v1.15
fixed German localization achievements are now translated into German fixed wrong words during cutscene in Japanese fixed that that icon for crit change wasn't showing for some languages fixed gap on Portal 6 that allowed to go outside the map
Portal Dungeon is a medieval fantasy action game where you have to activate a network of dungeon portals and clear them from the monsters.
| App ID | 1202140 |
|---|---|
| App type | Game |
| Developer | DillyFrame |
| Publisher | DillyFrame |
| Homepage | http://dillyframe.games/ |
| Release date | 2021-11-01 17:46 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1202140 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | WindowsNoEditor/GoblinEscape.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:00 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13384090 | 2024-02-06 18:37 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1202141 | 2.47 GB | 1.07 GB | 745289180830527019 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13384090 | public | 2024-02-06 18:37 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
fixed German localization achievements are now translated into German fixed wrong words during cutscene in Japanese fixed that that icon for crit change wasn't showing for some languages fixed gap on Portal 6 that allowed to go outside the map
fixed clipping through wall and floor upon death after upgrading to armor level 5
We glad to announce that the game is now availalbe on PS4 with trophies, platinum and the same features that are introduced on Steam, including online co-op! One week 50% discount is live on Steam to celebrate it!
- fixed that quest on upgrading armor appear even if a player bought all the levels (bug occurred after last fix) - fixed collision of the floor in th Main Hall making the play stand in the air in some areas
{STEAM_CLAN_IMAGE}/36255032/74c159d08cd8b4fc6213861711cce5779b1b69c3.png fixed that empty hint box appeared on the screen in multyplayer when players are far from each other or returning from portal fixed bug when part of client player damage could be taken from host player fixed that if client died and the host left the game without revining then if client tried to play the game he remained dead when starting new game untill restarting the whole game fixed that if host dies and the client left the game without reviving the host remained dead forever fixed that quality settings applied twice f
jump was changed fixed that leeches spawnуed one in another and stuck in the air in portals 17-18
fixed cupboards in the walls in portal 7 removed stone that prevented smooth walking in portal 3 fixed that an item with a key could spawn not on the floor (above door arc) in portal 2 there won't be hints about entering the portals if the portal is not active in portals 17-18 additional enemies will be spawn if you haven't finished the necessary amount yet fixed that achievement "I know them all" could granted without 1 enemy in portal 6 fixed that bargests at the far end of the Cemetery couldn't chase you fixed that damage didn't apply to the objects right before the player rebalanced weapon
game was upgraded to unreal engine version 4.27 fixed localization issues fixed that the chest after killing Rat Queen didn't unload after exiting the portal fixed that currency wasn't updated in the UI in the next portal after the item purchase removed running option - now character is always in running state changed Lizard animation when hitted part of the save (the one that is happening during gameplay) now executed asynchronously
fixed that you could lose the key in portal 7 if you try to open an already opened door replaced wrong undestroyable chest in portal 7 fixed looping Barghest death animation that made him die several times added text to explain the icons in upgrade windows
fixed that japanese hieroglyphs wasn't displayed during start cutscene fixed that armor materials sometimes didn't properly displayed when updating
Added spanish localization. Special thanks to @Klumb3r
fixed holes on portal 1 fixed items in the air in portal 6 fixed that some items from portal 4 wasn't unloaded after returning to the Main Hall and could be seen and destroyed on other portals fixed visual noise in trees of the Dark Forest (portals 5-7) due to last LODs fixed enemy type for leech (didn't affect gameplay only visuals) added new challenges types (clear specific portal, destroy specific item and enemy) adjusted AI of Juggernauts (portals 14-15) and spiders now if you die when returned to the main hall your health will be half from maximum instead of full reduced build size on 300
fixed that it was unable (until restart of the game) for clients to join a previous session if they just exit to menu and try to join fixed that if you get an invite when the game wasn't launched you couldn't join. Now joining will be performed after the start cutscene fixed that clients could see damage on opened chests number of enemies in portal 2 were slightly increased two webs that were just decorations in portal 2 now can be destroyed fixed the landscape in portal 3 that was a little bit "alive" due to LODs
now hide HUD option is fires only to the gameplay and not all the hud fixed visual bug that next portal was not highlighted if you died on previous portal and then completed it fixed enemies sound sometimes didn't load from save fixed postprocess in treasure room in portal 15 fixed that the chest after Spider boss could spawned in wrong place fixed the key in portal 7 that was half in the ground adjusted the amount of repeated tiles in portal 9 rebalanced high-level portals enemies other minor improvements
fixed zero reward in challenges (you will have to refresh them) fixed torch in the air in portal 7 fixed holes in portals 3, 17 fixed client seen prisoners icons as it they were players rebalanced weapon cost
Full appinfo as delivered by Steam PICS, changenumber 34849964. Also at /api/app/1202140/raw.
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