Update #14 - 03.10.2025
Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.
A brain twisting puzzle game, where you have to fill the whole matrix with the same color to solve the riddle. Only recommended for clever people and those who like to suffer from difficult riddles.
| App ID | 1210960 |
|---|---|
| App type | Game |
| Developer | Clever AI |
| Publisher | Hoi 4 ED |
| Homepage | https://clever-ai.de/ |
| Release date | 2021-07-02 14:12 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1210960 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Matrix Brain Twister.exe | windows | ||
| 1 | Matrix Brain Twister.app\Contents\MacOS\Matrix Brain Twister | macos | ||
| 2 | Matrix Brain Twister.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:55 UTC | $59.38 | $59.38 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20243647 | 2025-10-03 18:04 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229007 | windows | from app 228980 · shared install | ||||
| 1210961 | windows | 4.76 GB | 2.17 GB | 2068886442536075174 | ||
| 1210962 | macos | 4.80 GB | 2.19 GB | 2528494203400183539 | ||
| 1210963 | linux | 4.85 GB | 2.20 GB | 307927658135857653 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20243647 | public | 2025-10-03 18:04 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updated the backbone of the Unity Engine to fix the severe security issue that was recently discovered and patched, but introduced by Unity since version 2017.1.
New Features none New Requested Features dennismail4 suggested to add a skip button to the tutorial for people who either played it already or think they don't need it Fixed Bugs fixed weird line break with overlapping text for all languages fixed sound overlay of multiple button SFX which played all at once (for instance by turning the Victorian street lamp with three lights on⁄off) fixed that music and ambient tracks did not play at the start of the game, if the play order was set to ”loop” fixed next and previous button for music and ambient, which did not get backwards or forward, if the p
New Features added support for 40 languages added 8 new music tracks added 9 new ambient sounds added 1 new background added 2 new lighting moods added 2 new visual effects added a new block style in two variants New Requested Features Wyvern-of-the-Rising-Sun suggested "Dragon" and "Meteor" as visual effect Fixed Bugs added fonts to support more characters to show the complete player names on leaderboard hints will be more compact and no longer reach screen end for better readability music titles will keep their original name and will not be translated anymore small rework on tutorial small s
Language It's been a long time since the last update. The main reason for this update is to add a lot of different languages to the game. With the upcoming Update #13 there will be 40 supported languages in the game: Afrikaans Arabic Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Czech Danish Dutch English Estonian Finnish French German Greek Hebrew Hungarian Icelandic Indonesian Italian Japanese Korean Latvian Lithuanian Norwegian Polish Portuguese Romanian Russian Serb-Croatian Slovak Slovenian Spanish Swedish Thai Turkish Ukrainian Vietnamese However, as I us
New Features game left Early Access and is now a full release updated the Demo version from June 2020 to the latest build July 2021 added Steam Workshop to create and share your own custom content (click link below for more details) changed the overall chonky UI to a slim looking one New Requested Features no features were requested Fixed Bugs messages will now only progress if you click on them instead of clicking anywhere if you choose for the game another resolution than for your desktop (e.g. downsampling), tabbing out and in will set the correct resolution now instead of always to the des
Release and Demo With the Update #12, which will be available at Friday 2nd July evening (CET), Matrix Brain Twister will leave Early Access and become a full release. This means the monthly update rhythm will be changed to an update on demand. So only if you or I find still some bugs or have a new idea which features I can add to the game, I will do that as quick as possible. Moreover, the demo will be updated to the latest version too. What is in the demo? random generated or empty 2D and 3D matrices with all different forms all ambient and button sounds as well as all music tracks all diffe
I can proudly announce that the game will leave Early Access soon and will be full released at the 2nd July 2021 evening (CET). The demo version will be updated too, but has no access to the handcrafted levels, the 4D matrices and the overall statistics as no progress will be saved. Moreover, at full release the monthly update rythm comes to an end. It will be replaced with an on-demand update rhythm. So only if you or I find some bugs or have a cool idea which I should add, I will fix or add that as quick as possible. You can tell me about your ideas and/or bugs on the Steam forum. Thank you
New Features added "Cloudy" as a new lighting mood with animated clouds added four new block styles: "Isometric", "Dash 1", "Dash 2" and "Wobble" added 30 levels and achievements for the 4D Pentachoron 4x4x4x4 matrix New Requested Features no features were requested Fixed Bugs no bugs detected Fixed Reported Bugs no bugs were reported See the Preview Update #11 for more details.
