Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-06-26 19:44 UTC · Community Announcements · Lynchpin
This release brings new skills and treasure chests. The new lightning strike modifier deals heavy damage at a high mana cost and is available to the cleric, wizard, hunter and engineer. The new ghostly fist packs quite a punch and lets the Hunter join in on truly knocking the baddies back. The new treasure chests will grant temporary boosts to your skills that immediately apply to any weapons or skills that you already have. We also improved upon the skill system by adding healing, mana, throwing speed and a couple of class specific skills. The hunter gains the hawkeye skill, which will let yo
2020-06-20 21:50 UTC · Community Announcements · Lynchpin
Knockback v0.2.7 contains two major features: a new procedural dungeon layout that you conquer room by room and a new skill system for leveling up weapon parts. The dungeon delve adds some new strategies and interest. As long as you aren't in a baddies field of view, you can sneak around to get into a good position or just pull a few baddies at a time. The procedural layout provides a lot of replay value. The new skill system is just the tip of the ice berg. For now, all skills are reset and you keep your existing players but you can now pick which weapon parts you want and how many points you
2020-05-29 17:58 UTC · Community Announcements · Lynchpin
Changelog for v0.2.6 2020-05-29 Bug Fixes: * Double in game menu - there were two instances this was occuring. Once when you first entered the menu you would see the audio and upgrades. Then another case that was very hard to replicate. Both should be fixed. * Fix the text in the input menu that was unreadable. * Jumping off the lobby level would sometimes respawn the player at a position where they would become stuck. The player will now respawn at one of the player spawn locations. * Sometimes voices would get mixed when switching between characters -- fixed.
2020-05-28 23:15 UTC · Community Announcements · Lynchpin
Changelog for v0.2.5 2020-05-28 Bug Fixes: When looking from the stair room to the great hall, performance would drop on some machines. This was due to lighting. I've reduced the quality of far away lighting to fix this. After updating the enemy AI, many enemies stopped attacking, this should be fixed. Baddies would sometimes pause or stop moving for a while and then walk again, this should be fixed. Opening the menu in single player now pauses the game. While playing single player there is no longer a timeout between waves. When a user goes into the debug log, give a message telling them how
2020-05-21 14:35 UTC · Community Announcements · Lynchpin
Changelog for v0.2.4 2020-05-21 This release primarily contains network enhancements to deal with low bandwidth and unreliable networks. There are some other goodies in there like new Zombie sounds (Thanks Mike!) and improved AI for the Blue Ghoul. Also a fair number of balance changes. Bug Fixes: Remove the buggy teleport aura for players. Reduce enemy damage and increase speed/acceleration at higher levels. Weapons & Mods now start at max level in the weapon forge. Fix the lack of a bomb sound on the client and possibly other sounds. Crits are now visible on the client & server side. Music d
2020-05-15 15:48 UTC · Community Announcements · Lynchpin
Continued thanks to all those that are supporting Knockback. Special thanks to those that have helped me with testing and bug reports! This also includes a new testing voice set. It is applied to all characters now but will probably only be on the wizard moving forward. Big thank you to Pridgey for the sound effects! Changelog for v0.2.3 This release contains the addition of a dungeon level as well as a number of co-op and single player bug fixes. Not all bug fixes & enhancements are listed in the changelog. Bug Fixes: #14 - Artifacts (table, crystal, etc) should not take friendly fire. bug wa
2020-05-04 21:19 UTC · Community Announcements · Lynchpin
This small patch (v0.2.2) should fix the issues with the Linux and Mac networking. Please post bug reports if you find any problems. Thanks! Jason
2020-05-04 17:01 UTC · Community Announcements · Lynchpin
Well this has been a whirlwind of a weekend. Many thanks to all those who have decided to support my first game and early release. I've fixed a number of bugs reported by users below. I also had 3 mac users report that they were unable to download the game. I believe this is fixed but I couldn't recreate the problem locally. Please post to the to the bug list if you're still seeing this problem after updating. -Jason Changelog for v0.2.1 Bug Fixes: #8 - Buildings "Explode" on castle level #6 - Ranged enemies aren't throwing #4 - Enemies slide across the island like it is ice. #3 - Bridge is di
Full appinfo as delivered by Steam PICS, changenumber 34850375. Also at /api/app/1212110/raw.
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