Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-05 23:53 UTC · Community Announcements · SinnStudio
🎁 Win a Quest 3! Enter the Training Grounds map and visit any challenge to compete and win a Quest 3! The contest is active until December 15, 11:59pm (Eastern Time). To learn more, join us on Discord! ⚔️ Training Grounds: Added new map! (see left door in hub) 3 main challenges: Archery, Tatami Mat, and Punching Bag Cross-platform, competitive leaderboards! 🛠️ General: Implemented AI hit cap so that enemies can't be permanently stun locked by players Ranged enemies that lose their ranged weapons should now default to using hand to hand combat Achievements should now correctly unlock on Steam
2023-05-04 22:50 UTC · Community Announcements · SinnStudio
🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update! 🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat skills to the next level in completely new forms of gameplay! Try out the infinite arrows and manual Chronokinesis modifiers, challenge yourself with increasingly difficult archery range settings, spawn movable targets in Sandbox mode, or test your skills in "Ranged Only" Arena mode. The new archery range is perfect for practice, equipped with a scoring mechanism and adjustable targets. Check out t
2023-03-28 22:38 UTC · Community Announcements · SinnStudio
Swordsman 1.77 - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors - The rain rendered on top of menus on the pirate map - The intro cinematic cutscene could not be skipped - Misc. minor visual issues in the intro cinematic level - Spoon couldn’t be telekinesis gripped after player droppe
2022-12-16 21:01 UTC · Community Announcements · SinnStudio
Between December 16 and December 28, use the Candy axe to kill 5 enemies in Finisher state (execution) to be entered into our Christmas live stream prize draw! We're giving away x2 PS5s, x2 Meta Quest 2s, and x4 studio merch packages. To enter the draw and learn more about the contest, check out the Contest channel on our Discord server: https://discord.com/invite/sinnstudio Swordsman 1.74 - 2022 Holiday Draw - AI can't be stunned by weapons while attacking, prompting you to parry - AI attacks less often, but moves around more - General performance improvements - Some Holiday decorations added
2022-12-01 17:56 UTC · Community Announcements · SinnStudio
Swordsman 1.71 - Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire) - Improved wind-up for enemy light attacks - "Hard" Horde mode added (default) - Nerfed Horde rewards (per level) - Improved enemy two-handed grips - Improved Telekinesis gripping (traces from palm, easier to use) - Lowered cool-down for Telekinesis gripping weapons after dropped - Enemies decapitated while entering Finisher state stayed alive - Enemy bodies sometimes jittered (especially the arms) - Kicking an enemy in Finisher state did not kill them - Touching things in Hub could trigger sounds
2022-10-19 18:44 UTC · Community Announcements · SinnStudio
Swordsman 1.49 - New contest (see Modes > Event tab) - Performance optimizations - Horde map changes (large building converted to 1-story) - Zombies in Horde didn't walk through some doors - Punching made no sound if "Invincible Enemies" modifier was on - Bosses could still taunt during Finisher state - Baltok clipped with his sword during walk / idle animations - Enemies could still attack and look at you when phasing with Reaper Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
2022-09-29 21:47 UTC · Community Announcements · SinnStudio
Swordsman 1.62 - Hand-to-hand (AI) returns to Swordsman! See the trailer for more - Reduced how far you get kicked by enemies - Replaced fight start horn Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
2022-06-17 08:45 UTC · Community Announcements · SinnStudio
Swordsman 1.52 - AI now more responsive and aggressive (we underestimated you!) - Improved hit detection - Increased opponent shield bash range - The Jian sword is 25% larger - It's now easier to grab and choke enemies - Misc. AI + UI clean-up - You could see inside of your own body for a moment after dying - Some player armors could prevent damage entirely - Giant in Hel fight stopped trying to kill you after the first crystal - Ragdoll enemies could still kick you - Gripped (ragdoll) enemies were not colliding with the floor - Some player stats were not incrementing or saving - Hel was not p