Cloudy Lighting Mood I added a new animated lighting mood called "Cloudy". It is a bright blue background with sun rays from the left and animated clouds. {STEAM_CLAN_IMAGE}/37545163/3b5ac70972389bbad311c5f4abcb3371238019e1.jpg {STEAM_CLAN_IMAGE}/37545163/d4f9fc17fa3aad62176bb196ca0c1a395150d008.jpg {STEAM_CLAN_IMAGE}/37545163/bae49841767bf368a78ee83911453559e3c29614.jpg {STEAM_CLAN_IMAGE}/37545163/0d867ea9b4c58e4192467764fdb81d3883d9ea3f.jpg {STEAM_CLAN_IMAGE}/37545163/203e906bf16f17a8f3c224112a719b1b4ae2ce83.jpg Block Styles Lately I've been neglecting the block style a bit. That's why I hav
New Features added desert city "Hadira" as a static background added "Rain" and "Sandstorm 2" VFX added 30 levels and achievements for the 2D Screw 7x7 matrix New Requested Features no features were requested Fixed Bugs fixed "Earth" lighting mood for new backgrounds fixed lighting and emission of "Sun" VFX fixed "Dust" VFX floating height changed "Clay Pigeon" VFX to work a bit better with "Alley" background changed "Balloon" VFX so that balloons will always play an explosion SFX, if they burst; before only if player clicked on them Fixed Reported Bugs no bugs were reported See the Preview Up
Release Date The game is coming closer and closer to the finish line. This means I can finally tell you a release date when the game goes out of Early Access. The planned release date will be: 1st July 2021 Desert City Background I added a desert city called "Hadira" as a new static background to choose from. As you can see it is a city of skyscraper covered in a sandstorm. {STEAM_CLAN_IMAGE}/37545163/48b87393f8e4c008f634052a602ffebc20685110.png {STEAM_CLAN_IMAGE}/37545163/c3e0e7998e84a2f7080f872d5dbc5abda80be181.png Rain VFX Furthermore, I added a "Rain" VFX. It collides with objects and crea
New Features added japanese "Alley" as an interactive background added "Cloudburst" lighting mood with animated clouds added 30 levels and achievements for the 3D Cubic Edge 5x5x5 matrix New Requested Features no features were requested Fixed Bugs no bugs found Fixed Reported Bugs no bugs were reported See the Preview Update #9 for more details.
Japanese Alley Background It took me some time, but now with the upcoming update I added a japanese alley as an interactive background. By clicking LMB on a lantern or sign board, you can turn on/off the light or you press RMB to turn on/off all lights. You can also change the view by clicking LMB on the front trash bin to see the alley from the other side. {STEAM_CLAN_IMAGE}/37545163/31c5da7c2c471ea42eb1940b0baa7dbbf445ba94.png {STEAM_CLAN_IMAGE}/37545163/7d4d63fea5620021be7782cfaeaf59fae640d012.png {STEAM_CLAN_IMAGE}/37545163/d3309e2ad8892f2dc1b3c4236845388a8acc2033.png {STEAM_CLAN_IMAGE}/37
New Features Mac and Linux version is now available; Linux user must have the Vulkan API properly installed, otherwise the game will crash updated the back-end (Unity Editor, High Definition Render Pipeline, Steamworks) to the latest version; this has an impact on the visuals, mostly lighting, and performance converted project from C# to C++ (Windows, Linux) for better performance added the graphic setting "Volumetric Lighting" added a loading screen at the start of the game added 30 levels and achievements for the 4D Hypercrown 3x3x3x3 matrix added three more views for the existing Victorian
MacOS and Linux With this update there will be versions for Mac and Linux user. However, Linux user need to have the Vulkan API installed, otherwise the game will crash. So if you have the Vulkan API properly installed and the game still crashes for your Linux OS, you should refund the game for now. Back-End Update I also updated the Unity Editor, its High Defintion Render Pipeline (HDRP) and Steamworks to the latest version. In addition to that I converted the game files from C# to C++ (Windows and Linux). All in all this update has a huge impact on the visuals, especially lighting, and perfo
Full appinfo as delivered by Steam PICS, changenumber 34850368. Also at /api/app/1210960/raw.
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