Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2023-08-02 12:27 UTC · Community Announcements · AethericGames
It's almost six months since Snek slithered out of early access! It's hard to believe it's been so long. Back in February, I was so used to working on Temple of Snek that I couldn't really believe it was "finished". Heavy scare-quotes. So this is a bit of a celebration. A half-anniversary. I wanted to write about some of the cool things around and since the 1.0 release, in the game, about development, and from the community. And since it's a celebration, we're doing a big 50% off sale - Snek's biggest discount yet - during the Cerebral Puzzle Showcase on 3rd-10th August. So that's an ideal tim
2023-08-02 07:41 UTC · Community Announcements · AethericGames
Version 1.2.0 is out! This is a small update, but I'm calling it 1.2.0 to signify that it's the end of a series of minor updates that together, feel like a big update. Kinda? 🤣 It's been almost 6 months since 1.0.0, but I'll be posting more about that soon. Version 1.2.0 improves support for ultrawide displays. It should make the UI easier to notice and read when the aspect ratio is greater than 16:9, and it will hopefully stop some reported issues with cropping of vertical FOV. This update also adds a much needed extra hint in the one place in the late-game where people seem to get stuck the
2023-05-06 23:45 UTC · Community Announcements · Aetheric Games
In one-step-at-a-time mode, as well as tapping the button to move one square, you're supposed to be able to hold a directional button to move continuously, with Snek stopping when you let go of all the directions. At some point in the latter days of early access, a bug crept into that mode, and you could only tap, not hold. I've just done a quick fix for that, and one-step-at-a-time mode is now working as it should be. It supposed to be an accessibility mode to make the game more suited to your abilities and preferences, so sorry if it was feeling a little awkward! v.1.1.3 Fixes: At some point
2023-05-02 23:05 UTC · Community Announcements · Aetheric Games
Nothing to see here, just fixing a broken cheevo, and also changing a lightbulb while I'm here. v.1.1.2 Fixes: Fixed an issue with the sky-light that would happen if you die in the forest and respawn in the temple. Fixed a broken hint trigger, and also fixed the Golden Path achievement. Coincidence???
2023-03-11 13:50 UTC · Community Announcements · Aetheric Games
v.1.1.1 Fixes: Prevented an exploit in the Cantina that could lead you to skipping a puzzle (and an important lesson) in the Labyrinths.
2023-03-02 15:13 UTC · Community Announcements · Aetheric Games
Version 1.1.0 is here, adding a few little quality-of-life features, as well as a few fixes, on top of 1.0.0 and the previous minor updates. Details below! As always, thanks for playing! Don't forget to leave a review - it really, really helps people to find the game. v.1.1.0 Improvements: Added an achievement for completing Story Mode. All achievements are now localised on Steam. Added a pop-up length-counter to the Story Mode and Workshop HUDs, to help you keep track of Snek's length changes. Attempted to make the introduction of infinite NPC doors more obvious. In Story Mode, you can now pa
2023-02-23 23:43 UTC · Community Announcements · Aetheric Games
Now that snek devotees are beating the temple, a couple of new issues popped up right at the end. This is just a quick patch to push em back down again. v.1.0.13 Fixes: Fixed an exploit in the final puzzle that would allow you to catch the Capitan when you weren't meant to. Fixed a bug that prevented the final cutscene from playing if you happen to have not skipped the opening cutscene. It's a very silly bug. Don't ask.
2023-02-18 14:35 UTC · Community Announcements · Aetheric Games
Just a teeny tiny patch! v.1.0.12 Improvements: Added some extra floor arrows to the final guard room puzzle, as it was too difficult for the early game. Fixes: Potential fix to the bug that causes Workshop thumbnails to sometimes fail to upload.
2023-02-15 18:00 UTC · Community Announcements · Aetheric Games
The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access! It's been a long journey - thank you for coming along! Like Snek, this game turned out bigger than I could've imagined, and I hope you enjoy it. The full details are in the change log, but here are some highlights. Final Chapters The last act of Story Mode is ready to play, including new puzzle types, locations and music. You'll get to see some environmental story that was only hinted before, and bring the tale to a conclusion! Story Mode is now something like 4-6 hours long, depending how quickly you solve
2023-01-11 16:29 UTC · Community Announcements · Pixeljam Games
Hello All, Snek's long journey is almost at an end! On February 15th version 1.0, the Quetzalcoatl update, goes live and will include: - A Finished version of Story Mode, with new puzzles, locations, music, and an ending to the story. - A Finished version of Snek Workshop level editor. {STEAM_CLAN_IMAGE}/36389157/f844119400d6f8195ed3f5c2621dcd6f9c78544e.png Thanks to everyone that has played the game so far and helped us get to the finish line. -Miles @ Pixeljam & Aetheric
2022-11-30 21:32 UTC · Community Announcements · Aetheric Games
Pay no attention to the man behind the curtain! This is just a quick patch to deal with a specific bug. v.0.5.6 Fixes: Fixed an issue late in Story Mode where magic tiles would trigger nearby spikes, making the North Labyrinth puzzle solvable again.
2022-11-15 17:44 UTC · Community Announcements · Aetheric Games
Hey snek-fans! Here's a cheeky wee patch that improves a few minor UI things. Nothing major, just some stuff I wanted to get out of the way before I get seriously stuck in to making more puzzles and finishing Story Mode. Here are the details! v.0.5.5 Improvements: Added a text-to-speech option in the Language menu that works with the engine's built-in English voice. Browsing Steam Workshop from within the game will now automatically filter for skins or levels, depending on which editor you come from. Made all UI neater and more readable by partially cleaning up and smoothing off the stone text
2022-10-29 15:51 UTC · Community Announcements · Aetheric Games
The Viracocha update is here! Version 0.5.0 unlocks the first version Snek Workshop level editor, allowing you to design your own snek puzzles and share them on Steam Workshop. Share your challenges! You can make a fun and/or fiendish puzzle of your own and publish it to the Steam Workshop, or you can subscribe to other people's creations. When you subscribe, the level should be downloaded automatically, and the game will keep track of which levels you've completed. The "Archisnekt" achievement is now unlockable when you create your first level, and of course levels count towards the "Pillar o
2022-10-18 15:28 UTC · Community Announcements · Aetheric Games
Hey folks, hope you're all good! There's a major update on its way: Viracocha (v.0.5.0), coming in the next couple of weeks, which adds the Snek Workshop level editor on the main branch. But you don't have to wait! The public beta branch now has v.0.4.10b, with a beta version of the level editor. It would be super great and helpful if you could give it a shot and let me know how it goes! It'd be really useful to get some feedback on Snek Workshop before Viracocha drops. This version of the level editor has most of the features, and is live so you can publish and subscribe on Steam Workshop. Yo
2022-10-04 10:37 UTC · Community Announcements · Aetheric Games
Hey there BETA GANG and Acolytes of Snek! If you want to try out an early version of the Snek Workshop level editor, you can get it now in v.0.4.6b, on the Public Beta Branch. The password is "TempleOfTest" as always. (See the image below.) You should find that the Snek Workshop mode is unlocked for you, but if not, just start a new game in Story Mode and then return to the main menu. We'll be adding more features and releasing new betas over time, up until the next big Early Access update. ✅ What will this 0.4.6 beta version let you do? You can create, edit and play levels on your own compute
Full appinfo as delivered by Steam PICS, changenumber 37551404. Also at /api/app/1208590/raw.
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