Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-04 09:37 UTC · Community Announcements · nokoyama
Thank you as always for supporting Enigmatic Network.We would like to inform you that we have applied a security patch to the Unity runtime used in our games, in response to the vulnerability CVE-2025-59489 discovered in Unity's runtime environment. While this vulnerability has already been addressed on the Steam client side and is considered safe, we have implemented an additional fix as a precaution.Thank you for your understanding and continued support.
2024-12-02 07:43 UTC · Community Announcements · nokoyama
🌟 New Merchandise Announcement 🌟 To celebrate the Steam Autumn Sale, the Enigmatic Network Goods Shop (SUZURI) is now OPEN!! We're offering autumn wreath design goods that capture the essence of fall, available for a limited time until December 15th (Sunday)! Don't miss this chance✨👀 Sales Period Until 2024/12/15 (Sun) 23:59 (JST)
2022-06-22 04:19 UTC · Community Announcements · nokoyama
The changes since Ver. 2.5.0 are as follows: Added "Low CPU Load Mode". Streamers are encouraged to turn it on. A name has been added to Special Thanks.
2022-05-28 07:54 UTC · Community Announcements · nokoyama
New Music! A new background music, "Enchanted Eight" by AAAA, has been added to the game! This music is also added to the "Blastboard - Soundtrack". New DLC character is on his way! {STEAM_CLAN_IMAGE}/36605705/7e56cfcda5caa167721bdaa3c7bd1ba46fae9f3a.png Casso is a drinking dragon who frequents Kori's Dravian Bar. He often laughs at players who drop their cue ball due to Eight Ball. Changes since Ver. 2.4.2 Fixed an issue where the game could not be abandon in online multiplayer. Adjusted random recommendation function for multiplayer rules. Added a function to set proportions of background mu
2022-04-25 07:38 UTC · Community Announcements · nokoyama
The changes since Ver. 2.4.1 are as follows: In online matches, the sudden change of the ball positions when the Steam network is busy has been fixed.
2022-04-15 02:22 UTC · Community Announcements · nokoyama
The changes since Ver. 2.3.4 are as follows: A tutorial mode has been implemented. An achievements of tutorial mode has been added. The layout of the title screen was changed. The layout of the right side of the table screen was changed. Ver. 2.4.1 The English text in the tutorial has been proofread.
2022-03-01 15:55 UTC · Community Announcements · nokoyama
Fixed a problem where the cue ball would stop farther away from the guide after Ver. 2.2.5. When it is Point Ball / Halve Score and the scores are already hidden, now the "(-??)" is displayed on the table too. Fixed a issue where the penalty might not imposed if the cue ball and an object ball fell at the same time. Ver. 2.3.4 Fixed an issue where the clock layout in the online lobby was corrupted in some environments.
2022-02-17 10:07 UTC · Community Announcements · nokoyama
In Ver. 2.3.0, the Point Ball rules now allow you to choose the form of the Point Multiplier. Loop: it returns to x1 at the end of the last player's turn. Clamp: the last player's point multiplier continues. Unlimited: the point multiplier continues to increase without limit; this is the default setting since Ver. 2.3.0. Other changes since Ver. 2.2.5 are as follows: In the lobby owner's screen, now audience can see the lobby code etc. even while the rule settings dialog is open. In addition, you can toggle the visibility of the lobby code by clicking 'OPEN' sign. Fixed a new issue in Ver. 2.2
2022-02-16 10:01 UTC · Community Announcements · nokoyama
Fixed an issue where the trajectory of the cue ball would often deviate from the guide line when the cue ball was reflected strongly against a wall. Since the above problem has been resolved, the update frequency for physics operations has been lowered from 60 fps to 50 fps. Performance improvements can be expected in almost environments. The particles have been redesigned. Additional particles and trails are now displayed only if the '3D quality' is better. Point Ball rule: Fixed an issue where hitting a cue ball toward a object ball while the cue ball is in full contact with the object ball
2021-12-24 03:06 UTC · Community Announcements · nokoyama
Added a feature that the lobby owner forces to change the turn to the specific player in the Point Ball rule for online pvp. Please use this feature when the game has become unprogressive. Fixed a issue where the game would become unprogressive if a player disconnected (including kicked) in the Minimal rule of online pvp. The timeout period before a player is considered disconnected in online pvp has been increased from 1s to 3s. This change may make it harder for players with unstable network environments to drop out. Slightly alleviated the phenomenon where balls placement would vary greatly
2021-10-27 10:24 UTC · Community Announcements · nokoyama
Fixed an issue where the cue ball is shot by dragging the screen when the table number is displayed in the center of the screen.
2021-10-22 07:26 UTC · Community Announcements · nokoyama
We will be demonstrating Blastboard for Tabletop Fest 2021 to show the appeal of Blastboard. 18:00 - 19:00 demonstration of local multiplayer by developer 19:00 - 20:00? audience participation online multiplayer
2021-10-17 20:34 UTC · Community Announcements · nokoyama
Ver.2.2.1 Fixed an issue in online PvP where the cue ball would rarely disappear at unintended times. Ver.2.2.2 Lobby code has been changed from 6-digit numbers to 4-digit alphanumeric characters. The feature to shuffle player numbers in the online PvP lobby has been removed. From this version, the shuffling will be done automatically when the game starts. Other minor UI issues have been fixed.
2021-10-13 14:10 UTC · Community Announcements · nokoyama
In ver.2.2.0, you can now choose the Penalty Type for the Point Ball rule. Forfeit: same as before; when the cue ball falls, the points earned for the turn are forfeited. Forfeit Double: doubles the amount of forfeit, increasing the risk of a reckless shot. Halve Score: when the cue ball falls, the score is halved from the start of the turn. Other changes from ver.2.1.3 are as follows: Fixed an issue where the contents of each player's table could differ in online PvP mode. Some UI layouts have been rearranged in order of frequency of use. Fixed an issue where the cue ball would sometimes floa
2021-10-10 02:57 UTC · Community Announcements · nokoyama
The Special Thanks list has been updated.
Full appinfo as delivered by Steam PICS, changenumber 38271646. Also at /api/app/1213770/raw.
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