2022-06-14 19:18 UTC · Community Announcements · SinnStudio
Swordsman 1.49 - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they go
2022-01-29 06:24 UTC · Community Announcements · SinnStudio
The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue! Swordsman 1.46 - Event Analytics (anonymous, lets us track total kills world-wide etc.) - Bug fix: You need to re-buy the Candy Axe every time you play - Bug fix: If the Kraken sinks the ship, retrying the level causes problems - Bug fix: Sometimes a cannon doesn't affect the Kraken Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
2021-12-21 22:55 UTC · Community Announcements · SinnStudio
Swordsman 1.44 - Holiday Update (details and additions TBA) - Improved item throwing - Doomfist strength can be adjusted with a slider - Doomfist modifier now affects overall strength (with weapons, throwing etc.) - Added new death music - Bug fix: Hit detection problems during Chronokinesis - Bug fix: FPS can tank sometimes (showing hall of mirrors effect on PSVR) - Bug fix: Reaper dual-wield exploit bypassing modifier - Bug fix: Enemies can glitch out if killed during Chronokinesis - Bug fix: Player can't be killed by falling off the Hel bridge map Roadmap: https://trello.com/b/nDGVDca9/swor
2021-11-13 07:29 UTC · Community Announcements · SinnStudio
Swordsman 1.43 - The bridge section of Hel's Gate is now playable in the Arena - Throat grabbing improved (easier to pull off) - Giant in Hel fight can now be executed with Blunt damage - Hel more reliably triggers phase 2 - Improved wood stabbing sounds - Wolf statue can keep eating heads (but stops giving spoon if already owned) - Hel's dagger special attack (dagger dome) improved with added effects - Added a two-handed rotational influence setting (dominant hand only, or both) - Bug fix: Clicking 'play again' on Hel's Gate (arena) spawns you on the bridge - Bug fix: Weapons can sometimes be
2021-10-29 00:45 UTC · Community Announcements · SinnStudio
Swordsman 1.41 - Hel Contest - Spoon (Weapon) - Hel map (Hel's Gate) now playable in Arena mode - Gnipahellir can now be played in Arena without defeating Jötunn - A 'permadeath' notice is always visible to remind you it is enabled (if it is) - Reaper dagger now has the same power indicator as other boss weapons - Improved hit detection - Bug fix: Hel phasing out while stabbed can glitch your weapon away - Bug fix: Hel's Giant sometimes does not damage player - Bug fix: Stabbing wood does not work - Bug fix: Giant can be soft-locked if not executed within 10s of prompt - Bug fix: Hel sometimes
2021-10-26 03:22 UTC · Community Announcements · SinnStudio
Swordsman 1.40 - Halloween Content Update (Hel) - Sword (edge) penetration - Stab overhaul to allow for penetrating wood and other soft objects - You can more easily push opponents off your blade / axe with your hand - Doomfist now gives you super strength in general (lifting, throwing also) - Buffed damage dealt with weapon handles / hilt / guards - Allow hit on multiple objects in quick succession if they are different - Bug fix: Sometimes the player's weapon disappears or flies out of hand - Bug fix: Smooth turning while two-handing a weapon causes jitters - Bug fix: You can break the necks
2021-09-22 04:33 UTC · Community Announcements · SinnStudio
Swordsman 1.39 - It's a little easier to penetrate with axes - Improved blood appearance - Samurai color adjustments - Bug fix: Mace deals no damage (whoops) - Bug fix: Incorrect weapon weights during chronokinesis - Bug fix: Using boss weapon special attacks causes weapon to disappear - Bug fix: Sometimes a dismembered body part has the wrong material - Bug fix: Enemies don't die when thrown down the stairs on Samurai map - Bug fix: Dismembering zombies sometimes spawns in giant body parts (lol) - Bug fix: Some gore doesn't spawn on dismemberment - Bug fix: Pick-up indicators spawn randomly o
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1206480/raw.
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