Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2023-03-06 10:54 UTC · Community Announcements · saberfightvr
Hello there once again. I'm posting a quick fix for a bug many of you have noticed - When the droid was cut it stayed in a frozen pose. This is fixed now. Thanks TheNormalGecko for reaching out to me and bringing this issue to my attention.
2022-08-17 12:10 UTC · Community Announcements · saberfightvr
Hello there This is update with mixed content. There are some bugfixes and other improvements for performance and enemies. - Updated game engine - Fixed bug where you could jump through the ceiling sometimes - Improved management for small pieces when you cut a single object many times - Fixed a bug where the droid stopped firing from a certain angle - Improved drone move detection. They will hit walls less accidentally. - Fixed Z-Fighting on some Door/Wall configuration - Added sleep for physics calculation for stationary objects like large boxes to save performance - Improved sound sphere co
2022-06-29 14:33 UTC · Community Announcements · saberfightvr
Hello there I've always wanted to make Saber Fight a physically active game. Quick dodges, dynamic reaction, fancy moves. That's why I decided to add jumping with a physical jump. It was an experiment, I knew it might not be comfortable in the long run. Certainly, there will be hardcore people who like such a challenge, but I would like Saber Fight to be for everyone, not forcing them to play the way I like it, but the way everyone likes it in their own way. - Added jumping on button (press down on rotation controller) - Fixed double sabers blades (deflection, blade behavior, minor errors) - F
2022-05-27 10:48 UTC · Community Announcements · saberfightvr
Hello there Deflecting projectiles is one of the biggest challenges for a saber user. Many of you mentioned that it can be annoying. I saw a lot of your videos and comments (I watch all of them). I noticed how to improve deflection to be more enjoyable, more satisfying, and more suited to the gameplay. Active Deflection: - Changed the aiming method. The deflections are much more accurate. They automatically select the origin target (+ - 15cm) instead of choosing the general projectile direction (+ - 2*) - Projectiles are faster (2.5x -> 3x) - Projectile deal more damage (x3) Passive Deflection
2022-05-18 10:54 UTC · Community Announcements · saberfightvr
Hello there While trying to fix the sword's feeling of heaviness (there shouldn't be any lag) I found some problems in physics, so I prepared this fix. Physical interactions should now be more reliable. - The accuracy of the physical calculations has been increased - Collision detection for projectiles has been improved - Improved the method of calculating the blade speed - Now the results will be more stable - Fixed object double cut bug - Fast cut detection improved - The blade will now pass through the target much less frequently - Changed the way the physics interact with the sword in hand
2022-05-13 15:12 UTC · Community Announcements · saberfightvr
This update includes a quick fix to player rotation and lightsaber throwing direction. I had to roll back the previous update for a while to fix these things. Everything is up to date now. Thanks guys for quick bug report. I was able to identify what causes the rotation offset of the sword relative to the hand. This is probably the fault of the rotation system and physics. I haven't been able to fix it yet, but will keep fixing it.
2022-05-05 14:31 UTC · Community Announcements · saberfightvr
This update mainly fixes recent bugs. The problem with hand physics gave me a lot of trouble, but finally managed to fix it. Thanks GOYDRASCRE for reporting this quickly! - Fixed reactivation of the hidden turret when cut through during animation - Adjusted dimensions and positioning of the large screen props - Adjusted physics behavior of small drone casing props - Fixed level generator refactor bugs when rooms would sometimes fail to render - Adjusted player position reset, random teleportations to the start of the room will be less frequent - Fixed hands freeze/shake when the player was mov
2022-04-08 19:35 UTC · Community Announcements · saberfightvr
This update includes work on a new inventory system that will be further developed. So far, the basic implementation of the belt slots is available. You can attach the sword to the side of your belt to carry it more comfortably or when you have to use force. To make things cooler, I decided to tweak the Sawdrone to make it more quality and less annoying. - Sawdron model changed to better fit the game visuals - Saw sound added for Sawdrone - Sawdrone is now vulnerable to collisions with other objects, but still immune to collisions with walls - Sawdrone is slower - Sawdrone bounces less - Fixed
2022-03-23 14:43 UTC · Community Announcements · saberfightvr
Hello there This update mainly includes fixes to the previous Level Generator Rework update. - Engine, software, tools update - Added vibrations during hand collisions - Balance the number of enemies on the map - Improved performance (Levels should load even faster) - Improved performance (Better global light management) - Now, when you somehow manage to fall behind the map, you will be moved to a safe position in the last room you were in - Fixed hint on how to change saber color - Fixed bug where hidden enemies would fire before exiting the vent - Fixed a bug where multiple hidden enemies co
2022-03-14 15:22 UTC · Community Announcements · saberfightvr
Hello there The level generator rework is finally ready. This is one of the biggest updates in the game. The work was time-consuming and complicated because it touches many aspects of the game, from small props to enemies and entire rooms. I have focused right now on changing how the rooms are created and how much they can be modified by the generator. Thanks to more variables and more pre-calculations, the levels will not only be more interesting but also run much faster. This will allow to fill them with more content and it will open up new paths for development. This is a very important upd
2021-08-20 17:25 UTC · Community Announcements · saberfightvr
Hello there. It's been a long time since the last update. This is because I am still working on a level generator rework. It takes a lot more work than I thought. The generator deals with many nested aspects of the game, and I want to prepare a stable version that won't break some other features. Work on this update also includes a ton of other related fixes. I have already managed to do: - A complete change in the way levels are combined. Support for multi-door. You will be able to enter the location from all sides. Much fewer cases where rooms overlap with walls. Much less Z-Fighting. - Seve
2021-03-15 19:46 UTC · Community Announcements · saberfightvr
{STEAM_CLAN_IMAGE}/36352839/2b941e78b5024eae6fab5e48e11821e8d40e616d.png Hello there It's finally here! The first of the new enemies! He will take a new approach to fighting the player. Will he manage to pose a threat or will he end up in pieces like the others? Check it out and get ready for more enemies soon as the droid factories have new plans! - New enemy! - Game engine update - Made the elevator shaft level easier - Grip toggle options added
2021-02-13 14:16 UTC · Community Announcements · saberfightvr
{STEAM_CLAN_IMAGE}/36352839/05db4fd0499178f91f600f77904bdac76b26d792.png Hello there. My friend, a big fan of Saber Sci-Fi, offered to help with the preparation of new elements for the game! He has prepared a concept art of new enemies and they may appear in the game soon! With such community support, I am able to add some really cool stuff. I am still working on the game stability, but when new models will are ready I will add them immediately! I hope you will like it, see you soon!
2021-01-31 13:52 UTC · Community Announcements · saberfightvr
Hello there I thought you might find it interesting what I plan to do in the future of the project. I really like this project and would like to develop it until it becomes a solid VR game! (and maybe more?). Unfortunately, I'm only one man, so these things will take some time. Thanks to the support of the community, there are people who want to help with graphics or 3D modeling! I really appreciate that. Some of the most important things I will work on in the future are: Level Generator Update - More levels - More objects in levels - Better variation of opponents - More randomness Saber Exper
2021-01-23 11:53 UTC · Community Announcements · saberfightvr
Hello there It's been a while now, I can finally resume the Saber Fight VR updates. I have just come back from my hometown, where I was resting. I still have Level Generator Rework to do, but I think I'll add some minor updates in the meantime. I will try to add some new levels and maybe even new enemies! see you soon!
Full appinfo as delivered by Steam PICS, changenumber 35613788. Also at /api/app/1208770/raw.
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