Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-23 15:55 UTC · Community Announcements · Borington
Ahoy, mateys!Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back even when the previous map has no saved data. Selecting a zone from the menu resets the entire world state.But that's not all!Other features and changes:Extended the Ancient Lair to have some downtime after
2025-07-03 22:30 UTC · Community Announcements · Borington
Ahoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.Full list of changes:4 new Treasure Hunt tilesets (including a super secret one) Stash is now accessible on every 10th Treasure Hunt stageFixed: Windows GUI scaling is now disabled for the game window. This may resul
2024-10-06 23:54 UTC · Community Announcements · Borington
Ahoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy! {STEAM_CLAN_IMAGE}/36381089/22f0b99d31e97166188b9b65ac27a4ba36908807.jpg Please, let me know if you find any issues with the update. Multiple systems were touched under the hood, so a bug or two could have gotten through. Full patch notes: - Added stronger allies to Balbridge's Point - Added title change and music change to spider section of Uncharted Tunnels - Made final bossfight a bit easier - Decreased number of spiders in Un
2024-09-16 19:03 UTC · Community Announcements · Borington
Ahoy, mateys! Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsive' controls - if anyone could give more feedback on that, that would be a lifesaver. Here are the full patch notes: -One of the perk rolls is now guaranteed to be an upgrade to an already chosen perk (part of a branch) -Pillage has been reworked to give a powder crate instead of 2 gold (8 second cooldown) -Currently rolled perks are highlighted and can be selected even in the skill panel. Perk ro
2024-09-10 16:40 UTC · Community Announcements · Borington
Ahoy, mateys! Today's patch catch is another small one, but it includes some important fixes. Enjoy! 1.7.1e: Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1d) 1.7.1f: Reload combo knockback now also works above 80% max ammo (nerfing it didn't make sense) Fixed: Non-ship minimap marker with lifebar had default textureRect, broke entire GUI 1.7.1g: Fixed: wrong treasure hunt monster level for multiplayer clients Added accessibility option to disable the active reload system Javelin and Rifle charge time reduced to 1s, only has 1 perfect shot marker (st
2024-09-07 15:08 UTC · Community Announcements · Borington
Ahoy, mateys! Yet another small patch, mostly bugfixes and minor adjustments. There was a major bug that made co-op with more than 2 players unplayable. As always, some new bugs could have appeared, so don't hesitate to report any issue! Full notes: Ship minimap lifebars now look like regular lifebars Increased health and reduced attack damage of Tribesman allies Fixed: co-op with more than 2 players unplayable due to bad dodge vfx syncing Scroll wheel is now rebindable Active reload is now separately rebindable from reload (reload still works as active reload) Fixed: replacing a rune on full
2024-09-02 23:12 UTC · Community Announcements · Borington
Ahoy, mateys! Launch week is finally over. This has been an amazing 7 days. The influx of new players is already taking the game in better directions. For that I am really thankful. As always, I'll look forward to more of your feedback, be it on balancing, QoL, content, bugs, etc. Anyways, here are the full patch notes for today: - Fixed: you can no longer join a multiplayer session without creating/loading a character - Fixed: default gamepad layout is now for Xbox controllers --- You will need to delete the current config.json file for this to take effect. - Socket stack size has been increa
2024-08-30 20:15 UTC · Community Announcements · Borington
Ahoy, mateys! Today's patch is full of minor tweaks, based on your feedback: - Fixed: keyboard ship movement didn't work if gamepad was connected - Damage limit on monsters is now percent-based - Sold items now go to the beginning of the buyback list, not the end - Fixed: more key names are compatible with key bindings panel - Added sound effect for setting a key binding - Set different color for active key binding input Thank you for your reports! Borington
2024-08-29 16:12 UTC · Community Announcements · Borington
Ahoy, mateys! Today's update is a smaller one, implementing some feedback based on Monday's full launch (mostly about ship combat). Here are the full patch notes: - New Journal tab added, so that pages don't clutter the inventory or the stash - Changed skin tone of orange Seaman variant - Tweaked ship cannon spread pattern - If targeted ship is a small boat, cannons now focus fire in one point - Increased damage difference between allied and enemy ships from 70/45 to 75/40 - Increased Yacht acceleration - Increased ship item pickup distance - Nerfed Licker attack damage from 19 to 15 - Added m
2024-08-26 16:24 UTC · Community Announcements · Borington
Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it! The first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It was an entirely different genre, leading to a bit of an identity crisis for the game. Let's call it 'growing pains'. But thanks to your feedback it has matured (or rather mutated) into a full ARPG-shooter
2024-06-20 16:38 UTC · Community Announcements · Borington
Ahoy, mateys! Although the full launch of the game will have to wait for another couple of weeks due to unforeseen circumstances, I've uploaded a pre-release beta version to Steam. You can access it at Properties -> Betas -> pre-release. EDIT: the pre-release version is now live for everyone. {STEAM_CLAN_IMAGE}/36381089/6fdc5dc5f05c8130707890c6f80d037bef394073.jpg It's probably the largest update so far, full changelog will come with the official release of the game. Major changes include: - FULL VOICE ACTING - The end of Act IV - 3 new levels + Epilogue - Damage rebalancing. Weapon damage now
2024-02-27 00:48 UTC · Community Announcements · Borington
Ahoy, mateys! Originally I wanted to release all of the remaining story in one patch, but a level-breaking bug forced my hand. So, get ready to reconquer the Citadel Docks . It's a real AAAA experience! {STEAM_CLAN_IMAGE}/36381089/ac61f7b8b25ec0f3be80686efd44e254cf1eb392.jpg Another secret map has been added just before the Haunted Landing. You'll need a torch to see anything, but it contains a very special violin... (spoiler, it plays a different song) {STEAM_CLAN_IMAGE}/36381089/37bbf3da673d955319d3398fbfaa4b7108a1dce2.jpg Other changes: - Rune upgrades are now limited to (hero level * 2 + 1
2024-01-29 02:31 UTC · Community Announcements · Borington
Ahoy, mateys! Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP. {STEAM_CLAN_IMAGE}/36381089/2d737e540c50d7c88df07b39cc7488fc0aefae92.jpg These maps conclude the Madagascar arc of Act IV. The remaining couple of maps will be part of the epilogue. Other changes: - New Ultra graphics setting adds PCSS shadows to the game engine. The effect is subtle, and might be expensive, so use it with care. {STEAM_CLAN_IMAGE}/36381089/d87b84974b9b6c6da
2024-01-09 23:44 UTC · Community Announcements · Borington
Ahoy, mateys! We start the yearrrr with a new experimental mission. Build your defensive lines around the Cartel Haven while Caponero and his captain mates are discussing your fate. {STEAM_CLAN_IMAGE}/36381089/813fd11568c4b0540eb3fbb9a6f90c89577e7fa0.jpg In this map you can collect lumber (by building Lumber Camps or by finding pickups scattered around the map) to unlock and build walls, tents, and various towers. This might become an endgame activity in the future, if you guys enjoy it. {STEAM_CLAN_IMAGE}/36381089/ffe8a059d86b57fbf791d9445c43ff8f3b4b5a41.jpg A new reagent type has also been a
2023-12-31 01:34 UTC · Community Announcements · Borington
Ahoy, mateys! First of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary. {STEAM_CLAN_IMAGE}/36381089/0cd0d7bbc14cd2684fc1573c773191e884136286.jpg Another short map has been added right after the Wicked Mermaid in act 2. This serves as the new ship tutorial level. {STEAM_CLAN_IMAGE}/36381089/02c1dff987736b8
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1210800/raw.
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