout for new experiences. If that's you, too, then Humble has a new 'pay what you want' bundle filled with excellent games. Read the rest of the st
2025-02-06 10:12 UTC · Community Announcements · Filip
Version 1.1.250206 Disabled the anonymous data collection system, which occasionally caused crashes
2025-01-22 12:02 UTC · Community Announcements · Konstanty
Hi everyone! This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance. Gargoyles Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with other monster families, providing protection. As long as they have someone to protect they will focus on that. Once other monsters are gone, though, they can prove to be formidable enemies with their high strength. Tinkerer Changes We got a lot of valuable feedback after the Tinkerer rework and we have incorporated it in the design. The core (pun intended) issue
2025-01-11 15:52 UTC · Community Announcements · Konstanty
Hello everyone, happy New Year! It’s time for our yearly roadmap post. The previous year was tumultuous, for both the gamedev industry and us with the launch of Hellcard 1.0, technology changes, and team shuffling. We are now well posed for a productive 2025, so let’s talk about Thing Trunk Past, Present, and Future. The Past Hellcard The biggest externally visible event of the past year was the launch of Hellcard 1.0 and Bruja DLC. Both performed well, which wasn’t a given. We launched during a period of many, many failed launches of good games that went under without even making a ripple. Af
2024-11-15 15:05 UTC · Community Announcements · Konstanty
Just wanted to let you know that even though we don't have the banner with Turn-Based Carnival (yet, due to our mistake) Hellcard is part of the event. With a 33% discount! And so are many other good games, some made by our friends. So, if you are into turn-based strategizing, consider checking it now: https://store.steampowered.com/sale/TurnBasedCarnival2023 As Always, Stay Safe in Paper Dungeons ːarchduckː Konstanty
2024-10-31 17:02 UTC · Community Announcements · Konstanty
The Archduck, often seen lurking next to adversaries in both Hellcard and Book of Demons. An innocent duck with the wrong friends? Or an evil mastermind, subtly pulling the strings from the shadows? Now you can also befriend this somewhat sinister fowl and see if you end up running your own paper dungeon. Don't blame us if a party of heroes kicks in your doors sometime down the road, though! We have joined forces with Makeship to see if there is enough interest in Archduck plushies. If there is they will bring Archduck plushie into the physical realm. They are the same guys who did Rimworld pl
2024-10-26 11:00 UTC · Community Announcements · Konstanty
'Tis the season to be scared! Everyone who starts the game between now and 26th November will unlock Halloween-themed outfits for their characters. One of these is brand new: Bruja's Zombie Outfit. My new personal favorite, I was waiting to be able to play it on the public branch ːarchduckː As Always, Stay Safe in Paper Dungeons! Konstanty
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