2024-02-01 13:45 UTC · Community Announcements · Elden Pixels
Hello you lovely people! Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot! We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam! A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark. Solve puzzles and find it
2021-12-02 15:42 UTC · Community Announcements · Elden Pixels
Hello everyone! We just updated Alwa's Legacy and added a bunch of new languages. Here's the full changelog. General Updated the Elden Pixels intro splash screen Added translations for Chinese (Traditional and Simplified), Japanese and Korean Updated enemy positions in Sylvan Temple to prevent unfair scenarios Updated Dungeon door puzzle in Boyd’s Farm to prevent softlock Removed our URL from the about page Removed 640x360 resolution to prevent issues with blurry fonts Fixes Passing by ladders while upside down no longer risks crashing the game Removed language settings from the in-game menu t
2021-01-22 09:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Ruth Cassidy)
Dogs. We all love to pet them. And in the game. And thanks to the Twitter account Can You Pet The Dog?, we know where to find them. Pettable dogs where they weren’t before can make gaming news. But of course, “can you pet the dog?” is only one question. “Why can you pet the dog?” is quite another. I spoke to some indie developers about their experiences creating the pettable dogs in question, alongside Tristan Cooper, the curator of the Can You Pet The Dog? account, which is now at nearly half million followers. (more…)
2021-01-22 09:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Ruth Cassidy)
Dogs. We all love to pet them. And in the game. And thanks to the Twitter account Can You Pet The Dog?, we know where to find them. Pettable dogs where they weren’t before can make gaming news. But of course, “can you pet the dog?” is only one question. “Why can you pet the dog?” is quite another. I spoke to some indie developers about their experiences creating the pettable dogs in question, alongside Tristan Cooper, the curator of the Can You Pet The Dog? account, which is now at nearly half million followers. (more…)
2020-11-27 09:17 UTC · Community Announcements · Elden Pixels
Hello! In this smaller update we've added Spanish (Europe) as well as Spanish (Latin America) thanks to a lovely fan-translation! We also took the opportunity to fix some smaller issues we've found. Especially one where if you failed a Pacifist Mode and kept playing you'd encounter some weird things because the game was put in a weird state. It should work as intended now though. :) Here's the changelog for 7281: General Added Spanish Quick Respawn is now disabled inside of Gloomy Cellar Fixes Holding up no longer prevents you from attacking Purple bubbles hitboxes no longer linger after they
2020-10-28 16:32 UTC · Community Announcements · Elden Pixels
Hello! It's been awhile but we just launched our newest patch! This will bring the game up to date with the Switch version and will add two new languages (French and German), a few tweaks and a lot more overall polish to the game. We're planning one more patch, which we're hoping to release within a couple of weeks. It will primarily contain Spanish localization but probably a few more fixes as well. Here's our quite long changelog for today's patch. 2020/10/28 - changeset 7233 General Added German and French translations Added a setting that lets the player enable the use of directional input
2020-07-08 13:45 UTC · Community Announcements · Elden Pixels
Hello! Patch #2 is here and bringing you lots of small improvements. We've reworked our controller scripts so hopefully they should work better now. Here's the changelog: 2020/07/08 - changeset 6973 General Implemented new animation for Demon enemy making it easier to see when you can attack them Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple Boss-jingle now plays as intended in Gloomy Cellar Cohen will now always say his introduction dialogue the first time you talk to him World spawned bubbles can no longer spawn inside of Zoe Wa
2020-06-26 09:16 UTC · Community Announcements · Elden Pixels
{STEAM_CLAN_IMAGE}/36660684/814934a448c56fdc939cf598449deae582c92f47.png Hello! Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog. General Increased Torne’s cooldown time Increased Valo’s cooldown time Increased Kloki cooldown time Updated art in book to better fit the pages Idle Hands achievement now triggers on all bosses Decreased range of bubble projectiles Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds) Updated late game cutscenes in Grand Library Desktop screen resolution will
2020-06-19 10:53 UTC · Community Announcements · Elden Pixels
Hello! First time you start up Alwa's Legacy you're asked to change the brightness and we've realized very late that this screen isn't properly designed. It's not technically a brightness settings, it only changes how much dark overlay the game applies to certain dungeons. It's a bit confusing and in the next patch players don't have to change anything when starting the game for the first time. (The setting will still be available though) You are free to play the game in any way you want with any setting you want but we thought we'd show an example about how the game was intended to play with
2020-06-17 17:17 UTC · Community Announcements · Elden Pixels
Hello! We're happy to announce that Alwa's Legacy is now released! It’s been a wild ride finishing this game and we’re extremely proud over how it turned out. We can’t wait to hear what you think! https://youtu.be/qMGzxfvBvT0
2020-06-17 15:03 UTC · GamingOnLinux
I do love a good non-linear action adventure and Alwa's Legacy has everything it needs to be enjoyed.
2020-06-09 14:26 UTC · pressakey.com · Darius Kubisch
Das schwedische Entwicklerstudio Elden Pixels hat den Releasetermin zu Alwa's Legacy bekannt gegeben. Das über Kickstarter mitfinanzierte Metroidvania-Abenteuer im charmanten Pixelart-Style ist die Fortsetzung zu Alwa's Awakening und wird am 17. Juni zunächst für den PC erscheinen. Die Veröffentlichung für die » Komplette News auf pressakey.com lesen
Full appinfo as delivered by Steam PICS, changenumber 38231626. Also at /api/app/1205900/raw.
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